Basically a script is made of a few component parts.
http://geck.gamesas.com/index.php/Declaring_Variables you declare, http://geck.gamesas.com/index.php/Begin which govern how and when the script runs, and the actual functions and operations with each block that can use the script's variables.
It should be a pretty simple script to do yourself; you just need to set a variable when the player equips the armour, and whilst it's positive the script http://geck.gamesas.com/index.php/GetSecondsPassed. When the timer hits a certain value, it gets reset to 0 and removes an energy cell.
Something you'll find useful is that blocktypes like "Begin Onequip" can be given an actor like "Begin Onequip Player" so the script in that begin/end block only runs when the player equips the item.