Thanks for the reaply, It's really helped me a lot.
As of MMM, I don't see anywhere in the description about how monsters will behave with it. Do they level up with player like in vanilla, or do they remain static or maybee there's some combined system like in Fran's mod?
I am asking this, just because through the all readme, there's only info about how creature behave in battles, diversity of that creatures and stuff.
And for some reason I still can't understand, if I have to also install some leveling mod for creatures, because I don't want vanilla npc-leveled basis. Francesco has a good phrase about it -
Bored that at level 25 all bandits of the world are god-like ones with daedric equipment?
.
Will MMM cover that problem as well, or do I have to use some mod to fix this? I just try to keep it as much un-FCOMed as possible - without all those epic mods, which has lots of restrictions for other, smaller mods or require lots of compability patches.
Guys, would you be so kind to suggest me also, what I need to do to make new creatures from MMM use custom weapons from mods like RealSwords?
Or is it compatible as it is?
Sorry for noobish questions, but for a beginner it is just beyond one's strength amount of readme's and faq's
EDIToops some new replies while I was typing...
well, for sure big and popular mods will have some compability patches, but theres numerous readme's, and I keep loosing track of what I've read already...
in fact, I just try to avoid too complex popular mods, like ooo, frans, and stuff, and only such mod I wish to have is MMM, so I just trying to keep everything cool with it.
so, before starting to get issues and be an annoying crying boy with "dam why my game crashes/svcks/don't work" - like threads all over the forums, I am trying to get information from skilled and smart guys like you )
please don't threat me like someone who is lazy to do a google/forum research for himself, I have read already every single readme and dozens of forums threads for most popular overhaul mods and for most popular game balancing mods, but some things aren't that simple as readme says, and I saw lots of people crying because they have pick a bad selection of mods.
while my questions are really simple, I hope this thread may help guys like me in future to faster get into knowing of what should they pick for a good balanced game.
to be honest, I think lots of modders make mods for people who are played game many times and just bored with it and want new stuff or complete diffrent feelings from it.
I have played TES4 very small amount of time and played it in vanilla and fcom forms, and didnt reached even half of the main quest - in vanilla it was just boring, and in fcom it was like too much stuff and errors, and install problems, stylish/lore problems that broke the feeling of an complete and natural game... that was back in 2008 i guess, so now I am trying not to do same mistakes and ask you guys for help.
just give me few suggestions, and I will be very happy.
If I'll manage to get this "oblivion of my dreams" game, I will make some guide with suggestion of best mods with links and such for those who want natural feel of the game, without unnecessary features and lots of unbalanced stuff...
again, sorry for my grammatic and stylish failures, it's only google.translate for me to help deal with english