Need plugins to increase game performance

Post » Sat May 28, 2011 8:28 pm

Hello everyone,

I'm searching for plugins that improves my fps in Oblivion.

I have got Streamline ,Oblivion Script Optimisation ,Oblivion Polygon Overhaul.

Can anyone tell me what more could i find beside this mentioned ?

Perhaps i could made some change in the Oblivion.ini lines without loosing much graphic quality, what are you thinking people is that possible?

I searched Tesnexus and Planetelderscrolls and i found only few .
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Dylan Markese
 
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Post » Sat May 28, 2011 1:48 pm

http://sites.google.com/site/oblivionpoinfo/optimization/optimizationmods
http://sites.google.com/site/oblivionpoinfo/stabilization/stabilizationmods
http://sites.google.com/site/oblivionpoinfo/stabilization/oblivion
http://sites.google.com/site/oblivionpoinfo/stabilization/streamline
http://sites.google.com/site/oblivionpoinfo/optimization/outdated <-- You are already using two of these


Edit:
http://www.gamesas.com/index.php?/topic/1081188-guide-how-to-smooth-pc-oblivion-fps/ - gamesas thread by Albertine
http://sites.google.com/site/oblivionpoinfo/install/pcspecs <-- If you are wondering which hardware parts matter most
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Cesar Gomez
 
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Post » Sat May 28, 2011 9:10 am

http://sites.google.com/site/oblivionpoinfo/optimization/optimizationmods
http://sites.google.com/site/oblivionpoinfo/stabilization/stabilizationmods
http://sites.google.com/site/oblivionpoinfo/stabilization/oblivion
http://sites.google.com/site/oblivionpoinfo/stabilization/streamline
http://sites.google.com/site/oblivionpoinfo/optimization/outdated <-- You are already using two of these


Edit:
http://www.gamesas.com/index.php?/topic/1081188-guide-how-to-smooth-pc-oblivion-fps/ - gamesas thread by Albertine
http://sites.google.com/site/oblivionpoinfo/install/pcspecs <-- If you are wondering which hardware parts matter most


Thanks for quick reply i will try you plugins.

I'm using QTP3 so performance drop is average...
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Umpyre Records
 
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Post » Sat May 28, 2011 2:25 pm

PyFFI-optimizing QTP3, or adding the PyFFI Optimized Meshes patch will really cut down on the performance cost of QTP3.


http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder
http://sites.google.com/site/oblivionpoinfo/optimization/pyffi
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Marnesia Steele
 
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Post » Sat May 28, 2011 12:20 pm

PyFFI-optimizing QTP3, or adding the PyFFI Optimized Meshes patch will really cut down on the performance cost of QTP3.


http://sites.google.com/site/oblivionpoinfo/installmods/aestheticoverhaulinstallorder
http://sites.google.com/site/oblivionpoinfo/optimization/pyffi


Yes but i would like a plugin that dont change dramatically the game graphic quality.

I know the QTP3 redimized but i now use QTP3 with patch 1.3.

I think that installing mod with allows to viev terrain from greater distance causes decrease of performance...
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Jodie Bardgett
 
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Post » Sat May 28, 2011 10:44 am

I only added that link so that you can get the PyFFI-optimized patch. It can be applied to all versions of QTP3. I highly suggest switching to the Redimized version, as it is much more optimized with minimal loss of visual quality. Installing a lot of visual enhancements will indeed hurt your performance.
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lauraa
 
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Post » Sat May 28, 2011 9:06 am

I only added that link so that you can get the PyFFI-optimized patch. It can be applied to all versions of QTP3. I highly suggest switching to the Redimized version, as it is much more optimized with minimal loss of visual quality. Installing a lot of visual enhancements will indeed hurt your performance.


Yes , i'm downloading it now.
It is the same large file (1,7 GB ) so i think the graphic quality remains almost the same.

I'm using the LOD plugins to - they increase the LOD distance and terrain quality , i should search for a plugin that optimimilise these ones.


Do you know any others besides these mentioned by you before?

I asked because i have only 15/20 FPS in game and it freezes frequently...
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Chloe Lou
 
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Post » Sat May 28, 2011 4:05 pm

PyFFI cannot optimize texture files, which is what most LOD replacers add. Your only option there is to use mods with lower resolution textures. Some lower resolution alternatives are linked in Optimization Mods. I recommend Optimized Distant Land MAX for the biggest optimization of distant land meshes. Use "reduced" texture replacers for lower resolutions.

