Need Some Help Or Idea...

Post » Mon Mar 14, 2011 6:20 pm

I have clean vanilla GOTY from my disc. Got SI latest patch, got official plugins and UOP's (Unofficial patches)
Got wrye bash, obse, obge, obmm, tes4edit, tes4lodgen, boss, pluggy.
and some crash prevention and optimization plugins.

Now, what is the problem.
I don't like very big global mods like ooo, fcom and such, because, there's always something wrong and they are hard to install.
My idea was to take more simple mods, like 1 leveling mod, mmm and few game balancing mods. It's that easy. Nothing more. Just MMM, leveling mod, and some economy/magic extending mods. But I don't know which one to pick up since there's lots of them. And which order I shall use.

Can anyone give me suggestion on which mods shall I get?
My main idea is to use as much landscapes/new buildings and quests mods as possible without breaking the game balance and playability, instead of mods that changes lots of existing stuff like OOO.
I am sick of all of this compability patches and versions...

EDIT: grammar errors (sorry english is not my native)
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Mon Mar 14, 2011 6:36 pm

Leveling mods:
  • Oblivion XP - I am using it now and I like it. It changes the entire system to one like more old-school rpgs. You get xp for doing stuff (killing monsters, discovering new locations, completing quests, etc.) and at level-up, you spend your points as you see fit.
Quests - good ones:
  • Gates to Aesgaard 1 and 2
  • Heart of the Dead
  • The Lost Spires
  • Windfall
  • Kragenir's Death Quest (to be updated heavily very soon)
  • The Ayleid Steps
  • The Pale Adventurer
  • Let the People Drink

Compatibility Patches and simplicity:
  • If you want to avoid patching issues, you can skip the Unique Landscapes mods (even thought they are wonderful), because they do require patching for many quests and other mods. Also avoid Better Cities and Open Cities for the same reason. Basically if you stick to texture replacers that do not include an ESP file, you're going to be fine.

Economy:
  • Enhanced Economy - there's none better
Magic:
  • LAME and Midas Magic are the two most popular and some people use both!


As for order, BOSS will do you fine.

gothemasticator
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Mon Mar 14, 2011 9:34 pm

Leveling mods: http://www.tesnexus.com/downloads/file.php?id=14065, http://www.tesnexus.com/downloads/file.php?id=13879 or http://www.tesnexus.com/downloads/file.php?id=15619. The first two are smooth leveling, and the last has classic, RPG-style experience points for doing various actions. I use nGCD, but it is up to your preferences which one you choose. They all have a large fan base and good support. Check out their threads. A good addition to any of the above is http://www.tesnexus.com/downloads/file.php?id=14304, a skill progression mod, one I would not play without.

Magic Overhaul: http://www.gamesas.com/bgsforums/index.php?showtopic=814477 If you want new (and very powerful) spells, go with http://www.tesnexus.com/downloads/file.php?id=9562. If you want balance, choose http://www.tesnexus.com/downloads/file.php?id=12466 or http://www.tesnexus.com/downloads/mirror.php?id=136783. LAME is in the middle of the other two, in terms of power and variety of new content. The same goes for these as the leveling mods above, including their quality. I use SM and LAME together, some people use all three.

Economy: Here I will only recommend http://www.tesnexus.com/downloads/file.php?id=25078. It is modular, has a lot of support for other mods, and it is current. The only alternative I care to mention is Living Economy (LE), which is no longer worked on. LE is a solid mod too, but most of what it offers can be found in Enhanced Economy, alongside Enhanced Economy's many other convenient features.

Edit: links
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Tue Mar 15, 2011 4:48 am

...

...

amazing replies. very informative! thanks guys!!!!!! now I kinda have the main idea of what I shall build from my vanilla.
thanks a lot! leveling mod looks very good.

they only thing that bothers me is ... well better cities and unique landscapes (open cities are too much in my opinion). because they were not on the end of a list in my dreamgame. I'd said they are first after good leveling mod...
I know there's lots of quest mods, but why shall they conflict (if they will not require changed zones)
and better cities looks even more compatible than UL with every other mods because it's only changes looks of the city and adds some objects.
I rarely install mods that going to change something in city because there is lots of stuff already

for example, I cheked out your link for midas magic (which is...I don't know, a nirvana for mage like me) and I see that it places Midas merchant in Arcane University, for example if I'll had both UL and Better Cities, will it affect Midas Magic somehow? finally looks like I need to make correct load order with BOSS?
guys on tesnexus talking it solves lots of problem and stuff.

