Need help with some mods, please.

Post » Tue Aug 23, 2011 8:02 am

Hiya. So, I installed a huge pile of mods and they worked just fine. Mostly a bunch of smaller, easy mods though.
I decided that I wanted to add some new content to breathe some life into the game, so I downloaded Bananasplit's Better Cities, Open Cities Reborn, the whole Unique Landscapes Project, and the Elsweyr mods.
And I installed them.
And then I rebashed my mods (didn't do anything special to accomodate those new mods).
And now everything's gone to heck.

Imperial City looks like it's completely fine. But the other smaller cities are all messed up.
Anvil's front gate just floats there 0 the wall around the gate is gone and I can just walk around the door. And the world geometry all around the city is completely uneven and jagged and I can see through it.
Skingrad has some uneven geometry as well, and the textures on all the building kind of spaz out... not sure how to describe it. It's like there are two buildings where there should be one? And you can kind of see both.
I didn't check all the other cities, but I'm sure they're equally messed up.

So... how should I go about fixing this? I just used the BOSS auto sorter, so I'm not sure if this load order is correct or not.

Load Order
Spoiler
Oblivion.esm
Open Cities Resources.esm
TamrielTravellers.esm
Better Cities Resources.esm
ShieldOnBack.esm
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles no helms.esp
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Enhanced Water v2.0 HD.esp
Enhanced Water v2.0 HD - SI Addon.esp
Natural_Water_by_Max_Tael.esp
AmbientTownSounds.esp
Silent Player Voice.esp
WindowLightingSystem.esp
AliveWaters.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
Days&Months.esp
P1DseeYouSleep.esp
Get Wet - just droplets.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
P1DseeYouSleep - DLCVileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
EVE_StockEquipmentReplacer.esp
Banes Guilds United.esp
Echo_MysticShield.esp
DarkWindarmor1.esp
R18PN - Eisen Platte Armor.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
TamrielTravellerAdvscript.esp
TamrielTravellers.esp
TamrielTravellersFactionAll.esp
TamrielTravellersItemsVendor.esp
ShiveringIsleTravellers.esp
ShiveringIsleTravellersFriendlyFactions.esp
AleswellHomeQuest.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
EVE_KnightsoftheNine.esp
OCC-KOTN-Patch.esp
MannimarcoRevisited.esp
ElsweyrAnequina.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
Anequina-Fallenleaf-Patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
Open Cities New Sheoth.esp
Open Cities Outer Districts.esp
Open Cities Reborn.esp
Better Cities - Open Cities Reborn.esp
OCR+ULCH Patch.esp
OCR+ULBWForest Patch.esp
OCR+Cheydinhal Falls Patch.esp
OCR+ULSkingradOutskirts Patch.esp
Natural_Vegetation_by_Max_Tael.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
EVE_ShiveringIslesEasterEggs.esp
2nd to 1st person.esp
_Ren_BeautyPack_onlyhairs.esp
Ethereal - Eyes.esp
Beautiful People.esp
1em_Vilja.esp
ViljainAleswell.esp
EVE_KhajiitFix.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Knights of the Nine.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - Unique Landscape Imperial Isle.esp
Better Cities - Open Better Cities.esp
[GFX]_Initial_Glow-all.esp
Bashed Patch, 0.esp

User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Tue Aug 23, 2011 5:16 am

You have too many esp's active for BC to work with OCR.

Remove Better Cities Full.esp, and Better Cities - Open Better Cities.esp and the cities should look normal again.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Tue Aug 23, 2011 8:53 am

You have too many esp's active for BC to work with OCR.

Remove Better Cities Full.esp, and Better Cities - Open Better Cities.esp and the cities should look normal again.

That did solve a few problems -- thanks :3
The world around Anvil is no longer jagged. And the buildings in Skingrad and other cities aren't stacked anymore.
But there are still some problems I noticed~
http://img560.imageshack.us/img560/9736/2011082200008.jpg
http://img69.imageshack.us/img69/8210/2011082200009g.jpg
http://img689.imageshack.us/img689/807/2011082200010v.jpg
http://img847.imageshack.us/img847/7441/2011082200011.jpg
http://img822.imageshack.us/img822/1716/2011082200012.jpg
http://img84.imageshack.us/img84/6256/2011082200013.jpg

Just a bunch of messed up world geometries around in the cities.
Anvil front gate walls are still missing. The rest of the wall is there, just the wall surrounding the gate.
Uneven floors in just about every city - floating buildings, etc.

And also, I entered the Cheydinhaal Castle Courtoom (the first room from the city) and when I turned around to leave, the door didn't work, I walked through the door and fell down and then respawned back in the room. Couldn't get out :P






Ugh. I tried some random person's house in Anvil and I got the same problem.
The door was missing and I couldn't leave the house :(
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Tue Aug 23, 2011 7:15 am

I am using just the BC plugins for the IC itself, I only use the UL compatabilty plugin for the Imperial City Isle from BC, All of my other UL compatability plugins are for OCR. Make sure you are using Bsa Redirection, either thru OBMM or by selecting it in the Installers tab of Wrye Bash.
I may update this post if I can not leave the Cheydinhall Castle.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue Aug 23, 2011 9:05 am

I am using just the BC plugins for the IC itself, I only use the UL compatabilty plugin for the Imperial City Isle from BC, All of my other UL compatability plugins are for OCR. Make sure you are using Bsa Redirection, either thru OBMM or by selecting it in the Installers tab of Wrye Bash.
I may update this post if I can not leave the Cheydinhall Castle.

It's not just Cheydinhaal Castle.
Seems like every single interior cell in each of the outer cities has this problem.
I entered a random house in Leyawin just now, and they man is like... "I think you should leave now." and I thought... "But HOW? The door's not there! There's just a black hole."
I'm not sure what I did wrong. I am using the BSA redirection, in OBMM -- Archive Invalidation, right? It's updated.
User avatar
Thema
 
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Joined: Thu Sep 21, 2006 2:36 am

Post » Tue Aug 23, 2011 2:19 am

Here's an example from Bruma:
http://img801.imageshack.us/img801/8707/2011082200014.jpg
http://img844.imageshack.us/img844/796/2011082200015.jpg

There isn't a black hole in this cell, I guess the wall is behind the door here. But in many other interior cells, all there is, is a black hole.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Tue Aug 23, 2011 12:26 pm

Here's an example from Bruma:
http://img801.imageshack.us/img801/8707/2011082200014.jpg
http://img844.imageshack.us/img844/796/2011082200015.jpg

There isn't a black hole in this cell, I guess the wall is behind the door here. But in many other interior cells, all there is, is a black hole.

I installed Better Cities first, then Open Cities Reborn, but niether mod (as far as I know) affects the interiors of Vanilla buildings. There was another thread very recently by Oddball56 - he was having the same issues with doors not being accessable in interior cells.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Tue Aug 23, 2011 11:21 am

I installed Better Cities first, then Open Cities Reborn, but niether mod (as far as I know) affects the interiors of Vanilla buildings. There was another thread very recently by Oddball56 - he was having the same issues with doors not being accessable in interior cells.

It's definitely only the interior cells that are inside the cities.
I entered a stable outside of Skingrad and there was no problem, because it was always on the world map outside of the city.
Then I went into Skingrad and entered the Inn and couldn't leave.
I guess I can try to uninstall all those mods again and reinstall them.
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Mr. Allen
 
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Joined: Fri Oct 05, 2007 8:36 am


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