Most ( if not all ) mods I will download and install come from these sites. I will also install and configure my game according to the first 5 steps of Morrowind Expanded.
Underneath this text, I will make a list with mods according to when I'll install them ( the first one first ). Generally, I'll first install in this order Patches&Fixes>Graphic/sound Improvements>Gameplay Improvements>Additional content. The line between Gameplay improvements and additional content is a bit thin though.
What I would like from you guys would be to offer suggestions about how to install and utilize these mods. I've also got some questions about some mods and mod combinations, the questions are next to the mods. I'd also like suggestions about cleaning the mods, merging leveled lists, and other nifty tools of Wyre Mash and TesTool 1.3. I'm not sure how they work or if I will even need them, so should they be recommended by you guys, I'll learn how to do it.
Lastly, I apologize for having to ask for help as I do realize there are a lot of guides out there. I just want to assure a stable and fun Morrowind game, without having to spend hours to fix it. As a small aside, I know a little about dealing with mods, from using mods with Oblivion.
Now, the mod list:
First, I will download all the patches from http://www.gamesas.com/?showtopic=794715 up to Visual fixes. First I'll start with MPP and MCP.
Then the graphic improvements in the following order:
Better Bodies
Liztail's New Beast Bodies
Better Heads
Better Clothes
Darknut's Equipment Textures
Darknut's Creature Textures
Visual Pack
Mesh Improvements
Slartibartfast's Texture Fix
Bloodmoon Landscape Overhaul
SWG's Skies
Oblivion Septims
Realistic Blood
Weathered Signposts
Journal, Books, & Scrolls
Kirel's Interior Weather
Duncan's Atmospheric Sound Effects
Misc Items Replacer
Then Gameplay improvements:
Morrowind Advanced
Meaner CharGen ( As a quick aside, the link on the Gluby page is to Bloodmoon Start, here is a download link: http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1671 )
Races Are More Fun RAMF v0.5
Expanded Birthsigns for Purists v1.0
Madd Leveler v1.0b
State Based Hit Points
Magick Oblivion Regeneration v1.4 ( Is this compatible with the expanded birthsigns/RAMF mods? Do they use the standard 5, 10 or 15 magicka multiplier?)
Spellcasting Mod v1.2
Herbalism for Purists v1.21
Pearls Enhanced v2.80
Dark Brotherhood Delay - Murderous Dreams v1.2
Dark Brotherhood Assassins Fix ( Is this compatible with the above mod?)
The LGNPC Project ( + Tribunal + Bloodmoon + Nerevarine)
NX9 Guards Complete
Morrowind Comes Alive
Ecology of Morrowind
Where Are All The Birds Going?
Water Life
Nymeria’s Faster Walk
Fleeing Fetchers
Protective Guards
Darknuts’s Greater Dwemer Ruins Volume 1 (!!! Is this a good idea if I never finished Morrowind before? )
Travelling Merchants
Light The Way
Keyring
The Imperial Legion Badge
Museum of Artifacts Improved Expanded
Animated Practice Dummies
Persuasion Response Expansion
And finally additional content:
Tamriel Rebuilt: Map 1: Telvannis
Tamriel Rebuilt: Map 2: Antediluvian Secrets (!!! Is this worth it? It is still in beta I've heard )
Tamriel Rebuilt: Census and Excise Travel Links at Seyda Neen.
Farrp's Weapon Compilation Mod
Creatures vX
Creature Pack v1.1
Morrowind Additions Revamped v0.9 Beta (!!!! Is it a good idea to use these 4 mods that add creatures? Both mod-wise and gameplay-wise, does it unbalance the game? Should I remove 1/some of them?)
The Undead v3.0
Real Wildlife + patch.
The Neverhalls
Healers
Welcome to the Arena!
Homes To Let
Armor Mannequin
Excepting this mod list there are a couple of questions I have about other mods.
Is MGE worth it? If I just do a basic install without wanting the fancy Shader/distant land stuff is it even worth adding it?
If I do not add it, is MSE required? I haven't seen it as required in any mod descriptions and I got the impression it isn't as needed as OBSE is in Oblivion.
Except the above things, I will also download Wyre Mash, TesTool 1.3, Morrowind FPS Optimizer and Timeslip's .exe Optimizer.
Anybody got any complaints about those last 2? I'm planning to change the FOV with Morrowind FPS Optimizer to get a semi-distant land setting, but I'm asking you guys if it is a good idea.
That was all. Thanks for reading this far! Also, if anybody should have a good mod suggestion, or a better mod alternative to the above or if a mod just isn't worth it, please say so.
If you guys want the specific locations of the mods, I can also give that.