EDIT: LITTLE QUESTION :foodndrink:
And speaking of MMM (Martigen's Monster Mod).
I have no idea of how it changes the game and how leveling mods will affect this mod.
If I will have for example nGCD and progress, will the new monsters, npc, and edited monsters work properly? Same goes for stuff like magic and economy. In the readme Martigen states that theres lots of changes in factions, loot and combat ai and stuff, but I didn't know will it be compatible.
And Unique Landscapes - they only change landscape, or they also affect spawn points? I mean if I'll use MMM does new creatures will spawn If they have to spawn on UL-modded location?
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Mon Mar 14, 2011 4:51 pm

amazing replies. very informative! thanks guys!!!!!! now I kinda have the main idea of what I shall build from my vanilla.
thanks a lot! leveling mod looks very good.

they only thing that bothers me is ... well better cities and unique landscapes (open cities are too much in my opinion). because they were not on the end of a list in my dreamgame. I'd said they are first after good leveling mod...
I know there's lots of quest mods, but why shall they conflict (if they will not require changed zones)
and better cities looks even more compatible than UL with every other mods because it's only changes looks of the city and adds some objects.
I rarely install mods that going to change something in city because there is lots of stuff already

for example, I cheked out your link for midas magic (which is...I don't know, a nirvana for mage like me) and I see that it places Midas merchant in Arcane University, for example if I'll had both UL and Better Cities, will it affect Midas Magic somehow? finally looks like I need to make correct load order with BOSS?
guys on tesnexus talking it solves lots of problem and stuff.

EDIT: LITTLE QUESTION :foodndrink:
And speaking of MMM (Martigen's Monster Mod).
I have no idea of how it changes the game and how leveling mods will affect this mod.
If I will have for example nGCD and progress, will the new monsters, npc, and edited monsters work properly? Same goes for stuff like magic and economy. In the readme Martigen states that theres lots of changes in factions, loot and combat ai and stuff, but I didn't know will it be compatible.
And Unique Landscapes - they only change landscape, or they also affect spawn points? I mean if I'll use MMM does new creatures will spawn If they have to spawn on UL-modded location?


ERM...
guys, I've read what folks on nexus are talking about oblivion xp, it seems ok but lot's of people have misc problems and glitches with it, and it looks like when you have lots of mods it is going even worse.
i think I'd better stick to something more simple like gGCD or RL ...
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Mon Mar 14, 2011 8:38 pm

And speaking of MMM (Martigen's Monster Mod).
I have no idea of how it changes the game and how leveling mods will affect this mod.
If I will have for example nGCD and progress, will the new monsters, npc, and edited monsters work properly? Same goes for stuff like magic and economy. In the readme Martigen states that theres lots of changes in factions, loot and combat ai and stuff, but I didn't know will it be compatible.
And Unique Landscapes - they only change landscape, or they also affect spawn points? I mean if I'll use MMM does new creatures will spawn If they have to spawn on UL-modded location?


There is not conflict between MMM on one side and nGCD and Progress on the other. But with MMM installed you should expect more fighting, so tweaking Progress so that you level slower might be a good idea.
As for UL, there are some minor conflicts where MMM puts spawn point in UL "serene" areas, but I think there is a patch for that,
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Mon Mar 14, 2011 4:42 pm

I keep http://www.gamesas.com/index.php?/topic/790175-bgs-list-of-base-mods/ bookmarked.
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Mon Mar 14, 2011 11:17 pm

for example, I cheked out your link for midas magic (which is...I don't know, a nirvana for mage like me) and I see that it places Midas merchant in Arcane University, for example if I'll had both UL and Better Cities, will it affect Midas Magic somehow? finally looks like I need to make correct load order with BOSS?
guys on tesnexus talking it solves lots of problem and stuff.

Professional Courtesy... no one is going to knowingly conflict with what is likely the most popular mod around (at least according to the top 100 list). Same thing goes for most other fairly popular mods, and if a popular mod does happen to conflict with another popular mod it will likely be fixed quickly, or a patch will be made by one of the authors or an outside source. Really, all you have to worry about are poorly made mods (dirty, broken, buggy to the point of seeping outside the contained area the mod might mod.)

