if its gonna make magic like in OB and MW then NOOOO keep it dead and buried.
I waited 20 years until Bethesda discover that magic can actually be "MAGICAL" and not just colored balls with scripted effects of lameness, I DO want ice to freeze and NO I DON"T want to make an ice spell with paralyze effect to achieve the desired effect, I do want fire to burn and HELL NO I don't want to put fire damage over time that svcks mana like there is no tomorrow to achieve the same effect !!
and not to mention the crap load of useless spells we had like:
telekinesis (dang!)
feather!!??
light ball???!!
resist spell or effect for 10 seconds wtf??!!
...etc
I want my magic to "feel" magical, powerful, mystical, full of mystery and amazing effects and AOE spells of awesome proportions.
if spell making has to die for me to have that then I will shot it in its imaginary face myself.
Well for first how long are you play RPG?
I don't believe you wait 20 years since you 27 year old and Arena out in 1994 so only 17 years, and I hardly believe thats 10 year old boy play Arena and have much experience of other RPG to say thats magic is boring.
For second if you play RPG already 20 years cool FX will don't care at all you at all, cool text description works much better as FX, you will more care about different spell effects but spells for you
Well you have option just don't use spellmaking, use only premade spells leave spellmaking for others or try to understood how it can be fixed
just colored balls with scripted effects of lameness
What I can say script effect is awesome addition in Oblivion thats really magic unique, make an scripted spell in morrowind is much harder work then in oblivion, I believe all spells in new magic system just overhauled premade ones to be more unique all of them now have script effect, leveling and different visuals like FX and animation, but system is still similar to classical one, spellmaking become dynamic work on fly in game and tweaked by skills and perks and there is possibility to make new spells in CS.
All spells have different visual effects they not just same colored balls, they maybe not so specular like in JRPG but have many possibilities in combination of spell effects, those effects in compilation with scripting can simulate all spells from other magic systems and games.
FX is not a problem since they can be added by scripts look at Midas Magic thats great example or look at other great magic mods also, even different animation can be done.
According to you words, spells must have static magic effects and cool FX, thats not have magical feel at all and fit more to guns and not to actual spells, maybe enchanting and alchemy also need to be reworked into premade enchants like Sigil Stones or receipts for alchemy potions, they boring like spellmaking also?
There is no useless spells all spells what mentioned have their places in game,
listen you they are useless maybe you will even approve removing them at all, but I will say removing of features is wrong way, features must be fixed not removed completely
Telekinesis become better in oblivion and now have more options then in Morrowind, there can be some improvements alsohttp://www.gamesas.com/index.php?/topic/1172455-telekinesis-possibilities/
Feather yes in compare with fortify strength its looks bad, but if Feather effect become combined with slowfall there will be difference also if feather have smaller cost then fortify strength difference between spells become better and Feather become useful.
Light also good utility spell for marking enemy and lightup dark places in forward just need some improvements, for first Night and dungeons must be darker then before (thats will make all light source useful not only Light spell) for second combine it with blind effect (was in Morrowind but removed from Oblivion) on target, light spell can do damage to vampires
Difference between Light spell and Nighteye will be better in oblivion light source penalize stealth no torches or light spells when sneaking around so use Nighteye if you want sneak, but how about add this to NPC also, why this apply to %PCname? NPC mages can use light spell and detect life for searching sneaky characters, but NPC also must sneak around and try to critical stab so detect life and light spells will be useful player also.
resist spell or effect for 10 seconds wtf??!!
Well yes someone can say thats quietly annoying to recast resist spells every 10 seconds, there can be some possibilities to fixing it make shielding spells have more work time or make dynamic ward protection when player need cast spell at time of enemy cast to nullify incoming danger thats like timed block with shield or parry with weapon but for spells
http://tesalliance.org/forums/index.php?/files/file/780-duke-patricks-combat-magic-ii-duke-patricks-incursion-into-fortress-of-fear/
http://www.youtube.com/watch?v=ZTOynB6Z-Rw
or
Spellshields
http://tesnexus.com/downloads/file.php?id=21629
Both versions can work together, overtime protection can be achieved by Skillful mages thats have great reserves of Magicka to maintain such spells while apprentices will use more adrenaline action counterspells.