I need some experts to listen about a different person's mod

Post » Sat Apr 03, 2010 6:48 pm

My friend pointed out the work of a user from the fallout 3 community that had some arguably interesting graphical hacks going on.

http://fallout3nexus.com/downloads/file/videos.php?id=11434

Probably not the most essential thing, but for many it is a very game changing enhancement. We are just talking graphics here, but why not?

I have asked the FOSE team, or at least posted in the New Vegas Script Extender topic for a guide to access the Scene . I think i was ignored, but without me having to find out for myself, is it even a good idea to add this guy's graphics enhances features to the game?

I don't even know how he did his effects, but i imagine the barrier like with most things is that the engine was not made with these things in mind. Adding these type of enhancements to the graphics could have performance issues, but i think the point is he had his graphics at max with an acceptable frame rate.

At this point in time i have no desire to pursue the cause of adding these type of things to the game. But i think others and myself still could make a choice later on to jump in on a project like this that potentially could make us love fallout 3 or new vegas (plz this first) even better.
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Killah Bee
 
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Post » Sat Apr 03, 2010 9:39 pm

COULD have performance issues? All I can say is good luck finding a machine that can run New Vegas with those sort of graphics :P

In all seriousness though, give it time. This is nothing more than another graphics overhaul. There's a lot of these for Morrowind, Oblivion, and Fallout 3. Keep in mind that New Vegas was just released a few weeks ago, its going to take more than a few weeks for the more comprehensive mods to be released.
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Ilona Neumann
 
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Post » Sat Apr 03, 2010 9:44 pm

Some of the complexity is how the effect works, but there is always room for innovation. I can concede that on some systems there will be effects that just aren't a good idea to turn on no matter what. For those systems, or the owners of them, i cry for you. The effects in question i am sure have been introduced into game's that are not so hardware demanding because the engine was programmed by pros or developers that just know how to use good optimization practices. That includes games that are top of the line or near.

For game bryo, i don't really know how challenging it was to add some of what we might call ordinary stuff in 3d games. I feel the bottom line here is can we be confident enough to at-least try.

@CaptianCannibal
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Inol Wakhid
 
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Post » Sun Apr 04, 2010 9:08 am

Some of the complexity is how the effect works, but there is always room for innovation. I can concede that on some systems there will be effects that just aren't a good idea to turn on no matter what. For those systems, or the owners of them, i cry for you. The effects in question i am sure have been introduced into game's that are not so hardware demanding because the engine was programmed by pros or developers that just know how to use good optimization practices. That includes games that are top of the line or near.

For game bryo, i don't really know how challenging it was to add some of what we might call ordinary stuff in 3d games. I feel the bottom line here is can we be confident enough to at-least try.

@CaptianCannibal


This could certainly be done. The problem is that the, to my knowledge, the Gamebryo engine isn't exactly the best as far as performance goes. There are other engines that this could easily be done on, I'm sure, and have minimal performance impact. I recall one engine that everyone wanted to see used for TES V (I think..) that was becoming popular due to its better performance.
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Charles Weber
 
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Post » Sun Apr 04, 2010 4:12 am

This is a "graphics overhaul" in the same way OBGE is. According to the author, the mod is made using ENBseries - ergo, it's probably a bunch of shaders.
Hey, NillaCakester - why not try to port OBGE to Fallout 3/New Vegas? Please? Think of the possibilities! With skills like yours, it shouldn't be any trouble at all, right?
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Sophie Miller
 
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Post » Sat Apr 03, 2010 9:02 pm

ergo, it's probably a bunch of shaders.

No probably about it. Anything that causes distortion (and there are a ton in that video) has to be a shader. I'd love to see something like OBGE for FNV personally, but hopefully modular. Of those effects, some of them make it look like you added bloom from five years ago and then went at it in photoshop with dodge and burn.
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joannARRGH
 
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Post » Sun Apr 04, 2010 10:00 am

These are all post-effect shaders, and have nothing to do with the inner workings of the 3d scenes. I zipped through most of the video, it was too busy being dramatic and not techy enough for my mood. :) But I saw color shifts, distortion, and possibly extra blur passes. I didn't care for the super-desaturated blown-out apperance, but I can see the value in that for machinima or screenshots.

Fancier work my be done with access to the z-buffer. I know OBGE struggled with getting access to it properly, don't know if they ever solved that issue actually. Or if that's even an issue at all with F3/FNV. Also, there is an in-game perk that highlights loot of interest and containers with items inside. I haven't looked into the workings of it yet, but it could prove very useful for certain types of SFX; being able to single out objects from the final comp et al.
edit: ohyea, vats highlights things too.
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Alexander Horton
 
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Post » Sun Apr 04, 2010 7:12 am

I like the way this guy says "We" like he's going to be the project leader on this mod despite not even being able to identify what it does. Made me chuckle ^_^

On a side note, what is going on with the HDR in that video. Someone's dropped a solarisation bomb on DC.

Edit - Actually, everything about that mod is horrible, the HDR is blinding, the screen effects are naff, the water displacement is hilariously bad, the colours are ludicrously saturated, the fire is all kinds of bad....the only thing that looks remotely decent is the god rays, and they are ruined as they appear to make the sun glow through solid objects.
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Nichola Haynes
 
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Post » Sun Apr 04, 2010 11:00 am

Couldn't some of the effects in that vid be added by editing the video? Like the glass crack, water splashes and underwater distortion.
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Lizbeth Ruiz
 
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Post » Sun Apr 04, 2010 2:08 am

Couldn't some of the effects in that vid be added by editing the video? Like the glass crack, water splashes and underwater distortion.