EDIT: Oh, and...http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/page__p__15593408__fromsearch__1&#entry15593408

http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/page__view__findpost__p__15593416

http://www.gamesas.com/index.php?/topic/1051058-what-are-the-best-non-overhual-mods/page__p__15247391__hl__azerbagb__fromsearch__1&#entry15247391
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Mon Mar 14, 2011 4:57 pm

Thanks for the reaply, It's really helped me a lot.
As of MMM, I don't see anywhere in the description about how monsters will behave with it. Do they level up with player like in vanilla, or do they remain static or maybee there's some combined system like in Fran's mod?
I am asking this, just because through the all readme, there's only info about how creature behave in battles, diversity of that creatures and stuff.
And for some reason I still can't understand, if I have to also install some leveling mod for creatures, because I don't want vanilla npc-leveled basis. Francesco has a good phrase about it -
Bored that at level 25 all bandits of the world are god-like ones with daedric equipment?
.
Will MMM cover that problem as well, or do I have to use some mod to fix this? I just try to keep it as much un-FCOMed as possible - without all those epic mods, which has lots of restrictions for other, smaller mods or require lots of compability patches.

Guys, would you be so kind to suggest me also, what I need to do to make new creatures from MMM use custom weapons from mods like RealSwords?
Or is it compatible as it is?
Sorry for noobish questions, but for a beginner it is just beyond one's strength amount of readme's and faq's

EDIT

oops some new replies while I was typing...
well, for sure big and popular mods will have some compability patches, but theres numerous readme's, and I keep loosing track of what I've read already...
in fact, I just try to avoid too complex popular mods, like ooo, frans, and stuff, and only such mod I wish to have is MMM, so I just trying to keep everything cool with it.
so, before starting to get issues and be an annoying crying boy with "dam why my game crashes/svcks/don't work" - like threads all over the forums, I am trying to get information from skilled and smart guys like you )

please don't threat me like someone who is lazy to do a google/forum research for himself, I have read already every single readme and dozens of forums threads for most popular overhaul mods and for most popular game balancing mods, but some things aren't that simple as readme says, and I saw lots of people crying because they have pick a bad selection of mods.

while my questions are really simple, I hope this thread may help guys like me in future to faster get into knowing of what should they pick for a good balanced game.

to be honest, I think lots of modders make mods for people who are played game many times and just bored with it and want new stuff or complete diffrent feelings from it.
I have played TES4 very small amount of time and played it in vanilla and fcom forms, and didnt reached even half of the main quest - in vanilla it was just boring, and in fcom it was like too much stuff and errors, and install problems, stylish/lore problems that broke the feeling of an complete and natural game... that was back in 2008 i guess, so now I am trying not to do same mistakes and ask you guys for help.

just give me few suggestions, and I will be very happy.
If I'll manage to get this "oblivion of my dreams" game, I will make some guide with suggestion of best mods with links and such for those who want natural feel of the game, without unnecessary features and lots of unbalanced stuff...

again, sorry for my grammatic and stylish failures, it's only google.translate for me to help deal with english :)
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Mon Mar 14, 2011 3:55 pm

There is not conflict between MMM on one side and nGCD and Progress on the other. But with MMM installed you should expect more fighting, so tweaking Progress so that you level slower might be a good idea.
As for UL, there are some minor conflicts where MMM puts spawn point in UL "serene" areas, but I think there is a patch for that,

MMM has a patch for UL, but it is for using the extra spawns. MMM has little to know conflicts with the ULs. As you said, BC does not have nearly as many conflicts as the UL mods, and it provides patches for many mods, especially the more popular quest mods. Mods such as BC, the ULs and the popular overhaul mods have large community support, so can probably find patches for most of the reasonable popular mods and many authors' mods are "aware" of them. Also, there must be 50 or so UL patches ranging from patches for house mods to MMM, so you can try those out too. You may want to shy away from the newest two ULs, but the UL mods get incorporated into the community pretty quickly. Plus, you do not have to use all of them. I like it, but avoiding conflicts that make your game unstable is better. There is a lot of compatibility information in their respective project threads. Check them out before you start throwing them in with the rest of your mods.

Oh, and I want to throw in another couple of votes for GTA. I am not a horror person. GTA1 did scare the mess out of me on a few occasions, but the atmosphere was just spectacular. ;)

MMM and leveling mods are two very different things. They do not conflict, but, as was suggested earlier, you will probably want to balance out skill progression with the increased intensity of play, ergo Progress.

