Do I need internet to play The Elder Scoll's V: Skyrim?

Post » Fri May 13, 2011 7:12 pm

Bethesda can't win with you guys can they.. you hate steam, you hate GFWL - so, what you rather Bethesda do then? secuROM? starforce? maybe put a rootkit on the disc that monitors your playing habits and whether you have a genuine copy or not.. they're gonna do something, whether it's protection on the disc or some kind of internet activation. Right now - which is the lesser of two evils for you guys?


almost everyone seemed to have hated GFWL in Fallout3,as far as I know GFWL was just for the achievements & the marketplace. Personally I didn't mind it the way it was implemented I also didn't mind how Securom was in Fallout 3 either.

I understand the need to protect the game, but the user should still have basic control of the software they pay for like deciding where the game goes & what version number it is.
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jessica robson
 
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Post » Fri May 13, 2011 5:03 pm

Bethesda can't win with you guys can they.. you hate steam, you hate GFWL - so, what you rather Bethesda do then? secuROM? starforce? maybe put a rootkit on the disc that monitors your playing habits and whether you have a genuine copy or not.. they're gonna do something, whether it's protection on the disc or some kind of internet activation. Right now - which is the lesser of two evils for you guys?

:rofl:
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sharon
 
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Post » Fri May 13, 2011 12:24 pm

Probobly not but Fallout new vegas ran on steam so the new game probobly will. You wount need the net but it will be more fun with it.
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Kate Murrell
 
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Post » Fri May 13, 2011 6:49 am

Steam doesn't really offer much protection, it can be cracked. Already seen it done with Serious Sam: Second Encounter HD :unsure: Plus it would be a real pain for mods.
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Ally Chimienti
 
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Post » Fri May 13, 2011 10:10 am

Steam is not now, and never has been a pain for mods. With the possible exception of ones that bypass Steam or directly alter the executable, and they are sometimes of dubious legality to begin with.
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Pawel Platek
 
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Post » Fri May 13, 2011 7:23 am

If the game requires Steam, then you'll need to activate it using Steam, which requires an internet connection. You can, of course, play it in offline mode afterwards, but you'd still need an internet connection to be able to activate it, and there have been single player games that require Steam, like New Vegas, for example.


I refuse to but any games that requires Steam, like New Vegas, for example.


Thus, as of now, we simply don't know the answer to this question. We can only guess based on Bethesda's recent decisions at this time, until Bethesda says whether it will or will not use Steam or any other form of DRM that requires online activation, and that's the only reason I could see the game needing internet access, because of course it's not going to be an MMO. Though considering that Fallout New Vegas used Steam (And while that game was developed by Obsidian, since it was published by Bethesda, I'm sure they're the ones who made the choice.) I wouldn't advise getting too optimistic if Skyrim requiring Steam would stop you from playing it, but we don't know yet of course, so I'm not saying it will certainly use Steam, or any other form of online activation, I'm just saying that I think it's very much a possibility.

And I think the existence of threads like this shows why making Steam mandatory for playing the PC version of the game is a terrible idea.


Agreed, Bethesda used Steamworks for Rouge Warrior and nobody seemed to care, but the game itself was not well received either. Then came Brink with Steamworks, which does include a multiplayer option and Steam, apparently, is a good match for this title. This is most likely why Bethesda felt they should use Steamworks for New Vegas, and that is where the Steam backlash began on the Beth Boards. Did Bethesda listen? Have they learned from their mistake? Do they even acknowledge that it is an issue? Until there is an official announcement we can make no assumptions. When the announcement does come, if Steam is required then I, for one, will stop looking at the Skyrim Threads, if Steam is not required then I’ll join in the conversations about how awesome the game is/will be; either way it is up to Bethesda to make the announcement and thus mitigate the creation of any future Steam threads. I know there are a lot of people tired of seeing them.
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Megan Stabler
 
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Post » Fri May 13, 2011 8:20 am

Did Bethesda listen? Have they learned from their mistake? Do they even acknowledge that it is an issue? Until there is an official announcement we can make no assumptions.
Their silence on the issue is beginning to make me wonder if Valve has them locked into a contract with a gag order? If so, I wonder if they'll release a de-Steamed version when the contract expires? So far, all we've heard is that there are no current plans for a non-Steam version of New Vegas, and nothing at all about Skyrim.
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Nikki Lawrence
 
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Post » Fri May 13, 2011 2:35 pm

Well... lots of games nowadays ask for some sort of online register / confermation and other stupid things like that.
And if thats the case I won't be able to play.


