we need soul in charactor's eye

Post » Sat Nov 28, 2015 2:03 am

By simply make the charactors in the game can blink their eyes,the charactor would seen more lively,

GTA 5,as everyone knows that,the NPC's movements,seem so realistic,just like movies,but something still missing,

yes,their eyes,look so dull,no see soul in their eyes.

As I observe this situation so many years,I found tomb raider 9 is the best game in shaping charactor's eyes,they blink so frequently and it makes them more lively.

If you watch people around you ,you'll find everyone blinks 5 seconds one time on average.

so I suggest to add blink,I mean,naturly blink in the game,to make the charactors in the game alive.

And by the way,is there Chinese Edition would publish?Fallout has hugh fans amount around the world,Bethesda wouldn't know how many fans they have in China,And most of them wouldn't buy it if it wouldn't have Chinese edition.

(Sorry for my terrible English,hope you can understand me :-) )

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Lavender Brown
 
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Post » Sat Nov 28, 2015 4:45 am

What if they already do blink, but you don't see it, because you're blinking?

Nah, I can dig it. Also, eye shape (squinting, widening, all the eyebrow stuff) goes a long way in conveying emotion. The VT salesman, as well as the protag couple looked pretty decent, IMO.
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Devin Sluis
 
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Post » Sat Nov 28, 2015 3:28 am

you can see when the vault-tek staff talking,or main charactor talking,they just stare at the front,with no blink,I almost feel my eyes gone dry while watching it.

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Katharine Newton
 
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Post » Sat Nov 28, 2015 8:09 am

you can see how Laura blink her eyes in Game rise of the Tomb Raider,3 seconds a time,there's already a demo online.

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Soku Nyorah
 
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Post » Sat Nov 28, 2015 9:03 am

Yeah I reckon the Vault-Tec salesperson had soul in their eyes, along with the main character.

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Music Show
 
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Post » Fri Nov 27, 2015 8:51 pm

I thought Bioware did a really solid job at conveying emotions via eyes in DAI.

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Rachael
 
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Post » Sat Nov 28, 2015 7:08 am

I just hope the characters don't look like staring dolls that happen to blink every now and again in third person. Maybe they should raise an eyebrow, squint, or something.
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April
 
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Post » Fri Nov 27, 2015 6:35 pm

Is there soul in these eyes? ( ?o ?? ?o)

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xemmybx
 
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Post » Sat Nov 28, 2015 6:23 am

Many people, particularly people who like RPGs, do not play GTA so that's not a good example.

Regardless, adding "soul" into a character's eyes is certainly important, but it's something that has never been a focus of Western art in animation or games. "Realistic" is not needed for adding soul. On the contrary, what is needed is particular artistic sense and style. Specifically, this is something that East Asian artists have included for decades. The most well-known, by far, would be certain specific styles (not all by any means, but some of the most popular) from Japanese entertainment (games, animation/anime, and comics/manga). There is a similar sense in many examples of Korean and Chinese entertainment, too. It's a matter of character aesthetics, and it's something that Western companies and artists refuse to do (or find very difficult due to different training and experience). It doesn't matter if the work is 2D or 3D, either, because examples exist (very popular examples, in fact) from East Asia in both artistic forms.

The problem with Western entertainment, at least in the majority of products, is that there is a lack of appreciation by companies and artists (perhaps both in some instances) of the global popularity of East Asian entertainment. You see it here as well as on various other forms of comment sections (e.g., YouTube videos) with the choices people make for their avatars (i.e., many people around the world choose avatars with and East Asian aesthetic or even directly lifted from East Asian works, or at least fan-created art from such works). One notable exception is Disney. People can complain about many aspects of the company as it exists today, but one thing the company's products in animation and games showcase is a certain character aesthetic that has a far greater appeal to the global consumer market than most Western works that focus on "photorealism" (as though the latter has anything to do with character appeal and "soul" which it obviously does not). The same thing can be said about character mods for BGS games where some of the most popular are aesthetic mods, including mods by East Asian artists. Many of BGS' fans/customers would not be able to support their products if it were not for mods that change the character aesthetics to something that has appeal and "soul" (i.e., East Asian aesthetics for hair, eyes, and body).

The refusal by man companies to offer the player choices is highly problematic from both a consumer and business perspective. This situation has existed for decades so I do not see it changing anytime soon despite the proven business benefits in avoiding "photorealism" in favor of "appealing aesthetic and soul", particularly for entertainment where audience choice is critical such as RPGs.

As I've said elsewhere, Todd Howard's discounting Japanese RPGs (a mistaken label, anyway, as Japan only imported the idea of RPGs from America and did not create such a concept on their own) is one of my only criticisms of him as a major game developer today, particularly when he freely admitted in the same interview that he didn't care for those games (even though he obviously has not tried many products, including many examples where the focus is on character and story rather than action). He is not alone, of course, and this criticism applies to any individual and/or company who refuses to observe the global popularity of such aesthetics. It boggles the mind that any business would ignore the evidence.

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josh evans
 
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Post » Fri Nov 27, 2015 6:44 pm

I think your character and NPCs already blink in Bethesda's previous games. I never really paid attention to my own character but given they're almost exactly like NPCs in every way I imagine it's already a thing, at most I remember Morrowind having the PC blink.
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Mandy Muir
 
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Post » Sat Nov 28, 2015 4:05 am

the NPC did blink,however,not naturly...

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Soraya Davy
 
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Post » Sat Nov 28, 2015 5:24 am

I thought the eyes were good. Todd Howard spoke about how difficult that tiny facial factor was to get right, and I think they did a pretty good job.

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Elina
 
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Post » Sat Nov 28, 2015 5:34 am

He's not talking about anime-style appearance, he's talking about making characters' eyes look convincingly realistic: Blinking, point-of-gaze, movement during conversation, that kind of stuff. The stuff that all humans do, regardless of what culture they come from.

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DAVId MArtInez
 
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Post » Fri Nov 27, 2015 5:57 pm

Have there been any studies done on the relative popularity of 'anime' aesthetics in comparison to 'Western' aesthetics?

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Mandi Norton
 
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Post » Sat Nov 28, 2015 7:47 am


Uh, seems fine to me. I was just playing New Vegas and they blinked every few second like a normal person, there really wasn't anything "unnatural" about it.
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dean Cutler
 
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Post » Fri Nov 27, 2015 11:28 pm

But the NPC in fallout 4 E3 show make me feels just like GTA5,the eyes are just the same,I mean,the games are really good,but just need a little bit improvement.

I couldn't help blink my eyes while looking the NPC staring at something when talking,it make me feel my eyes' gone dry.

No need to talk about other aspect of the game,I know bethesda can make it perfect,maybe not perfect,like fallout3,TESV,but really epic game.

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Taylah Illies
 
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Post » Sat Nov 28, 2015 12:06 am

This is generic Gears of Fallout, not Zelda, sorry.

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Flutterby
 
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