Need load order help!

Post » Sat Feb 19, 2011 1:05 am

I have followed the instructions for Delte's immersion mod list, but my load order is way off, and I'm hoping someone can help me get it back together. I have teamviewer if you could help. I'm very new to modding Oblivion as well.

Thanks,
Nick
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Kate Schofield
 
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Post » Sat Feb 19, 2011 4:08 am

http://www.tesnexus.com/downloads/file.php?id=20516

End your load order worries :)
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Tiffany Carter
 
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Post » Sat Feb 19, 2011 8:35 am

http://www.tesnexus.com/downloads/file.php?id=20516

End your load order worries :)

Thanks, but the BOSSlog comes up blank. the contents of the zip is in my oblivion/data/ folder, and I'm running the .bat as admin.
EDIT: Found out I need to put it in the "batch" user group or something.

2nd EDIT: Ran boss, it said it re-ordered all the mods fine, but my game still crashes when opening it.
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Danger Mouse
 
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Post » Sat Feb 19, 2011 11:50 am

Post your load order (from Wrye Bash if possible...right click the header in the Mods tab, choose List Mods, then paste here.)

Possibly load order itself isn't the issue.

If you are using Wrye Bash, did you remember to turn off "Lock Times"?
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Niisha
 
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Post » Sat Feb 19, 2011 2:56 am

Post your load order (from Wrye Bash if possible...right click the header in the Mods tab, choose List Mods, then paste here.)

Possibly load order itself isn't the issue.

If you are using Wrye Bash, did you remember to turn off "Lock Times"?

I have never used wyre bash... I'm using OBMM

http://img38.imageshack.us/i/loadorder.png/
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Kelvin Diaz
 
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Post » Sat Feb 19, 2011 12:38 pm

Okay, OBMM's list isn't as good, but in the Export menu there should be an option for "View Mod list" or similar. Post that here.

edit: Caught your addition.

Your MMM is out of date. You probably need to update it to work properly with OOO. You should be using MMM 3.7pr1 at least for OOO 1.33, or better yet, MMM 3.7pr3 with OOO 1.34b5.

You'll want to check the MMM and OOO threads to find the latest versions.

That mismatch is almost certainly what's causing your problem, although you also have a few MMM extras that aren't to be used with MMMforOOO.
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Jordyn Youngman
 
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Post » Sat Feb 19, 2011 1:18 pm

Okay, OBMM's list isn't as good, but in the Export menu there should be an option for "View Mod list" or similar. Post that here.

Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espCrowded Roads.espImmersive Travelers.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod for OOO.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - City Defences.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espKnights.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espMart's Monster Mod - Resized Races.esp

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Zoe Ratcliffe
 
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Post » Sat Feb 19, 2011 2:21 am

Okay, OBMM's list isn't as good, but in the Export menu there should be an option for "View Mod list" or similar. Post that here.

edit: Caught your addition.

Your MMM is out of date. You probably need to update it to work properly with OOO. You should be using MMM 3.7pr1 at least for OOO 1.33, or better yet, MMM 3.7pr3 with OOO 1.34b5.

You'll want to check the MMM and OOO threads to find the latest versions.

That mismatch is almost certainly what's causing your problem, although you also have a few MMM extras that aren't to be used with MMMforOOO.

Which ones will not work? And I'll update that ASAP.
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Code Affinity
 
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Post » Sat Feb 19, 2011 2:11 am

Diverse Creature Skins, which is already part of OOO and Gems and Gem Dust, which OOO has it's own version (G&GD might work, but is often problematic...plus it's getting changed in the next release anyway).

The others are okay, but make sure you uninstall the MMM 3.0 OMOD before installing the updated version.
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A Boy called Marilyn
 
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Post » Sat Feb 19, 2011 10:11 am

Diverse Creature Skins, which is already part of OOO and Gems and Gem Dust, which OOO has it's own version (G&GD might work, but is often problematic...plus it's getting changed in the next release anyway).

The others are okay, but make sure you uninstall the MMM 3.0 OMOD before installing the updated version.

I downloaded and installed MMM using obmm but it's enabled a lot of plugins I don't want.. can I just disable the ones I don't want?
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Tanya
 
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Post » Fri Feb 18, 2011 10:45 pm

You should be able to uncheck them.

There's an OMOD script for the new MMM version available that will allow you to customize your installation as you are installing it.

Don't forget the big MMM resources BSA.
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El Khatiri
 
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Post » Fri Feb 18, 2011 10:36 pm

You should be able to uncheck them.

There's an OMOD script for the new MMM version available that will allow you to customize your installation as you are installing it.

Don't forget the big MMM resources BSA.

What resources BSA?
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Matthew Barrows
 
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Post » Fri Feb 18, 2011 10:49 pm

It's the large file with all the resources. It's listed in the first post of the MMM thread along with the file containing all the ESPs and ESMs.

Won't work without it.
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Alister Scott
 
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Post » Sat Feb 19, 2011 1:28 pm

It's the large file with all the resources. It's listed in the first post of the MMM thread along with the file containing all the ESPs and ESMs.

Won't work without it.

Well that explains why the mod was only 6mb... Downloading that now. OOO is download, too. Is there anything else I will need?
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Ria dell
 
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Post » Fri Feb 18, 2011 10:15 pm

TheNiceOne's OMOD script for MMM, which should also be linked in the first post of the MMM thread is handy.

Other than that, just make sure you have OOO 1.33 complete before installing the 1.34b5 patch. I'd recommend making an OMOD out of each of them as well. Takes a bit of time, but very handy.
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CxvIII
 
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Post » Sat Feb 19, 2011 12:35 am

TheNiceOne's OMOD script for MMM, which should also be linked in the first post of the MMM thread is handy.