What? seriously bro your on the internet right now, all you need to do is.

1: buy the game from a store
2: install game
3: game installs steamworks
4: 2 seconds of activation BLAMO it's good to go...and it may want to download a day one patch
5: switch steam to offline mod
6: play game.

You doodz have to realize steam is the lesser of all evils; o NOEZ it will auto update your games, O NOEZ it's easy to mod with b/c valve <3@modders.com; O noez you can buy a whole publishers catalog for $100.

Whats funny is some physical games come w/ securom while the steam versions DONT.

A: whaaa but i dont want to spend five seconds activating a game online boohoo
B: even though you can play in offline mod after that...serious
A: BUT IT"S LIKE FIVE SECONDSZ
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Kerri Lee
 
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Post » Fri May 13, 2011 7:23 pm

Well... lots of games nowadays ask for some sort of online register / confermation and other stupid things like that.
And if thats the case I won't be able to play.


And if Skyrim is done like Fallout 3 and New Vegas, it will be the exact same way: You will absolutely have to have internet access to install and register the game.

"When in doubt, predict that the present trend will continue."
-Merkin's Maxim

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cheryl wright
 
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Post » Fri May 13, 2011 7:36 am

I refuse to but any games that requires Steam, like New Vegas, for example.




Agreed, Bethesda used Steamworks for Rouge Warrior and nobody seemed to care, but the game itself was not well received either. Then came Brink with Steamworks, which does include a multiplayer option and Steam, apparently, is a good match for this title. This is most likely why Bethesda felt they should use Steamworks for New Vegas, and that is where the Steam backlash began on the Beth Boards. Did Bethesda listen? Have they learned from their mistake? Do they even acknowledge that it is an issue? Until there is an official announcement we can make no assumptions. When the announcement does come, if Steam is required then I, for one, will stop looking at the Skyrim Threads, if Steam is not required then I’ll join in the conversations about how awesome the game is/will be; either way it is up to Bethesda to make the announcement and thus mitigate the creation of any future Steam threads. I know there are a lot of people tired of seeing them.

The backlash you are talking about was not that big. It was about 50/50 for those who have an open mind and those who are closed minded to new trends. It doesn't matter either way with me I plan on purchasing it through steam, Its a lot safer and more reliable then buying a game Disc, in my experience.
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Averielle Garcia
 
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Post » Fri May 13, 2011 5:49 am

lmao over-exaggerating myths about steam.


Going online for 2 minutes for activation = end of the world.
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Alyna
 
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Post » Fri May 13, 2011 3:35 pm

1: buy the game from a store
2: install game
3: game installs steamworks
4: 2 seconds of activation BLAMO it's good to go...and it may want to download a day one patch
5: switch steam to offline mod
6: play game.


1: Okay
2: Okay
3: Okay
4: Steamworks updates itself. 7mb download over 56k modem. Half-hour to an hour.
4a: Game downloads activation data. Maybe 5mb to 10 mb download over 56k modem. 'Nother hour, plus twenty minutes for decryption.
4b: Game maybe downloads day one patch. This was almost 2GB for New Vegas, if I recall correctly. Come back tomorrow for finishing.
5: Okay
6: Okay.

Being on the internet doesn't mean being on a high-speed connection. It also doesn't mean he's not on a different computer from the one he plays games on.
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Rachel Briere
 
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Post » Fri May 13, 2011 1:29 pm

And if Skyrim is done like Fallout 3 and New Vegas, it will be the exact same way: You will absolutely have to have internet access to install and register the game.

