Whenever I start a new game, I get my option choices (this is an alternate start mod) where to start, I select my choice, watch the intro video, create my character and get my new equipment at start, but after I finish all my character creation stuff (editing face, choosing birthsign, and selecting class) and right when I am about to hit the road on my big quest...well...it crashes. Oh, it does give me the quest pop up for the journal entry too! but after I close that, it takes a minute with no HUD on screen, then it crashes.
The "Knowledge Start Quest Script" is the new addition to the original script where the most changes happened. There were only minor changes that happened in the original 3 script and that was adding 3 lines of script:
CasteGateREF01.enable CastleGateRef02.enable CastleGateREF03.enable
So here is the master quest (where I suspect the problem is)
Spoiler
scn aamlmasterquestscriptshort controlvarshort buttonshort stateshort goldshort toolsShort ChoosingShort ChoiceShort WorkingFloat fQuestDelayTimeBegin GameMode If (Working == 1) && getstage aamlmasterquest < 4 Set Choosing to -1 Set Working to 0 Endif If (Choosing == 0) && getstage aamlmasterquest < 4 ;meaning it shouldn't be running StopQuest aamlmasterquest ;Add anything that needs to be re-initialized Return Elseif (Choosing == -1) && getstage aamlmasterquest < 4 ;Display your menu Messagebox "Choose Your Story:" "The Blacksmith's Heir..." "An Assassin on the Run..." "A Scholar in Training..." "A Lonely Ruler..." Set Choosing to 1 Set Choice to -1 set gold to 25 + 0.99 * GetRandompercent Elseif (Choosing == 1) ;Catch the player's decision If (Choice == -1) ;No choice yet Set Choice to GetButtonPressed Elseif (Choice == 0) ;First Option ; Blacksmith Start Script ; =================== ;setinchargen 1 setstage aamlmasterquest 5 stopquest aamlmasterquest player.additem 0000000f gold player.additem WeapIronLongswordFine 1 player.additem LowerShoes01 1 player.additem LowerPants01 1 player.additem LowerShirt01 1 player.additem Book2CommonManualArms01 1 player.additem Book2CommonManualArmor 1 player.additem RepairHammer 12 player.additem Torch02 5 player.additem HammerandAxeKey 1 player.addspell aamlblacksmithspell player.addspell aamlblacksmithLV1 aamlblacksmithbasedoorRef.enable aamlblacksmithbasewallRef.enable CasteGateREF01.enable CastleGateRef02.enable CastleGateREF03.enable SetCellOwnership BrumaHammerAndAxe aamlblacksmith aamlblacksmithdoorRef.SetOwnership aamlblacksmith aamlhammerdoorRef.SetOwnership aamlblacksmith player.SetFactionRank aamlblacksmith, 0 set aamlAblacksmith.fQuestDelayTime to 0.1 setstage aamlAblacksmith 1 player.moveto aamlstartblacksmithnewRef Set Choosing to 0 ;to finish up Elseif (Choice == 1) ;Second Option ; Assassin Start Script ; ================= ;setinchargen 1 setstage aamlmasterquest 5 stopquest aamlmasterquest player.additem 0000000f gold player.additem WeapSteelDagger 1 player.additem FurBoots 1 player.additem FurGreaves 1 player.additem FurCuirass 1 player.additem FurGauntlets 1 player.additem Book2CommonManualMixedUnitTactics 1 player.additem Lockpick 21 player.additem Torch02 5 player.addspell aamlassassinspell player.addspell aamlassassinability aamlassassincamptargetRef.enable aamlassassincampfireRef.enable aamlassassincampfirelogRef.enable aamlassassincampcookingplankRef.enable aamlassassincamppotRef.enable aamlassassincampstoolRef.enable aamlassassincampmarkerRef.enable aamlassassincamlsackoneRef.enable aamlassassincampsacktwoRef.enable aamlassassincampfoodtwoRef.enable aamlassassincampfoodthreeRef.enable aamlassassincampshieldRef.enable aamlassassincamphelmRef.enable aamlassassincampbowRef.enable aamlassassincamparrowsRef.enable CasteGateREF01.enable CastleGateRef02.enable CastleGateREF03.enable aamlcamptentRef.enable aamltentdoorRef.enable set aamlBassassin.fQuestDelayTime to 0.1 setstage aamlBassassin 1 player.moveto aamlstartassassintentRef Set Choosing to 0 ;to finish up Elseif (Choice == 2) ;Third Option ; Scholar Start Script ; ================ ;setinchargen 1 setstage aamlmasterquest 5 stopquest aamlmasterquest player.additem 0000000f gold player.additem aamlmagestaffweap 1 player.additem LowerShoes02 1 player.additem LowerRobe03hood 1 player.additem LowerRobe03 1 player.additem Book2CommonManualSpellcraft 1 player.additem SoulGem1Petty1PettySoul 5 player.additem SoulGemEmpty1Petty 3 player.additem Torch02 5 player.addspell DefaultPlayerSpell player.addspell StandardFireDamageTarget1Novice player.addspell aamlmageability aamlmageruinRef.enable aamlmageruinbuildingRef.enable aamlmageruinmarkerRef.enable aamlmageruindecoonceRef.enable aamlmageruindecotwoRef.enable aamlmageruindecotreeRef.enable aamlmageruindecophorRef.enable aamlmageruindecopheveRef.enable aamlmagestatueRef.enable CasteGateREF01.enable CastleGateRef02.enable CastleGateREF03.enable set aamlCscholar.fQuestDelayTime to 0.1 setstage aamlCscholar 1 player.moveto aamlmageruinstartRef Set Choosing to 0 ;to finish up Elseif (Choice == 3) ;Fourth Option ; Knowledge Start Script ; ================ ;setinchargen 1 setstage aamlmasterquest 5 stopquest aamlmasterquest player.additem 0000000f 15000 player.additem aamldSixStringAxe 1 player.additem aalmDRoyalRebelSandals 1 player.additem aamldRoyalRebelBlouse 1 player.additem aamldRoyalRebelGata 1 player.additem Book2CommonManualSpellcraft 1 player.additem SoulGem1Petty1PettySoul 5 player.additem SoulGemEmpty1Petty 3 player.additem Torch02 5 player.addspell DefaultPlayerSpell player.addspell StandardFireDamageTarget1Novice player.addspell aamlmageability aalmMapMarkerRef.enable set aamlDTheRulerofKnowledge.fQuestDelayTime to 0.1 setstage aamlDTheRulerofKnowledge 1 player.moveto aamldKnowledgestart Set Choosing to 0 ;to finish up Endif EndifEnd;NOTE;---------;No Additem Spam;tempContainerRef.addItem deathDagger 1;tempContainerRef.removeAllItems player
and here is quest script for the chosen start (I was using a previous 3 alt. start mod as a template, I have only added one new start)
Spoiler
scn aamlrulerofknowledgescriptfloat fQuestDelayTimeshort dooncebegin menumode 1036 if doonce == 0 StreamMusic "data\music\Themes\theme_knowledge.mp3" set doonce to 1 endifendbegin gamemode if getstage aamlDTheRulerofKnowledge == 1 showbirthsignmenu setstage aamlDTheRulerofKnowledge 2 endifendbegin gamemode if getstage aamlDTheRulerofKnowledge == 2 showclassmenu setstage aamlDTheRulerofKnowledge 3 endifendbegin gamemode if getstage aamlDTheRulerofKnowledge == 3 setstage aamlDTheRulerofKnowledge 100 endifend
Obviously if the problem is not in the script it is a conflict, which I am currently searching for but I onyl have one other mod installed other than this one, so I am clueless what could cause the conflict.