Need mod

Post » Sat May 28, 2011 8:14 pm

I would like to have a mod that add Children to Oblivion i heard about it.

By the way the Natural wildlife 1.3 dont change the animal behaviour they act as they were before - passing by make them aggressive as Nazguls in Lord of the Rings :) .

And i would like to have a mod that add people to roads in realistic way not hundreds of it the same ( as one mod do ).

Do you know any mod that force the player to eat - the mod that works ;D and mayby sleep .

And the last thing but not the least ;D - horse combat that will be great thing in additon with Deadly Reflex 5.0 :D

P.S I made error sorry i wanted this topic in the Need mod section.
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Dylan Markese
 
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Post » Sat May 28, 2011 7:40 am

I would like to have a mod that add Children to Oblivion i heard about it.

By the way the Natural wildlife 1.3 dont change the animal behaviour they act as they were before - passing by make them aggressive as Nazguls in Lord of the Rings :) .

And i would like to have a mod that add people to roads in realistic way not hundreds of it the same ( as one mod do ).

Do you know any mod that force the player to eat - the mod that works ;D and mayby sleep .

And the last thing but not the least ;D - horse combat that will be great thing in additon with Deadly Reflex 5.0 :D

P.S I made error sorry i wanted this topic in the Need mod section.


http://tesnexus.com/downloads/file.php?id=4805 -This adds random travellers to all the main roads in Cyrodiil and in a realistic way.

http://tesnexus.com/downloads/file.php?id=14214 -Thirst adds water sources and a water consumption dependency to new or existing Oblivion characters (non- Cobl)

http://tesnexus.com/downloads/file.php?id=15168 -same as above but if you use Cobl use this.

http://www.tesnexus.com/downloads/file.php?id=21106 -Requires Cobl. hunger mod.

http://tesnexus.com/downloads/file.php?id=3927 - Non Cobl hunger mod.

http://www.tesnexus.com/downloads/file.php?id=24649 -Real Sleep Extended gives you the most immersive sleep experience possible by accounting for a lot of natural factors like time of day, place and bedtype when sleeping - and Endurance, Agility, Willpower and Vampirism affecting how fast you become tired and how effective your sleep is. Portable bedrolls and coffe drinks to help you stay awake are included.
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Neko Jenny
 
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Post » Sat May 28, 2011 4:36 pm

One odd thing I noticed, with Viconia, she is using a named glass two handed blunt weapon. Is she supposed to start off with it in chapter 2? I think its the named one from a daedric shrine quests(Or my memory is playing tricks on me). Or am I having some odd mod conflict that I should look into? It just seemed odd that she would start with such a weapon.
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RaeAnne
 
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Post » Sat May 28, 2011 2:30 pm

One odd thing I noticed, with Viconia, she is using a named glass two handed blunt weapon. Is she supposed to start off with it in chapter 2? I think its the named one from a daedric shrine quests(Or my memory is playing tricks on me). Or am I having some odd mod conflict that I should look into? It just seemed odd that she would start with such a weapon.

?? :shrug: ??
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Heather Stewart
 
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Post » Sat May 28, 2011 7:42 pm

http://www.tesnexus.com/downloads/file.php?id=4387

Also you already asked about wildlife being less aggressive http://www.gamesas.com/index.php?/topic/1087434-mods-that-adds-realism-to-the-behaviour/page__fromsearch__1

Children:
http://www.tesnexus.com/downloads/file.php?id=11351
http://www.tesnexus.com/downloads/file.php?id=11874

DR 4 had horse combat and it will be back for DR 6 whenever that comes out.
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 6:14 am

One odd thing I noticed, with Viconia, she is using a named glass two handed blunt weapon. Is she supposed to start off with it in chapter 2? I think its the named one from a daedric shrine quests(Or my memory is playing tricks on me). Or am I having some odd mod conflict that I should look into? It just seemed odd that she would start with such a weapon.


Why not ask in SultericDrums' mods thread? He checks there, not here. Just search on Viconia in the thread title.
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Emily Jeffs
 
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Post » Sat May 28, 2011 12:30 pm

Why not ask in SultericDrums' mods thread? He checks there, not here. Just search on Viconia in the thread title.


The files are in the omod format so i must change them to esp and then create an new omod file , uff lots of work to do but otherwise they dont work.

So could you post the mods in other formats not OMOD since not ALL works for my , thanks in advance.

Have anyone have a link to Deadly Reflex 4.0 (no omod just zip file) with the horse combat possibility??
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Elena Alina
 
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Post » Sat May 28, 2011 8:24 pm

The files are in the omod format so i must change them to esp and then create an new omod file

Eh...what? You make an esp file out of an omod and then make a new omod? That doesn't make any sense.

Either way, all omods work with OBMM. Are you not using that or do not understand how to use it properly? Most mods are in esp format and you have to use OBMM to make an omod out of them yourself.
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 10:54 am

The files are in the omod format so i must change them to esp and then create an new omod file , uff lots of work to do but otherwise they dont work.

So could you post the mods in other formats not OMOD since not ALL works for my , thanks in advance.


This has nothing to do with your question about the glass weapon Viconia uses, and my suggestion that you ask Sultericdrums the reason, in his own thread. Which is just a few threads away from yours.

I'm beginning to wonder if we're dealing with somebody here who's just faking us all out, changing the subject regularly to constantly require new information.
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ezra
 
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Post » Sat May 28, 2011 10:45 am

This has nothing to do with your question about the glass weapon Viconia uses, and my suggestion that you ask Sultericdrums the reason, in his own thread. Which is just a few threads away from yours.

I'm beginning to wonder if we're dealing with somebody here who's just faking us all out, changing the subject regularly to constantly require new information.


I don't think he's trolling, it just looks like he has no idea that you're supposed to read replies and answer them, like in a conversation. His posts are a bit like a one-sided phone call. :shrug:
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Heather Stewart
 
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Post » Sat May 28, 2011 7:57 pm

Theory:
Mavkiel accidentally posted here because this topic was right next to the Sulteric topic, and jakub88 accidentally replied to fable2's post instead of mine.
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Damned_Queen
 
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Post » Sat May 28, 2011 5:56 pm

Yes that had no sense but it is true.

One omod not worked and his creator told me that i should change the format to esp and create a new omod so dont laught.

It is not true that ALL mod are in esp - in the tesnexus i.e the major are in omod.

Yes i'm using the OBMM in proper way i'm able to understand english even when i'm Pole :P.

So ,not all mods works - childrens in cities i.e but those in esp format works well.

And i ask have anyone have deadly reflex 4.0 not omod ? Because i want to fight on horse back.

I dont know why but the eat plugin dont work i must try to find another one .

When i double-click on the omod file it says that Cannot find the omod central directory (what?!) and Cannot find omod configuration data so you see how it works for me...any suggestions , tips? :D
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Roberta Obrien
 
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Post » Sat May 28, 2011 4:33 am

Theory:
Mavkiel accidentally posted here because this topic was right next to the Sulteric topic, and jakub88 accidentally replied to fable2's post instead of mine.


That makes sense, in a kind of double-Moebius sort of way. :)
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Georgia Fullalove
 
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