More tidbits about some of the quests suggested by gothemasticator:
First, they are all really good. There, done. :P
http://www.tesnexus.com/downloads/file.php?id=13814 http://www.tesnexus.com/downloads/file.php?id=21693 (done) - They feel "big," but these two are shorter than the other quests lifted above. (I think I have already shown enough enthusiasm here.)
http://www.tesnexus.com/downloads/file.php?id=21176 - voiced, companions, Ren's hairs (which annoys me because they are playable and I already have Ren's hairs), long exploration quest mod, again on the horror-ish side
http://www.tesnexus.com/downloads/file.php?id=12997 (done) - voiced, new cool guild, explore all over Tamriel, interesting new story with its own history and lore expansion, very long (and pretty spires)
Windfall - new worldspace (and I have it but do not know to much about it, looks pretty though) I know it is big though.
http://www.tesnexus.com/downloads/file.php?id=26219 - look at the name, will be updated soon, extremely long (but meant to be played over time), immersive, many quests, new story more new story expansion
http://www.tesnexus.com/downloads/file.php?id=16316 - very to extremely long, immersive, game expansion with a huge story for the steps

One more...It requires http://www.tesnexus.com/downloads/file.php?id=20371 and the http://www.tesnexus.com/downloads/file.php?id=22124 mod (by the same author)
http://www.tesnexus.com/downloads/file.php?id=22320 - Immersive, extremely long, read the description ;)

I am a fan of immersive quests, I have installed all of the above, except for Windfall. Three other "big" quests in my load order are http://www.tesnexus.com/downloads/file.php?id=15200, http://www.tesnexus.com/downloads/file.php?id=3027 and http://www.tesnexus.com/downloads/file.php?id=15200 They are all fairly large companion quest mods. (Side note: You do not get your companions permanently in ToTF until the end.) They are voiced, and the characters have depth. You really get to know your them, there personalities and their background history. It worthwhile to read all of their descriptions. I have not played this last one, but http://www.tesnexus.com/downloads/file.php?id=28977 is supposed to be a companion with a dynamic personality (which seems to be echoed by the users of this mod.) She is the baby of this group, but her popularity seems to be rising steadily. (Side note again: If you download RTT do not forget to get the main 3.0 files AND the 3.0.1 patch to install on top of it.)

Edit: Why did I have only one quest linked? A number of these quest mods have their download on other (not TESNexus) sites because of their size. Look under "mirrors" for the links.

http://www.tesnexus.com/downloads/file.php?id=13834 <-- I have this bookmarked.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Mon Mar 14, 2011 1:25 pm

I keep http://www.gamesas.com/index.php?/topic/790175-bgs-list-of-base-mods/ bookmarked.


looks almost like what I've searched for in except for it is good to choosing mods, you know, have an overview which mods are must have and which ones are the best of the best, but there's no detailed info on how mods behave with other mods in diffrent categories (I mean theres mmm listed but theres no info, will it be compatible with for example, weapon mods that add stuff (realswords and etc), and what it has to do with monster leveling...)
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Tue Mar 15, 2011 3:40 am

The best place to find about a mod's compatibility is in its thread here on the forums. Do not expect an exhaustive list of plugin and compatibility information, but many of the most popular mods would be mentioned if there was an issue. MMM adds NPC variety, but I do not believe you have to have it add a bunch of extra spawns, such that it would conflict with many mods. That is supposed to be an overview, anyway. You should follow the links to the mod's page and read up on it for yourself. At least, look at the screen shots uploaded for the mods so that you know what the content actually looks like. Plus, that should be your first resource to find out about compatibility issues and usage requirements.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Mon Mar 14, 2011 6:36 pm

...


wow. just wow. amazing replay thanks!
as for quests, I've checked them and they are all look incredible! can't wait to dive in to this stories...
you know my favorite quests in oblivion were for the guilds because they were something special among standart "kill stuff collect stuff" quests.
I still remember one of my favorite quest for DB, which was quest with a home, a chest with treasures and some company of diffrent people, which you have need to kill. And if you are played well, reading all the dialogs and watching on the situation from above, you've manage to kill everyone without even make your hands bloody )))
thanks a lot Tomlong and otheres for such great list of mods.

and... yeah... I am still a bit confused of MMM. I got it about leveling mods that that must be edited accordingly with other mods I install to maintain balance, but is MMM itself has built-in leveling for monsters like FRAN has?

and how to ... um... merge new items with mmm ? maybee some speical programm for this...
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Mon Mar 14, 2011 9:05 pm

The best place to find about a mod's compatibility is in its thread here on the forums. Do not expect an exhaustive list of plugin and compatibility information, but many of the most popular mods would be mentioned if there was an issue. MMM adds NPC variety, but I do not believe you have to have it add a bunch of extra spawns, such that it would conflict with many mods. That is supposed to be an overview, anyway. You should follow the links to the mod's page and read up on it for yourself. At least, look at the screen shots uploaded for the mods so that you know what the content actually looks like. Plus, that should be your first resource to find out about compatibility issues and usage requirements.


the problem is, that I have read the main topics for those mods, readme files and screenshots, and such. but due to my limited knowledge of english, It is very hard to keep track on like 200+ pages on some for example MMM main thread on any forum. so I end up with a pretty good idea - watch for forums on my language in my country and try luck there.
I just like bethesda forums because they are official and I at least feel myself like a part of a big community :))))
forums about TES in my country updates maybee once in a week and it's very very difficult to have any kind of conversation there...