Edit: What GPU do you have? The other thing that hits performance hard are the AI packages. Your CPU can be overloaded with those as well, which would also cause frequent freezing.
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Kate Schofield
 
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Post » Sat May 28, 2011 10:28 am

Using performance intensive mods like Qarl's texture pack or any of the Everything Visible when Distant mods is bound to make your performance decrease to some degree, and there's only so much that can be done to restore it. You'd be better off using less mods that decrease performance if your current framerate is really unplayable.
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xemmybx
 
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Post » Sat May 28, 2011 12:41 pm

http://www.tesnexus.com/downloads/file.php?id=11441 <-- I do not know what you are using now, but you may want to try dropping the landscape textures down to 1024x1024 and landscape normal textures down to 512x512. (I think the 512x512 Qarl's Normals look better anyway.)

Edit: wording
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Laura Wilson
 
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Post » Sat May 28, 2011 11:49 pm

Oblivion Script Optimization is total placebo. The author himself has been quoted as saying the gain is <1 fps.

Oblivion Polygon Overhaul has several serious issues, the most critical of which is the meshes for rocks all had their tangent space data stripped which is extremely likely to cause the game to CTD. Freezing might well be caused by this.

If your goal is to get more than 20fps, QTP3 is not the way to get there. QTP3 Redimized would be a far better choice. Installing high quality landscape LOD textures is also going to slow things down, not speed them up. Pretty much everything you seem to want is going to cause FPS drops, and it's unavoidable. You may need to stop and reassess your priorities.
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Kirsty Wood
 
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Post » Sat May 28, 2011 5:42 pm

Oblivion Script Optimization is total placebo. The author himself has been quoted as saying the gain is <1 fps.

Oblivion Polygon Overhaul has several serious issues, the most critical of which is the meshes for rocks all had their tangent space data stripped which is extremely likely to cause the game to CTD. Freezing might well be caused by this.

If your goal is to get more than 20fps, QTP3 is not the way to get there. QTP3 Redimized would be a far better choice. Installing high quality landscape LOD textures is also going to slow things down, not speed them up. Pretty much everything you seem to want is going to cause FPS drops, and it's unavoidable. You may need to stop and reassess your priorities.

Arthmoor, I need to quote those first two notes on the site. Please...?

Edit: Use the console command "tdt" (toggle debug text) followed by "sdt 13" (SetDebugText to page 13) to view the graphic usage info. If the displayed texture memory is near to or greater than your dedicated VRAM, you should start cutting down on the visual enhancers.
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Nancy RIP
 
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Post » Sat May 28, 2011 8:01 pm

Yes , i'm downloading it now.
It is the same large file (1,7 GB ) so i think the graphic quality remains almost the same.

The quality is not that far off at all, but not for that reason (filesize, that is.) The QTP3R archive includes several versions (three or four, I think) of QTP3 redimized; each more reduced than the last. Therefore, the majority of the filesize is due to the "not further reduced" version, but there's still the rest that's taken up with alternatives.

I asked because i have only 15/20 FPS in game and it freezes frequently...

I'd also need to know what (PC) hardware you're using - at least the CPU, and GPU, as mentioned by tomlong, above. As well: RAM type/speed/amount, and the resolution you're playing at (or would be willing to play at, even.)
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Joanne Crump
 
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Post » Sat May 28, 2011 1:46 pm

The quality is not that far off at all, but not for that reason (filesize, that is.) The QTP3R archive includes several versions (three or four, I think) of QTP3 redimized; each more reduced than the last. Therefore, the majority of the filesize is due to the "not further reduced" version, but there's still the rest that's taken up with alternatives.


I'd also need to know what (PC) hardware you're using - at least the CPU, and GPU, as mentioned by tomlong, above. As well: RAM type/speed/amount, and the resolution you're playing at (or would be willing to play at, even.)

I only have one version of QTP3R in my QTP3R package. I must have deleted the alternatives when I made an OMOD for it. The BAIN archive that I have was converted from that OMOD.
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Prue
 
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Post » Sat May 28, 2011 7:28 pm

Oblivion Polygon Overhaul.


Don't use this one, it has some bugs in it that can crash youre game in spots.
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Sophie Payne
 
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Post » Sat May 28, 2011 10:34 pm

I have got [b]Streamline...

...

