I need a little help;)

Post » Fri Aug 26, 2011 4:39 am

I am making stargate mod addon, and i could use some help.

Is there anyone who could make races, i dont know how to make the faces etc. and make them work lol, not that kind of modeller. Basically, i want the race look like this: http://breeze-of-heaven.de/resources/Wallpapers158-Ar_StargateAtlantis_T.jpg . If someone could do it then pls leave message, i can provide more pictures if you need.

Could really use someone allso who can scale the new custom armor in nif editor or some other program to fit the game, i have models in the .nif atm (or if anyone need .3ds or something i can do aswell) and i can send them over, i will add textures later myself when they are ready. I just do not seem to make them right size for some reason lol;)

Second i need help with one script: I have mesh with id as door, and i want it to hover along the Z up and down for like 10-15 points or so and do not stop.

Allso is there a way to make this flyable (like u go in there and can fly with it ingame realtime): http://www.moddb.com/members/sgaorion/images/morrowind1

So if anyone could help with any of that, leave message pls;) :tes:
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ZzZz
 
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Post » Fri Aug 26, 2011 11:09 am

Second i need help with one script: I have mesh with id as door, and i want it to hover along the Z up and down for like 10-15 points or so and do not stop.
Here is a quick script that could do with a little tweaking.
begin floatZScriptshort statefloat z0float z1float z2float stepif ( MenuMode )	Returnendifif ( state == 0 )	set z0 to GetPos Z	set z1 to ( z0 + 10 )	set z2 to z0	set step to 0.2	set state to 1endifif ( step >= 0 )	if ( z2 >= z1 )		set step to ( 0 - step )	else		set z2 to ( z2 + step )	endif	SetPos Z z2	returnendifif ( z2 <= z0 )	set z2 to z0	set step to ( 0 - step )else	set z2 to ( z2 + step )endifSetPos Z z2end
I think for best result you should animate the object though, can be done just using nifskope if you have a finalized mesh or (better) using a proper 3d program (3dstudio, Blender).
Also is there a way to make this flyable (like u go in there and can fly with it ingame realtime)
Yes, but it is much more complicated. I could probably do it, but honestly I have nor the time nor the desire to do it now. As reference you could see MadMax's http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=14460 scripts.
[EDIT}removed unused variables
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Sammykins
 
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Post » Fri Aug 26, 2011 9:00 am

mm i have 3ds max, but im not so experienced with it atm, i just use it for converting my .skp to .nif, but i try to do some animation when i am back. How do i load the animation ingame then on the door?
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Eddie Howe
 
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Post » Fri Aug 26, 2011 2:05 am

But anyone else can help with the other problems? :)
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Rebekah Rebekah Nicole
 
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Post » Fri Aug 26, 2011 9:03 am

first, get http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=28 to unpack somewhere the original game assets from the Morrowind.bsa so you can study some example NIF files. Morrowind/the construction set usually need 3 files for each animated mesh: meshname.nif, xmeshname.nif and xmeshname.kf. The animations seen in game are in the .kf. When you assign the meshname.nif to the door from the construction set, the other 2 files are automatically loaded when needed.
To look at/edit them low-level you need http://niftools.sourceforge.net/wiki/NifSkope.
Basically, with NIFskope you can copy/paste and tweak some simple animation to another mesh.
Or you could make and export to .nif using 3dstudio/blender, each tool has their own exporters, I never managed to use them.
I'd start adding that script to the door though, it may be simpler.
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kristy dunn
 
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