MMM adds NPC variety, but I do not believe you have to have it add a bunch of extra spawns, such that it would conflict with many mods


okay the last question - I've sorted everything else thanks to you guys, and your informative posts (kudos for this!!!)
I'll try to ask in the simpliest way:

MMM has a static , vanilla, affected by protagonist level or some kind of hybrid (like fran) NPC leveling system ?
and
If I have to put new weapons/armor/items to a game, will MMM monsters and edited NPC will use them, and have it in loot, or stores, or do I have to edit something on my own? If so, which program I shall use to integrate this stuff into MMM and is there any user-friendly tutorial?
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Tue Mar 15, 2011 4:21 am

please don't threat me like someone who is lazy to do a google/forum research for himself, I have read already every single readme and dozens of forums threads for most popular overhaul mods and for most popular game balancing mods, but some things aren't that simple as readme says, and I saw lots of people crying because they have pick a bad selection of mods.

Not treating you like anything, I just tend to endorse a lot of the same mods over and over again, and... if I were to do that every time it would begin to appear... shameful? Shameless? biased? dunno, but I do know I don't want to appear it. :rofl: :wacko:(yes, I'm weird...) So really it's much easier to just link to topics whereI already made those endorsemants. like, these; my "must haves":


Mostly quest mods: http://kno.li/i

My favorite quests are:
http://theelderscrolls.info/?go=dlfile&fileid=349 (my most favorite)
http://www.tesnexus.com/modules/members/index.php?id=125368
http://www.tesnexus.com/downloads/file.php?id=21989
http://www.tesnexus.com/downloads/file.php?id=17448
http://www.tesnexus.com/downloads/file.php?id=6977
http://www.tesnexus.com/downloads/file.php?id=6855
Ihttp://www.tesnexus.com/downloads/file.php?id=19591

Gameplay mods:

http://www.tesnexus.com/downloads/file.php?id=25462
http://www.tesnexus.com/downloads/file.php?id=25835
http://www.tesnexus.com/downloads/file.php?id=22894
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=25844
http://www.tesnexus.com/downloads/file.php?id=26196
http://www.tesnexus.com/downloads/file.php?id=18442
http://www.tesnexus.com/downloads/file.php?id=3409
http://www.tesnexus.com/downloads/file.php?id=21862(good for troubleshooting)
http://www.tesnexus.com/downloads/file.php?id=20736
http://www.tesnexus.com/downloads/file.php?id=20807
http://www.tesnexus.com/downloads/file.php?id=20371 (Needed for Integration)
http://www.tesnexus.com/downloads/file.php?id=22124 (Needed for Integration)

I'm mostly a quest mod player and I recently posted a big rundown for most of them that I've playedhttp://thenexusforums.com/index.php?s=&showtopic=157600&view=findpost&p=1349075 and http://www.gamefaqs.com/boards/genmessage.php?board=924363&topic=51137901.


None of them are OOO styled overhauls.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Tue Mar 15, 2011 1:17 am

the problem is, that I have read the main topics for those mods, readme files and screenshots, and such. but due to my limited knowledge of english, It is very hard to keep track on like 200+ pages on some for example MMM main thread on any forum. so I end up with a pretty good idea - watch for forums on my language in my country and try luck there.
I just like bethesda forums because they are official and I at least feel myself like a part of a big community :))))
forums about TES in my country updates maybee once in a week and it's very very difficult to have any kind of conversation there...



okay the last question - I've sorted everything else thanks to you guys, and your informative posts (kudos for this!!!)
I'll try to ask in the simpliest way:

MMM has a static , vanilla, affected by protagonist level or some kind of hybrid (like fran) NPC leveling system ?
and
If I have to put new weapons/armor/items to a game, will MMM monsters and edited NPC will use them, and have it in loot, or stores, or do I have to edit something on my own? If so, which program I shall use to integrate this stuff into MMM and is there any user-friendly tutorial?

Sorry about that, thank you for putting up for my long posts in that case. I was just trying to inform you since you seemed kind of new. Plus, it is nice to know where the UL and BC threads are because I used to look up information on them all the time when I started (and I still do.) Those guys are always busy adding updates and patches, ya' know.

