i need some eyes..

Post » Mon Mar 14, 2011 8:29 pm

for those who have played metro 2033 (i for one) did you see a real difference when you play it on dx10 and dx11? or marginally just a small difference?
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megan gleeson
 
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Post » Mon Mar 14, 2011 5:09 pm

I think I only noticed tesellation.
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Philip Lyon
 
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Post » Mon Mar 14, 2011 1:08 pm

Sure did, there were black stripes accross the screen when i enabled it :P
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Ross Thomas
 
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Post » Mon Mar 14, 2011 10:30 pm

I definitely noticed the tessellation. The depth of field option makes a severe FPS drop, but the effect isnt too noticeable.
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Kelsey Hall
 
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Post » Mon Mar 14, 2011 5:38 pm

Theres no actual DX10 option is there? I thought it was one of the options enabled under 'ultra high'. Anyway I play DX9 ultra high, 1900x1080.
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Facebook me
 
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Post » Tue Mar 15, 2011 5:17 am

i played it on a lowly console :sadvaultboy:
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Donatus Uwasomba
 
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Post » Mon Mar 14, 2011 1:09 pm

Never played a game where I saw a noticeable difference between DX11 and DX10.
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Jordan Fletcher
 
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Post » Mon Mar 14, 2011 4:40 pm

in default dx9 the msaa is not enabled, its preset to aaa, if i max everything (native res, very high, msaa, dx11 but only tessellation enabled) i would get a high fps count, so i usually have to disable DOP, but if i enable DOP i had to turn off msaa just to have smooth frame rates. honestly i could tell a little difference and if that's the case i may stick to what settings i have.
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keri seymour
 
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