In need of some insight with FCOM please

Post » Fri Feb 18, 2011 10:20 pm

Well, here's my issue.

I am running about 170 mods on my game right now, and things are running well but I have one issue that has me stumped, and I figure it's something simple in my bashed patch that's causing the issue.

Issue: With OOO's Guardian's of Oblivion the robes are not showing up on the NPCs after they're killed.
Normally they spell themselves bound Daedric armor during battle but revert to the robes after they're killed. Everything is fine until this point. They drop to the ground as just feet, hands, and heads. The robe doesn't show. If I remove the robe from their inventory the body appears. Equip the robe on my character, and my body disappears.
The ground model for the shirt works fine if dropped with correct texture displayed.
I have checked, and the [Data\meshes\clothes\daedricwizard\shirt.nif] is there as well as the texture is in the correct location in the data folder.
I have also loaded it into NifSkope where it appears as it should.
In the CS with OOO loaded it shows up correctly also in Characters/NPCs.

I was thinking this might be a .bsa archive invalidation issue but this item doesn't exist in the vanilla game to my knowledge, and the .nif, and texture are not in a .bsa (was thinking it might also be an .ini issue with .bsa archive listings).
In previous games using basically the same load order (couple changes here, and there) I did not have this issue.

Most of you who know me understand that I have a fairly good understanding of mods, and normal issues with them as well as cures for said issues but this one has me stumped.
I figure it's something easy that I am overlooking perhaps in how I have my bashed patch configured, my load order (used BOSS) or something with the HGEC body mod clothing replacer I am using.
In any case I would be happy for a little insight to cure this issue in my game.

Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  All Natural Base.esm03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.71]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]07  Mart's Monster Mod.esm  [Version 3.6beta2]08  TamrielTravellers.esm  [Version 1.39c]09  FCOM_Convergence.esm  [Version 0.9.9a7]0A  Better Cities Resources.esm0B  EyeCandy - Content.esm0C  SC_Drow Race.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  FCOM_Francescos.esp  [Version 0.9.9]16  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Atmospheric Loading Screens - Original Text.esp19  Natural_Habitat_by_Max_Tael.esp1A  All Natural - Real Lights.esp1B  All Natural.esp1C  All Natural - Enhanced Weather.esp1D  All Natural - EW + NW.esp1E  All Natural - Enhanced Seasons.esp1F  Enhanced Water v2.0 HD.esp20  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]21  Storms & Sound.esp22  weather inside [silent seasons] v1.2.esp23  Rainbows.esp24  IWR-Lights.esp25  IWR-Windows.esp26  IWR-Shutters.esp27  AliveWaters.esp28  AliveWaters - Koi Addon.esp29  AliveWaters - Slaughterfish Addon.esp2A  Akatosh Mount By Saiden Storm.esp2B  Cliff's Smokey Chimneys.esp2C  Fish!.esp2D  Purge Cell Buffers - Loading.esp  [Version 1.0.0]2E  RAEVWD New Sheoth.esp  [Version 1.5]2F  VA_BetterGold.esp30  Crowded Roads.esp  [Version 2.0]31  DLCOrrery.esp32  DLCMehrunesRazor.esp33  EyeCandy Compilation.esp34  MaleBodyReplacerV3.esp35  KDCirclets.esp36  Nicoroshi Creations DW Light.esp37  Nicos  Scimitars Back.esp  [Version 1.61]38  Nicos Tabaxi Bows.esp39  Nicos Kynareth Archery.esp  [Version 1.0]3A  Nicos Gift.esp3B  Slof's Giger Armour.esp3C  Wyrmfang.esp3D  Dryxils stuff.esp3E  XSPipeMod.esp  [Version 1.2]3F  Slof's Horses Essential.esp40  Shadow Steed.esp41  Cobl Glue.esp  [Version 1.69]42  Cobl Si.esp  [Version 1.63]43  OOO 1.32-Cobl.esp  [Version 1.69]44  FCOM_Cobl.esp  [Version 0.9.9]45  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]46  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]47  FCOM_Convergence.esp  [Version 0.9.9]48  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]49  FCOM_RealSwords.esp  [Version 0.9.9]4A  FCOM_SaferRoads.esp  [Version 0.9.9]4B  FCOM_LessRats.esp  [Version 0.9.8]4C  FCOM_NoWyverns.esp  [Version 0.9.9]4D  FCOM_NoReaversInGates.esp  [Version 0.9.9]4E  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]4F  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.6Beta2]50  Mart's Monster Mod - No Reavers.esp  [Version 3.6Beta2]51  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.6Beta2]52  Mart's Monster Mod - No Blood.esp  [Version 3.6Beta2]53  Mart's Monster Mod - No Bone Loot.esp  [Version 3.6Beta2]54  Mart's Monster Mod - No Undead Rise.esp  [Version 3.6Beta2]55  Mart's Monster Mod - No Slimes.esp  [Version 3.6beta2]56  Mart's Monster Mod - No Adventurers.esp  [Version 3.6Beta2]57  Mart's Monster Mod - Less Reavers.esp  [Version 3.6Beta2]58  Mart's Monster Mod - Foxes.esp  [Version 3.6Beta2]59  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.6Beta2]5A  TamrielTravellers4OOO.esp  [Version 1.39c]5B  TamrielTravellersItemsCobl.esp  [Version 1.39c]5C  ShiveringIsleTravellers.esp  [Version 1.39c]5D  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]5E  FCOM_TamrielTravelers.esp  [Version 0.9.9]5F  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]60  FCOM_HungersUnitySI.esp  [Version 0.9.9]61  FCOM_Archery.esp  [Version 0.9.9]62  FCOM_FriendlierFactions.esp  [Version 0.9.9]63  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]64  FCOM_MoreRandomItems.esp  [Version 0.9.9]65  Fransfemale.esp66  MMM-Cobl.esp  [Version 1.69]67  EVE_StockEquipmentReplacer4FCOM.esp68  Lock Bash Omega.esp  [Version 1.3]69  AyleidArrows.esp  [Version 1.8]6A  JQ-AssassinQuest-NoMarkers.esp6B  KumikoManor.esp6C  DLCFrostcrag.esp6D  ElsweyrAnequina.esp6E  ElsweyrAnequina - Races HGEC-Robert.esp6F  xuldarkforest.esp70  xulStendarrValley.esp71  xulTheHeath.esp72  XulEntiusGorge.esp73  xulFallenleafEverglade.esp74  xulColovianHighlands_EV.esp75  xulChorrolHinterland.esp76  xulBeachesOfCyrodiilLostCoast.esp77  xulLushWoodlands.esp78  xulAncientYews.esp79  xulAncientRedwoods.esp7A  xulCloudtopMountains.esp7B  xulArriusCreek.esp7C  xulPatch_AY_AC.esp7D  xulRollingHills_EV.esp7E  xulRiverEthe.esp7F  xulImperialIsle.esp80  Natural_Vegetation_by_Max_Tael.esp81  Harvest [Flora].esp  [Version 3.0.0]82  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]83  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]84  EVE_ShiveringIslesEasterEggs.esp85  P1DkeyChain.esp  [Version 4.20]86  P1DkeyExtraMouseButton.esp87  SetsunaDummyTraining.esp88  Storms & Sound - Better Cities.esp89  SigilStoneSelector.esp8A  All+5AttributeModifiers.esp8B  Toaster's Legendary Skills & Stats.esp  [Version 3.44]8C  Toaster's Legendary Mastery.esp  [Version 3.44]8D  OOO-Level_Stock.esp  [Version 1.33]8E  DMC Stylish - Specialanims.esp8F  DemonRace.esp90  Tabaxi_Race_BAB_Robert.esp91  Cobl Races.esp  [Version 1.52]92  Cobl Races TNR.esp  [Version 1.53]93  Cobl Races TNR SI.esp  [Version 1.53]94  bgBalancingEVCore.esp  [Version 10.5EV-D]95  bgBalancingEVOptionalMoreEyes.esp  [Version 10]96  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]97  bgBalancingEVOptionalFCOMAdditions.esp98  Cobl Races - Balanced.esp  [Version 1.52]99  SC_Drow Race Addon - Magic & Armor.esp9A  SC_Drow Race Addon - Jet Black Skin.esp9B  Better Cities - Full City Defences.esp9C  Better Cities Full.esp9D  Better Cities - Unique Landscape Chorrol Hinterland.esp9E  Better Cities - VWD of the IC.esp9F  Better Imperial City.espA0  Better Imperial City FPS Patch.espA1  Better Cities - COBL.esp  [Version 2]A2  Better Cities Full FPS Patch.espA3  MM_NoMoreAnnoyingMessages.esp  [Version 1.2]A4  NoMerchantBarterpvssyr.espA5  [GFX]_Initial_Glow-all.espA6  Get Wet.espA7  Bashed Patch, 0.espA8  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]A9  Streamline 3.1.esp