Perhaps i could made some change in the [b]Oblivion.ini
lines without loosing much graphic quality, what are you thinking people is that possible?


One of the most effective ways to gain FPS is to lower uGridDistantTreeRange and uGridDistantCount in the Oblivion.ini. Default is 25 - lowering it to, say, 15 will make a noticeable difference. With Streamline's Streamsight feature it will look quite nice as well.
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celebrity
 
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Post » Sat May 28, 2011 12:52 pm

PyFFI cannot optimize texture files, which is what most LOD replacers add. Your only option there is to use mods with lower resolution textures. Some lower resolution alternatives are linked in Optimization Mods. I recommend Optimized Distant Land MAX for the biggest optimization of distant land meshes. Use "reduced" texture replacers for lower resolutions.

Edit: What GPU do you have? The other thing that hits performance hard are the AI packages. Your CPU can be overloaded with those as well, which would also cause frequent freezing.


I have Nvidia Geforce 8400 M GS graphic card ,dual core 1.5 ghz ,512 mb ram video , 2 gb Memory.

I have Optimized Distand Land Max installed
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Undisclosed Desires
 
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Post » Sat May 28, 2011 8:58 am

Yes but i would like a plugin that dont change dramatically the game graphic quality.

I know the QTP3 redimized but i now use QTP3 with patch 1.3.



There's virtually no difference in the image quality between Redimized and standard QTP3, but there is a performance difference.
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Rachael
 
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Post » Sat May 28, 2011 3:22 pm

The quality is not that far off at all, but not for that reason (filesize, that is.) The QTP3R archive includes several versions (three or four, I think) of QTP3 redimized; each more reduced than the last. Therefore, the majority of the filesize is due to the "not further reduced" version, but there's still the rest that's taken up with alternatives.


I only have one version of QTP3R in my QTP3R package. I must have deleted the alternatives when I made an OMOD for it. The BAIN archive that I have was converted from that OMOD.


It's QTP3 Reduced that comes with different versions. Redimized doesn't.
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Nauty
 
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Post » Sat May 28, 2011 6:39 pm

8400 is very weak card, no wonder , best to not even use qtp3 or even qtp3r..Video card is going to struggle..

You could try vibrant textures and bomret detailed normal maps since your have a low end video card once again.

Of course these do not look has good has qtp3, but, you will not have a fps loss for sure with them on that video card.
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ZANEY82
 
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Post » Sat May 28, 2011 8:47 pm

I only have one version of QTP3R in my QTP3R package. I must have deleted the alternatives when I made an OMOD for it. The BAIN archive that I have was converted from that OMOD.

Oh. Could just be the OMOD version I'm thinking of anyway. Not sure. I really should check these things before posting...

The Redimized and Further Reduced one, in fact (with full redimized as well as lower res options, and... an early beta of Detailed Terrain! Huh.) Yes, that was it. So, um, feel free to ignore my musings on filesize and QTP3R. :)

edit: And I was previously using the full QTP3, so tbh, QTP3R is still "new" to me, even though it's been sitting on the external hard drive for ages... Could be I downloaded the wrong one, all that time ago. :(
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Conor Byrne
 
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Post » Sat May 28, 2011 3:28 pm

QTP3 should definitely be bigger than QTP3R. The differences between the different versions are texture size reductions and optimizations.
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Mandy Muir
 
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Post » Sat May 28, 2011 10:25 pm

QTP3 should definitely be bigger than QTP3R. The differences between the different versions are texture size reductions and optimizations.

I think that my CPU is often overheated to...so this may cause decrease in performance from time to time.

I installed Operation Optimization and this helps a bit.

What a nice conversation take place here - 2 pages of my topic sweet ;D

Heh mayby the nvidia is weak but i;m running the game on max graphic options without antialiasing so no problems until i installed QTP3 ...;D
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Jonathan Egan
 
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Post » Sat May 28, 2011 7:01 pm

Operation Optimization is outdated as well...if you use PyFFI. Please post your system specs. Post your temps too, if you have them.
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Dina Boudreau
 
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Post » Sat May 28, 2011 5:13 pm

I think that my CPU is often overheated to...so this may cause decrease in performance from time to time.



You really don't want to go crazy with mods on that rig. Both your video card and CPU are pretty weak. They'll be alright for the default game, though still not great, but they'll definitely feel the strain if you start adding a bunch of mods. And I second CorePC's suggestion, don't use QTP3 at all with that card.
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Alberto Aguilera
 
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