Anyhow, MMM is not static, but there is plenty of randomness such that may have the misfortune of running into a nearly immortal Balrog before reaching the double-digits. It also has plugins to add more randomness, and is simply one of the most modular mods out there. If you took a slightly bigger step (in the mod using direction) and grabbed COBL and Wrye Bash. There is a mod called Item Interchange that would "mix" mod-added items. Otherwise, unless a mod directly adds some support plugin for another mod, the mods' items are separate from each other. The are many item adding mods, especially weapon adding, which have plugins for the big overhauls. You should not have trouble finding stuff that is actually designed for use with MMM. I am sure that there are plenty of people in the MMM, or even the thread for the other big overhauls, that could direct you toward some full compatible weapons mods. You do not need a tutorial for those mods, but Item Interchange is not the easiest mod to install by any means. Not to mention, you would have to learn about Wrye Bash and merging and all that related stuff. I suggest trying to pick out a nice setup from all of these wonderful recommendations and ease your way in. Once you are more comfortable with installing mods and using combinations of them, you will (hopefully) be happy to step up to Wrye Bash, which takes mod installation up to a whole, amazing new level.

Edit: We certainly would not ask you to edit any of these mods yourself at this point. Get comfortable with being a mod user first. It is not all playing the newly reworked Oblivion. (You may not even recognize the Vanilla game eventually. ;))
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Mon Mar 14, 2011 9:49 pm

...


guys, if I have to say anything in additional to above, it will be only

THANK YOU!!!

You saved me a dozens of hours and maybee days in researching all of it on my own, and support me with very usefull and informative way, also with a good sense of humor)

Quests you've suggested are really, what I've looked for, and now, when I learn enough about MMM, and game balancing plugins, I have a clear plan of what to do, and if I have some problems on my modding path, you guys will always be around and help me) And this gives me great mood not only for a game session or something, but for a whole day)

Thanks for those replies, and may you don't be as noobish as me))
And yeah, I have some basic expirience with wrye bash, so I am almost half-step into my dreamgame )
I will post my mod list here when I'll end up with installing and testing stuff.
They only thing that will slow me on my way to Cyrodill will be ini tweaking for warious things, omoding... I don't like this part :)

Thank you again, and may the God bless you!
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Mon Mar 14, 2011 7:22 pm

Thank you for being clear and patient, as well. Now, before your excitement leads you to tweak your Oblivion INI to death (the death of your Oblivion game) read this: http://sites.google.com/site/oblivionpoinfo/ini. If you want more info, see the http://sites.google.com/site/ballofflame/theoblivionperformanceproject as well. I will try to dig up one of Arthmoor's recent posts, as it gives a really nice explanation of a number of safe INI tweaks not mentioned on my site (which needs to be amended) or the TOPP site.

Edit: http://www.gamesas.com/index.php?/topic/1082417-oblivionini-tweaks/page__view__findpost__p__15774175


Happy gaming!
- Tomlong75210
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Mar 15, 2011 4:10 am

...


as always, excelent tips, I just needed this. now I think my ini will be okay!
as for steamline... I have Oblivion Stutter Remover , because lot's of folks on tesnexus state that it is better and very good made.
I heard also lots of guys who says Steamline is buggy and sometimes does only add headache than make things better.
Also I have some crash prevention plughin to accompany OSR...
Have you any good words about this OSR plugin, or you didn't heard of it before?
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Mon Mar 14, 2011 4:08 pm

as always, excelent tips, I just needed this. now I think my ini will be okay!
as for steamline... I have Oblivion Stutter Remover , because lot's of folks on tesnexus state that it is better and very good made.
I heard also lots of guys who says Steamline is buggy and sometimes does only add headache than make things better.
Also I have some crash prevention plughin to accompany OSR...
Have you any good words about this OSR plugin, or you didn't heard of it before?

If the "crash prevention" module to which you are referring is WeOCPS, then my first recommendation is to try the game without it. It is an "alpha" (not fully tested) plugin, and it circumvents crashes but does not fix them. It is possible to have a fairly stable modded game, and that is more comforting than an unstable one whose problems are overlooked because of that plugin. If you end up needing it (and it works) by all means, install it.

Streamline has a few bugs, I suppose. I think most of them are related to conflicts with other mods or the INI settings of other mods. Chances are you do not have a configuration that makes it impossible to tweak the sl.ini file so that it works perfectly fine. The one of the subpages of my site (linked above) has recommendations for the sl.ini file as well. Read the INI file, many of the settings are documented adequately. The easiest information to miss (that is not documented on my website) is that if you change the default uGridDistant settings (see the link to Arthmoor's post and the TOPP site) you need to change the fog distance setting in the sl.ini file. (Streamline will promptly notify you in-game if you forget to do this. In its documentation there is a .MHT file that contains a table for the fog distance setting needed for different uGridDistant settings. The value relies on uGridDistant not the uGridDistantTrees setting, although that is also in the table.

