» Sun Dec 06, 2009 12:49 pm
Capping INT at the start isn't necessarily a waste of a point, although if you're going to do that with a 'vanilla' chargen system it might be a good idea to take the Small Frame trait for +1 AGI and move a point from there to END. That said, the difference between an INT of 9 and one of 10 at the start is only a couple of points assuming one beelines for Vegas and has the caps for the INT implant.
I would definitely take Educated, however Comprehension is optional since the added skill points from Educated will allow for the capping of additional skills and you actually won't need the bonus +1 to skill books unless you're trying to hard-cap more than 8-9 skills. True, it does help with the skill magazines, but given the limited number of perks one can have it's probably better to add something more directly related to the character's concept. Then again I am not a fan of leaving skills I am actually going to bother raising uncapped, so ymmv on this point.
For SPECIAL I would recommend something like this:
STR- 6
PER- 5
END- 6
CHA- 3
INT- 8 (no implant) or 9 (implant ASAP)
AGI- 5 (no Small Frame) or 6 (with Small Frame)
LCK- 7
If starting INT is 8, set LCK to 7 and skip the implant, if starting INT is 9, set LCK to 6 and get the implant. Due to how the LCK bonus to skills is calculated you get the next additional increase at each odd number, so manipulation of INT, LCK, and the implants will allow one to squeeze out a few extra skill points at the start. With an INT of 8 adding the implant will not grant all that many additional SP, thus the implant slot is saved for LCK, and with a LCK of 7 bumping it to 8 will not gain any SP which leaves room for the INT implant.
Another possibility would be STR 7 and PER 4, in which case you don't need Weapon Handling after the STR implant. There's also taking CHA down to 1 and using the 2 points thus gained in other attributes, but I don't recommend that as Speech gets a lot more use than it did in FO3 and you don't want the starting value to be too low. If you do decide to do that then I would go with INT 9 and LCK 8 (instead of 8 and 7) and get the LCK implant.
For implants: STR, PER, END (NOTE: will not allow an additional implant), AGI, +DT and either INT or LCK as discussed above. Alternatively, if one will be getting the Weapon Handling perk and/or wearing Power Armor, drop the STR implant for the CHA one.
For Traits I'd take Small Frame and Good-Natured, as that will be a net gain of at least 15 points assuming one will not be raising more than two weapon skills plus the point in AGI as mentioned above.