"When in doubt, predict that the present trend will continue."
-Merkin's Maxim



Or you can buy the boxed version, then take 2.4 seconds to 4 seconds of your precious bandwidth so steam can simply activate your game and then with the magic powers of hitting a button put steam in offline mod...

Seriously
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Sheila Reyes
 
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Post » Fri May 13, 2011 5:43 pm

Or you can buy the boxed version, then take 2.4 seconds to 4 seconds of your precious bandwidth so steam can simply activate your game and then with the magic powers of hitting a button put steam in offline mod...


Or as someone pointed out a couple of posts above yours, the OP could be stuck with 56k modem access in which case the release-day patch keeps them busy for quite some time...

1: Okay
2: Okay
3: Okay
4: Steamworks updates itself. 7mb download over 56k modem. Half-hour to an hour.
4a: Game downloads activation data. Maybe 5mb to 10 mb download over 56k modem. 'Nother hour, plus twenty minutes for decryption.
4b: Game maybe downloads day one patch. This was almost 2GB for New Vegas, if I recall correctly. Come back tomorrow for finishing.
5: Okay
6: Okay.

Being on the internet doesn't mean being on a high-speed connection. It also doesn't mean he's not on a different computer from the one he plays games on.


Seriously... :rolleyes:
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Marion Geneste
 
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Post » Fri May 13, 2011 4:52 am

1: Okay
2: Okay
3: Okay
4: Steamworks updates itself. 7mb download over 56k modem. Half-hour to an hour.
4a: Game downloads activation data. Maybe 5mb to 10 mb download over 56k modem. 'Nother hour, plus twenty minutes for decryption.
4b: Game maybe downloads day one patch. This was almost 2GB for New Vegas, if I recall correctly. Come back tomorrow for finishing.
5: Okay
6: Okay.

Being on the internet doesn't mean being on a high-speed connection. It also doesn't mean he's not on a different computer from the one he plays games on.


1: install it and let the process go and go off to school/work.
2: the day one patch is NEEDED most of the times or your game simply BREAKS, BUT HEY you can always tell steam NOT TO APPLY THE PATCHES
3: hell even in the US "free" or ultra cheap interwebs is around .5mb's-1mb's

OKay then how about GFWL and some securom :) would that make you happy ? OR how about ultra encrypted date files making it impossible to mod how aboot that?

You choose your poison just hope it's the least deadly (aka steam.)

Also Steam pretty much props up the PC gaming platform whether anyone likes it or not. Also if your using 56k what...? que?
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luke trodden
 
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Post » Fri May 13, 2011 9:49 am

1: install it and let the process go and go off to school/work.
2: the day one patch is NEEDED most of the times or your game simply BREAKS, BUT HEY you can always tell steam NOT TO APPLY THE PATCHES
3: hell even in the US "free" or ultra cheap interwebs is around .5mb's-1mb's

OKay then how about GFWL and some securom :) would that make you happy ? OR how about ultra encrypted date files making it impossible to mod how aboot that?

You choose your poison just hope it's the least deadly (aka steam.)

Also Steam pretty much props up the PC gaming platform whether anyone likes it or not.
1. A good option, but I fail to see how it is better than a non-Steam optional version.
2. You can't tell Steam not to apply the day one patch. It is part of the decryption/activation process.
3. Not everywhere, not to everyone. Show some consideration for others.
4. That's not the only other option, but Securom would be preferred by some. I plan to buy from Steam, myself. Encrypted data files that can't be modded only happens if you buy from D2D. I wouldn't recommend that.
5. It doesn't have to be an all or nothing decision. Or maybe it does. I don't know about Bethesda's benefits, but I get no benefit from Skyrim being Steam activation only.
6. This is probably incorrect, but nobody has data to back it up or deny it except the publishers themselves most likely.
7. Do try to calm down. A non-Steam option has no negative effect on you whatsoever.
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Alexandra Louise Taylor
 
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Post » Fri May 13, 2011 9:08 am

A better question, why do you only have 56k?

No offense but most PC games will start using online activation, and I'm afriad SKYRIM isn't the only one you will have to worry about unless you plan on playing nothing else.



