Allow me to set the scene:
After literally a whole half hour of questing, our heroes finally arrive inside the Gauntlet of Bthanleft, a massive Dwemer machine/treasure vault containing the Eye of Argonia. As the Dragonborn crosses the threshold, a disembodied voice says, in ancient Dwemeris, "Reach heaven by violence". After some quick translating with the party's resident Dwemer expert, Llondryn Hlaalo, the Dragonborn is left with a dilemma: what the hell did the ghost of Bthanleft mean? Reach heaven by violence, that---
---Ohhh.
Looking up, the Dragonborn sees a set of five Kinetic Resonators (http://i101.photobucket.com/albums/m43/danburite/aaaHeavenByViolence.png). The "violence" part is now pretty self-explanitory: he needs to hit them with something. But how does that "reach heaven"? If the player has been paying attention throughout the mod, he/she will have some rudimentary knowledge of Elder Scrolls numerology- "It's so obvious! The number 12 represents heaven!" they'll say to themselves. And, by looking down, they'll see that the Dwemer ball-Armillary-thingy even has a little raised pathway that's pointing to the first Resonator, just to make things a little simpler.
But how to get to 12, using 5 different Resonators? That's where I'm stumped. I'm tempted to make it so that the player must "reach heaven" in the fewest moves possible, meaning 3 + 4 + 5 = 12, but three moves seems a little dumb. There are, after all, six walking ways. I'm tempted to make it so they have to do six moves, but that get's pretty complicated, and a little boring: they can just spam-cast at the first Resonator four times, followed by 3 and 5 (1 + 1 + 1 + 1 + 3 + 5 = 12). I could, also add a sixth Resonator, and do the "as few moves as possible" thing, but then it's just 6 + 6, and that's even worse.
So, from a lore point of view, what would be more accurate? Solve it in three moves, or something else?
EDIT: Am I even right that 12 is heaven? I could've sworn I read it somewhere, but now I can't find the book and/or forum thread. :S
http://www.gamesas.com/topic/1451586-summing-up-the-amaranth/?hl=%2Bnumerology.