Uh....yes? But why would you? It's not like they are outlandish...or even good. Why would you fake something as mundane as drops of water on the screen?
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Alisha Clarke
 
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Post » Sun Apr 04, 2010 2:59 am

Personally, god rays and Ambient Occlusion... Dynamic shadows too... *sigh* Shadows are the only thing keeping me from changing my love for some games to all out fan-boy...

And i know the gamebryo engine can do it cus they showed it back with an Oblivion demo video.
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glot
 
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Post » Sun Apr 04, 2010 11:00 am

I haven't looked into the workings of it yet, but it could prove very useful for certain types of SFX; being able to single out objects from the final comp et al.
They're just playing a magic effect shaders on things unfortunately, nothing hugely fancy.
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glot
 
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Post » Sat Apr 03, 2010 10:31 pm

Personally, god rays and Ambient Occlusion... Dynamic shadows too... *sigh* Shadows are the only thing keeping me from changing my love for some games to all out fan-boy...

And i know the gamebryo engine can do it cus they showed it back with an Oblivion demo video.


You can put SSAO and dynamic world shadows on Gamebryo, it's just epicly glitchy.
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Izzy Coleman
 
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Post » Sat Apr 03, 2010 8:18 pm

I have asked the FOSE team, or at least posted in the New Vegas Script Extender topic for a guide to access the Scene . I think i was ignored, but without me having to find out for myself, is it even a good idea to add this guy's graphics enhances features to the game?

Your post from the NVSE WIP thread:
Request of Official Guide to explain how to use Scene Graph to draw mesh.

We aren't exactly in the official-guide-writing business; writing a guide like that would be more documentation than I think has been written for all three of our projects combined. Asking while we're working on getting the basics for NV up and running isn't exactly great timing, either.

We do, however, provide huge amounts of information that can help you figure out how to do this on your own. The Ni*.h header files in OBSE are over 150K of documentation describing how objects in the scene graph are set up. I don't think NetImmerse/Gamebryo has changed very much since Oblivion, so most of it will probably be valid across the three runtimes or will only require minor tweaking.

Long story short, you will need to actually do some work on this, but I've already put a huge amount of time in to the general topic you should be able to leverage.
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Madison Poo
 
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Post » Sun Apr 04, 2010 10:04 am

So...
Completely off-topic here, but what set of animations are in use here? Because that uhh "promiscuous" walk would suit my current FONV character XD
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Bryanna Vacchiano
 
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Post » Sun Apr 04, 2010 3:51 am

Ugh, that is ugly. I want to play a game, not watch a movie.
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Paul Rice
 
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Post » Sun Apr 04, 2010 12:07 am

I like the way this guy says "We" like he's going to be the project leader on this mod despite not even being able to identify what it does. Made me chuckle ^_^

On a side note, what is going on with the HDR in that video. Someone's dropped a solarisation bomb on DC.

Edit - Actually, everything about that mod is horrible, the HDR is blinding, the screen effects are naff, the water displacement is hilariously bad, the colours are ludicrously saturated, the fire is all kinds of bad....the only thing that looks remotely decent is the god rays, and they are ruined as they appear to make the sun glow through solid objects.




So how does it feel to enter a topic to drop only your opinion about how bad the graphics are? That make you want to represent your country you chuckling piece of crap? You want to smile in the face of your enemy and tell them how little they know, despite your own lack of knowledge of how to get things done? You want to walk away feeling good about how you offered nothing tangible, but just some descriptions of graphics? You want to act like you know what leadership entails, while accusing others of having your foolish desires to be a leader, and then leaving with a sense that you did good?

Get over yourself. You knowing the Go To guys, does not make you the Go To guy. Don't even try to follow up like you weren't trying to smuggle in respect for yourself under the cloak of other people's honest hard work.



I hate people like you. You think you can be the project leader, not now, but I am sure at some point you will be bold enough to put yourself up to the task. You have no business ever telling a developer what to do, and most of all the HOW.

If you had read my post I had the courtesy to say I won't be leading this project and would rather jump in to help out if it ever got going.
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Kitana Lucas
 
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Post » Sat Apr 03, 2010 8:11 pm

Oi...I see the experts i think but man some of you guys are very very critical.... :sadvaultboy:
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JaNnatul Naimah
 
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Post » Sat Apr 03, 2010 9:49 pm

Ugh, that is ugly. I want to play a game, not watch a movie.


Agreed. It looked like crap for the most part.
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CArlos BArrera
 
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Post » Sun Apr 04, 2010 2:26 am

Agreed. It looked like crap for the most part.


You don't have the facts on your side for that to be a considerable statement. If you want to be like that post on the youtube video's comment section.

As for this topic I am done. Mods can LOCK this. I will never ever receive feedback from people that is above goo goo gaw gaw. I am done seeking the approval of people who talk like infants and only have a privileged to post in communities like this because they know how to play together in a sandbox.
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brenden casey
 
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Post » Sat Apr 03, 2010 11:03 pm

I am done seeking the approval of people who talk like infants and only have a privileged to post in communities like this because they know how to play together in a sandbox.

Why did you try in the first place? If you knew the kind of people you were seeking that approval from wouldn't be supportive (to you) then why?




You can put SSAO and dynamic world shadows on Gamebryo, it's just epicly glitchy.

I know next to nothing about all that. And sadly I cant force Ambient Occlusion through the Nvidia control pannel for NV
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priscillaaa
 
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Post » Sun Apr 04, 2010 1:46 am

You don't have the facts on your side for that to be a considerable statement. If you want to be like that post on the youtube video's comment section.

As for this topic I am done. Mods can LOCK this. I will never ever receive feedback from people that is above goo goo gaw gaw. I am done seeking the approval of people who talk like infants and only have a privileged to post in communities like this because they know how to play together in a sandbox.

Oh dear, well one thing is for sure. It's locked and you'll be hearing from me.
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mike
 
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