Not to mention XBL and PSN also svck w/ 56k.
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NEGRO
 
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Post » Fri May 13, 2011 9:04 pm

I hope not. It better not be a steam exclusive game. that would be a BIG mistake. If I can't hold the Product in my hand I'm not buying it.
Hell secureRom Doesn't bother me.
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Darlene Delk
 
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Post » Fri May 13, 2011 5:28 am

They released Oblivion with only a pityful DVD-check as the only copy protection and went GoTY...

I doubt they'll include any sort of DRM.

I also doubt it'll be Steam-exclusive. For the love of Azura, what a FUD....
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Angela
 
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Post » Fri May 13, 2011 1:57 pm

Steam is not now, and never has been a pain for mods. With the possible exception of ones that bypass Steam or directly alter the executable, and they are sometimes of dubious legality to begin with.

Fallout Script Extender (and it's predecessor, Oblivion Script Extender) directly modifies the executable. Arguably it is of questionable legality, but there's no denying that many mods for both Oblivion and Fallout would be impossible without it.

For New Vegas Script Extender, Steam hasn't been an insurmountable problem. I have a vague recollection that the extender team had some assistance from Valve with the integration, but I may be misremembering. Either way, just because the problems were avoided for New Vegas doesn't mean they'd be avoided for Skyrim.

Of course we have no idea if it will be possible for a script extender to be developed for Skyrim, if it will be necessary, or if the brilliant Script Extender team will want to make one. With all the engine changes it might be a case of starting over from scratch.
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Mr. Ray
 
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Post » Fri May 13, 2011 6:22 am

They released Oblivion with only a pityful DVD-check as the only copy protection and went GoTY...

I doubt they'll include any sort of DRM.

I also doubt it'll be Steam-exclusive. For the love of Azura, what a FUD....
It's not 2006 anymore. At the least, they'll need a working DRM solution for Digital Download versions where ever they come from.

I'm not even sure a DVD-check is considered proper DRM anymore for legal protections. It might be.

Fallout Script Extender (and it's predecessor, Oblivion Script Extender) directly modifies the executable.
It does not. It modifies them while loading into memory and never changes the version on the hard drive. Because of this, the version on the hard drive still passes the checks that Steam does to the file. FOSE didn't need Valve's assistance because the DRM was on the launcher and FOSE bypasses the launcher, but OBSE and NVSE are both loaded by the Steam overlay program thanks to Valve's co-operation. D2D refused to co-operate (to my knowledge) so their version is the only one that doesn't have a script extender because making one would have been illegal (breaking encryption).
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CHANONE
 
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Post » Fri May 13, 2011 5:38 pm

I hope not. It better not be a steam exclusive game. that would be a BIG mistake. If I can't hold the Product in my hand I'm not buying it.


Silly people; either way it's a digital copy; steams just cheaper and safer.

The only difference is your's is on a DVDR hell if i wanted to i could convert my steam folder to an iso with FMOD and throw it on an external HDD. There you go now your holding over your head. What happens when your copy breaks lawl, luckily you'll still be able to buy your physical copy but it will probably COME with steamworks.

I guess your missing out on a lot of sweet indie games to b/c there ALL digital; desura, d2d, gog, steam, impulse ect.
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emma sweeney
 
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Post » Fri May 13, 2011 7:39 am

(For those wondering how I can get on these forums without internet, I'm on a shared pc atm that won't even get close to running Oblivion let alone Skyrim.)


So, you have a PC of your own that will presumably be able to handle Skyrim, but you don't have your own internet connection?

Madness.
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Dezzeh
 
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Post » Fri May 13, 2011 11:18 am

If you want mods, so you don't lose interest in the game after one month, GET THE DAMNED INTERNET!
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Kari Depp
 
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Post » Fri May 13, 2011 5:09 am

It's not 2006 anymore. At the least, they'll need a working DRM solution for Digital Download versions where ever they come from.


There were already several DRM's back in 2006, including the infamous http://en.wikipedia.org/wiki/StarForce. And Beth didn't used any of them. In fact, I remember they were even praised for taking that decision.

And I can't see how the scene has changed since then.
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Dorian Cozens
 
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