Other than that, just make sure you have OOO 1.33 complete before installing the 1.34b5 patch. I'd recommend making an OMOD out of each of them as well. Takes a bit of time, but very handy.

Man, this is a lot of work, lol. Thanks a ton! :)
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Christina Trayler
 
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Post » Sat Feb 19, 2011 9:31 am

Ugh, still crashing when I open it.. Added the new files and ran BOSS..

Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espCrowded Roads.espImmersive Travelers.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod.espMart's Monster Mod for Fran.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Fran's leveled quests.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - No Swarms.espMart's Monster Mod - No Reavers.espMart's Monster Mod for OOO - NoReaversInGates.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - No Blood.espMart's Monster Mod - No Bone Loot.espMart's Monster Mod - No Giants.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - No Spiders.espMart's Monster Mod - No Fiends.espMart's Monster Mod - No Slimes.espMart's Monster Mod - No Werewolves.espMart's Monster Mod - No Lanterns.espMart's Monster Mod - No Adventurers.espMart's Monster Mod - No Wyvern.espMart's Monster Mod - No Pests.espMart's Monster Mod - No Beholdens.espMart's Monster Mod - No Uberhulks.espMart's Monster Mod - No Skeep.espMart's Monster Mod - No Balrogs.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - City Defences.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - Diverse Runeskulls Loot OOO.espMart's Monster Mod - Friendlier Factions MMM+Fran.espMart's Monster Mod - Knights.espMart's Monster Mod for OOO - Knights .espMart's Monster Mod - Resized Races.esp

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Racheal Robertson
 
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Post » Sat Feb 19, 2011 5:48 am

Looks like your installing all the MMM plugins. When you run Mart's with OOO you don't need all of them and definately not the Fran's ones. Find the MMM thread and on the first page it has detailed instructions on how to install and which plugins to use with OOO. I feel your pain, first couple of times I did it, don't want to tell you how bad it was :nuke: . But live and learn. It's really not bad installing them now, especially with TheNiceOne's install script. Hope this helps a little bit, and believe me it will be worth it.

:foodndrink:

P.S. It would probably be easier to uninstall everything and make a save (make sure it works) and then install OOO first, make sure that works, then install MMM. Easier that way to see if you missed anything. :goodjob:
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Alexandra walker
 
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Post » Sat Feb 19, 2011 11:49 am

Looks like your installing all the MMM plugins. When you run Mart's with OOO you don't need all of them and definately not the Fran's ones. Find the MMM thread and on the first page it has detailed instructions on how to install and which plugins to use with OOO. I feel your pain, first couple of times I did it, don't want to tell you how bad it was :nuke: . But live and learn. It's really not bad installing them now, especially with TheNiceOne's install script. Hope this helps a little bit, and believe me it will be worth it.

:foodndrink:

P.S. It would probably be easier to uninstall everything and make a save (make sure it works) and then install OOO first, make sure that works, then install MMM. Easier that way to see if you missed anything. :goodjob:

I was doing MMM first. Thanks.
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Neil
 
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Post » Sat Feb 19, 2011 8:17 am

Your welcome :) . Yeah OOO goes first and then the install script for MMM should detect that and give the right choices on what to install. I always make a character called Test before I start loading mods, for just that reason. I'd still check the MMM thread for plugin details and TheNiceOne's thread has instructions on how to make the Omod for MMM (it's linked on the first page of MMM thread) Again good luck to you! I hope you enjoy the mods, its like a whole new game with them.

:foodndrink:
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le GraiN
 
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Post » Sat Feb 19, 2011 12:57 am

Your welcome :) . Yeah OOO goes first and then the install script for MMM should detect that and give the right choices on what to install. I always make a character called Test before I start loading mods, for just that reason. I'd still check the MMM thread for plugin details and TheNiceOne's thread has instructions on how to make the Omod for MMM (it's linked on the first page of MMM thread) Again good luck to you! I hope you enjoy the mods, its like a whole new game with them.

:foodndrink:

From the looks of it MMM still added EVERY SINGLE mod in the zip file.
EDIT: YES! I got them all to work by reading all the notes from BOSS and manually disabling some of them
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Laura Wilson
 
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Post » Sat Feb 19, 2011 3:52 am

Ok a little update... The game IS working, but freezes by the time I get to the part where the wall breaks in the sewer. :S
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Ash
 
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Post » Sat Feb 19, 2011 6:07 am

Ok a little update... The game IS working, but freezes by the time I get to the part where the wall breaks in the sewer. :S

Bump...
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Roanne Bardsley
 
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Post » Sat Feb 19, 2011 5:03 am

Post your current load order, please.
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Rhysa Hughes
 
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Post » Sat Feb 19, 2011 6:27 am

Post your current load order, please.

Oblivion.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCrowded Roads.espImmersive Travelers.espOscuro's_Oblivion_Overhaul.espMart's Monster Mod.espMart's Monster Mod for OOO.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - No Swarms.espMart's Monster Mod - No Reavers.espMart's Monster Mod for OOO - NoReaversInGates.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - No Bone Loot.espMart's Monster Mod - No Giants.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - No Spiders.espMart's Monster Mod - No Fiends.espMart's Monster Mod - No Slimes.espMart's Monster Mod - No Lanterns.espMart's Monster Mod - No Pests.espMart's Monster Mod - No Beholdens.espMart's Monster Mod - No Uberhulks.espMart's Monster Mod - No Skeep.espMart's Monster Mod - No Balrogs.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - City Defences.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espNatural_Vegetation_by_Max_Tael.espMart's Monster Mod - Resized Races.esp

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Richard Dixon
 
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