» Wed Jan 05, 2011 8:35 am
Well, I've already mentioned a concrete issue with adding it, but if people are just gonna ignore the cold, hard truth, then I don't see why there's even a point in discussing anything. Living in a fantasy isn't gonna solve the issue, neither will calling me a flame, troll or just generally pessimistic.
THAT SAID... I'll try to see it from your side:
It's a very nice thought that, for instance, Fire + Burden could be two simple effects and that, when working together, it's not gonna be that many possibilities. If that was the case, then spellmaking wouldn't be a problem for the exact reasons as the "programmers" among us are stating. The problem I'm bringing up, has nothing to do with this, and I'm sorry if I'm the one at fault for not bringing that out in a comprehendable way.
The idea is very simple. We'll likely have 2 buttons for attacks, one for each hand. 1 button will be right hand, the other left.
2 buttons simultaneously could create a more powerful spell.
Charging up the 1-hand version could have 1 effect, charging up the 2-hand version could have a different effect.
With the new spell "Furden" (Fire+Burden), it's obvious that it's gonna be both effects simultaneously and both effects will hit the same target, or the "Fire" effect 1 (with its own target) will be fired simultaneously with the "Burden" effect 1 (with its own target). My issue with this was the following:
You're free to cast either Fire1/Burden1, Fire2/Burden2 or Fire3/Burden3 (depending on what button or key you pressed, and whether or not you charged it up).
BUT:
What happens if you want to cast Fire1/Burden2? You essentially need to insta-cast the spell, but wait, you need to charge-it up at the same time, or else the Burden2 outcome won't happen. But wait, insta-casting the spell and charging it up at the same time... it's becomes a paradox!
This is what I meant by certain outcomes becoming mutually exclusive. Spellmaking would still work, but it would be limited to that one form of execution. If you wanted to cast Burden2, you'd have to either cast the burden spell itself or the "Furden" spell with the "Furden2" outcome (the charge-up outcome, for instance, which would force a Fire2 effect too, which you might not always want). What you guys are doing is that you're debating the issue as if there was only 1 way to cast the same spell - which was true for Oblivion. Todd Howard has already stated otherwise in the podcast. A single spell houses multiple spell effects depending on how you cast it.
A possible way to solve it, would be to allow the spellmaker to set the following permutations of the same spell combo:
"Light Furden Flamer" Fire1/Burden1
"Heavy Furden Flamer" Fire1/Burden2
"Light Furden Blast" Fire2/Burden1
"Heavy Furden Blast" Fire2/Burden 2
And this is only 2 casting methods per spell. Now imagine that each spell had 3, 4 or even 5 casting methods. This wouldn't be a problem if the spell system was like Oblivion and all spell effects was their own individual spell. But they aren't!
That's how it looks from my side of it anyways.
Anyways, this is all I have to say about the issue. My posts have been perfectly legit, the thread is also a perfectly fine thread that asks a good question. But sometimes things aren't as simple as it might immediately seem. I'm just trying to challenge your perception of a "simple system". Because it isn't, from my point of view.