Thanks in advance,
Nico
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sunny lovett
 
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Post » Fri Feb 18, 2011 10:36 pm

67 EVE_StockEquipmentReplacer4FCOM.esp

92 Cobl Races TNR.esp [Version 1.53]
93 Cobl Races TNR SI.esp [Version 1.53]


Did you install the resources for http://www.tesnexus.com/downloads/file.php?id=24078? If so, try importing the graphics for EVE_StockEquipmentReplacer4FCOM.esp to the Bashed Patch and have the esp unchecked. Also, you should use the Import NPC Faces feature in the Bashed Patch for the TNR esp's and have them unchecked - otherwise they will override OOO's NPC stats.

Also, I'd recommend updating OOO/MMM/FCOM to the latest versions, but that's another story.
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u gone see
 
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Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Feb 19, 2011 1:34 am

I will recheck that I have the resources installed for EVE OOO, and make sure that graphics are being installed during Bash patch creation.

EDIT:
http://img6.imageshack.us/img6/9596/aathankyou.jpg

So.....How far out of date am I on FCOM?
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Hope Greenhaw
 
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Joined: Fri Aug 17, 2007 8:44 pm

Post » Sat Feb 19, 2011 8:48 am

I will recheck that I have the resources installed for EVE OOO, and make sure that graphics are being installed during Bash patch creation.

So.....How far out of date am I on FCOM?


Yes, you need to install the EVE resources for all mods you have that it supports - but then only use the EVE_StockEquipmentReplacer4FCOM.esp.

MMM has switched to a bsa structure with MMM 3.7b3, which in its turn needed an update of FCOM (UFCOM, as in unofficial, as dev_akm is away). Also, OOO is at 1.34 Beta 5. See http://www.gamesas.com/index.php?/topic/1091142-relz-fcom-convergence-and-ufcom-relz/ for details.

The switch to bsa means that you need to uninstall the previous resources for MMM before switching to the MMM 3.7b3 release.

It's worth the time, though, as it's the most stable MMM/FCOM release yet.

EDIT: Glad it worked out. :)
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naomi
 
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Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri Feb 18, 2011 8:51 pm

Hi, Nico, we all love you! :D

Why do you play Robert body v.3? v5 is available. at PES

P.S.
What's this? :D
36 Nicoroshi Creations DW Light.esp
37 Nicos Scimitars Back.esp [Version 1.61]
38 Nicos Tabaxi Bows.esp
39 Nicos Kynareth Archery.esp [Version 1.0]
3A Nicos Gift.esp

A-a-a, my favourites!
Any chance for united esp?
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NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sat Feb 19, 2011 12:38 am

As you can imagine I spent more time creating mods, and playing the game than I did keeping up to date with what I have installed :blush:
I figured if it's running well, and I am happy with it I have plenty of other things to occupy my time with than constantly updating what I have installed.
This Oblivion installation has been on my computer for some time (since 2008 I believe when I updated my rig, and OS), and I guess it shows.
I will look into updating FCOM, and Robert's when I find some time, and thanks for the kick in the pants to do so.

As for a combined mod with EVERYTHING I have made, and released. I did this twice in the past with "That's so Nico", and "Nicoroshi Creations".
My problems are that some of my mods have more than one option for them (i.e. Talon of Akatosh with either one or two handed versions, Dreadweave Complete with either all heavy or all light armor designations, etc), and I always seem to create, and release more stuff after I think I am done for a while.
So......I gave up on the combined thing, and left it for the end user to do if they desired in the configuration they would like.
Most all of my mods do not conflict with anything that I know of (save Wyrmfang which has an issue with a changed Ayleid pedestal in OOO.......It includes an .esp that works with OOO though) so combining them should be as simple as loading them in the CS, and saving as a new .esp (along with all the resources they need........We all know how important having the correct resources installed is ;) ).
One thing I have come to notice (since 2006) is everyone has a different idea of what makes a perfect game. Not everyone would like everything I have done in their game, and that's fine. So I leave it to the individual to decide what's right for their own 'perfect' game.
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STEVI INQUE
 
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