To run OSR and streamline together, you should disable StreamSmooth (clearly labeled in the INI file.) They both handles FPS smoothing, but OSR is focused on that and better for it. The documentation for both of these mods are pretty clear, and you can post questions about OSR in the OSR thread. It is pretty lively, so you should receive answers to you queries in a timely fashion. There are a number of users who do not like StreamSight. It can create some not-so-pretty affects with certain settings. I have not had any such problems with this mod, but that is not an uncommon complaint. The only bug I am sure about is the one related to crucified NPCs. It is not really a big deal, but I recommend not turning on the kill corpse option. Last note: When you make changes to your sl.ini file with an existing game, while in-game, press ctrl+home (to get to the SL menu) and use the load from INI feature.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Tue Mar 15, 2011 2:35 am

...


very critical info for me. thank you once again.
and yeah, my video card appers to be partially burned out or broken somehow.

I ve noticed in bad company 2 when I play on all maxed out in 1920x1280 and after 15-30 minutes of play (with no visible framerate issues, like 60-70fps) the gpu goes crazy and do lots of grabage and artifacts on screen then just hangs the system, then I prss Ctrl-ALt-Del start game again, lower settings to something like 1440x990 and it performs pretty good without any lags or errors.
Same was for Modern Warfare 2, but theres also gpu goes crazy at any anti-aliasing mode. without it - all works fine for hours and hours without rest.

but the worst was today in Oblivion.
I used obge , godrays and ssao (performance edition).
all maxed out settings (vanilla), 1900x1200...
it worked okay for like one minute.
then again - artifacts.
I've lovered settings to 1280x800, and game suffered a big loss of fps. wtf. but at least it didnt crashes.
finally, I've turned off ssao, but even with god rays, when I play on max settings, without AA and godrays turned on, even on 640x480 theres visible lag sometimes.
few times gpu again had gone crazy after trying to change few in game values for godrays in 1280х800.
they game without obge appears to work okay but didnt tried max resolution.

My PC is not that old... Dam... here is my specs:
MOBO: Asus P5K SE
CPU: C2D E6550, 2.33@3.03 MHz (7 x 433)
GPU: XFX GeForce 8800GT (512) Alpha Dog Edition @670/975/1600Mhz
MEMORY - 2x1GB OCZ DDR2
win xp sp 3; direct x - feb2010, video drivers are also latest from NV site
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Tue Mar 15, 2011 3:46 am

Your rig is in the medium range. It would help a lot of you bought a cheap sound card too. What mods are you running? Could you post your load list and list the mods without ESPs or ESMs (i.e., OBSE plugins, texture replacers, etc.) You are probably overloading your video card. The 8800GT only has 512MB of VRAM, and your CPU is overclocked a bit too. You do not want to burn out your computer. With that card, you really need to go light on the replacers. You might be able to hand QTP3 Redimized or a similar mod, but do not add to it BC or the ULs. It would be healthiest for your setup if you just avoided the QTP3-like mods altogether. Your CPU would seriously trip over a bunch of AI-adding mods (i.e., FCOM, crowded roads, TIE.) Here is a link to some optimization suggestions: http://sites.google.com/site/oblivionpoinfo/optimization/replacers/stock.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Mon Mar 14, 2011 12:54 pm

well, I am not installed any major mods atm, just messing around with obge and weather/shader effects.
I was managed to get a bit of stable fps @ all maxed out, only godrays.fx shader and all natural, @1280x800.
I don't think my computer will be burnt since I always managed to have it work stable, they only issue is the GPU overheats at high resolutions in some games, and looks like OBGE is also a die hard for my videocard. In this case I will stick only to godrays, and they do the trick for me. Maybee, if ssao and other hard-for-middle-end-sytems shaders will be (and if will be) optimized, I'll give them a try. At last, I have to build up a new PC in summer, when I hope DX11 Nvidia cards will out. Then I'll have core i5, some good and stable for overcloacking mobo , 8gb's of RAM and of course good video card with at least 1gb of VRAM.

here is my load order (I've made bashed patch and organized it with latest boos masterlist thing)
http://s41.radikal.ru/i093/1003/7a/8242d6f7479d.jpg
http://s58.radikal.ru/i161/1003/a3/fa7b10b982b1.jpg

as of for now, I am not planning on using too big graphic mods like qtp3 (maybee only give a try for redimized, but I think I'll make it only after completing modding game)
I wish to keep UL and BS because they are one of they key things I've wanted to see...
Well I haven't optimized game yet, didn't tweaked ini file, and didn't used any optimizers only, OCR.
I think I'll manage to have some boost in FPS using tweaks and other stuff.
But I definaly need to improve distand LODs because they are awfull, as well as distant water.

