I'm working on a melee character and need criticism to know if I have the right Idea. I like having Criticals so Heavy Handed isn't for me.
S-8
P-1
E-9
C-1
I-9
A-6
L-6
Good Natured
Wild Wasteland
Perk's aren't all listed in order
1.Intense Training (Strength)
2.Educated
3.Comprehension
4.Toughness
5.Toughness
6.Silent Running or Travel Light (Can't Decide Need Opinion)
7.Jury Rigging
8.Stonewall
9.Super Slam
10.Finesse
11.Better Criticals
12.Life Giver
13.Piercing Strike
14.Ninja <------ (Is this perk bugged or does it work properly?)
15.Slayer
Well, one problem there is that you are planning on taking Better Criticals but your starting PER is 1. You need PER 6 for that. I would consider taking points out of INT and maybe 1 from END (losing the HP regen implant is really not a big deal at all IMO). Between Educated and Comprehension I think maybe buffing INT so much would not be necessary and something will have to give, and you can't pull any more from AGI unless you take Small Frame over one of your current traits.
I think most of your perks are good though. Life Giver may prove unnecessary with such high END and DT; once you have Super Slam rolling (and the Ranger Takedown to open an engagement with a forced knockdown if necessary) you may just not need the additional HP. I can see the logic of building towards a tank though. Personally I'd take Silent Running over Travel Light but they are both good. The only melee perk I don't see on your list (besides Cowboy which is not specifically melee) is Unstoppable Force, but outside of maybe the aforementioned Life Giver I think I'd stick with most of the perks on your list.