Also, I am not thinking of using FCOM, TIE or such thing (at least not altogether). Only big mod will be MMM, just to add variety to the game.

And I wonder, is there any NPC body replacer, because, well, I don't like idea of me being with nice mesh/body and other citizens of cyrodill looking very very bad... I heard of plughins like npc revamped or something, but I think they only tweaks default models and textures, and I want to have something more high polygonal... Any suggestions at this front?

And thank you for the link, I'll read just after I'll tick "post" button :)

EDIT

Last link you gave me was very helpfull (operation optimization is suprisingly good), but theres just lots of QTP and similiar repleacers versions...

Here is what is my main idea of what I should pick, can you agree or disagree with this list?:

http://www.tesnexus.com/downloads/file.php?id=15500 - for Imperial City textures (looks very nice, adds some more medivish atmosphere to IC
http://www.tesnexus.com/downloads/file.php?id=26038 must preform okay on my system, I guess?
http://www.tesnexus.com/downloads/file.php?id=15942 - yeah I has a non-integrated sound card, but I just don't really care about feet sounds, and they are annoyed me as it is, so, I'll use this, and maybee even magically have some increased FPS after all.
http://www.tesnexus.com/downloads/file.php?id=5434 looks fair enough to get few FPS boost, rigtht ? :)

http://devnull.sweetdanger.net/obliviontextureoverhaul.html
looks like something big and intresting...

btw, the QTP3 Reduced and Redimized is 1.7GB of files... oh my god...
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Mon Mar 14, 2011 4:52 pm

well, I am not installed any major mods atm, just messing around with obge and weather/shader effects.
I was managed to get a bit of stable fps @ all maxed out, only godrays.fx shader and all natural, @1280x800.
I don't think my computer will be burnt since I always managed to have it work stable, they only issue is the GPU overheats at high resolutions in some games, and looks like OBGE is also a die hard for my videocard. In this case I will stick only to godrays, and they do the trick for me. Maybee, if ssao and other hard-for-middle-end-sytems shaders will be (and if will be) optimized, I'll give them a try. At last, I have to build up a new PC in summer, when I hope DX11 Nvidia cards will out. Then I'll have core i5, some good and stable for overcloacking mobo , 8gb's of RAM and of course good video card with at least 1gb of VRAM.

here is my load order (I've made bashed patch and organized it with latest boos masterlist thing)
http://s41.radikal.ru/i093/1003/7a/8242d6f7479d.jpg
http://s58.radikal.ru/i161/1003/a3/fa7b10b982b1.jpg

as of for now, I am not planning on using too big graphic mods like qtp3 (maybee only give a try for redimized, but I think I'll make it only after completing modding game)
I wish to keep UL and BS because they are one of they key things I've wanted to see...
Well I haven't optimized game yet, didn't tweaked ini file, and didn't used any optimizers only, OCR.
I think I'll manage to have some boost in FPS using tweaks and other stuff.
But I definaly need to improve distand LODs because they are awfull, as well as distant water.

Also, I am not thinking of using FCOM, TIE or such thing (at least not altogether). Only big mod will be MMM, just to add variety to the game.

And I wonder, is there any NPC body replacer, because, well, I don't like idea of me being with nice mesh/body and other citizens of cyrodill looking very very bad... I heard of plughins like npc revamped or something, but I think they only tweaks default models and textures, and I want to have something more high polygonal... Any suggestions at this front?

And thank you for the link, I'll read just after I'll tick "post" button :)

Your load order looks manageable. I would really shy away from QTP3R, but if you try it, get the optimized patches for it and whatnot. They will help tremendously. Next time, to post your load order, you can just right-click on the "File" tab (the one heading the plugin list) and choose "list mods." The function copies the list for you, so just paste it here.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon Mar 14, 2011 4:16 pm

...


ugh sorry I didnt know that.
next time I will use this method

I found some pretty intresting mods on TOTO that adds the world more diverse , depth, and atmosphere... especially I do like this mod: http://www.tesnexus.com/downloads/file.php?id=26625

looking from screenshots, it adds and bloodmon-ish atmosphere (of which I am big fan), and makes the game looks more reallistic by any means...
the only thing I didn't found, theres nothing has been said about the BS compability, don't really know if is will conflict since they are both change the one place...
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Next

Return to IV - Oblivion