Need Suggestions For My Magic Mod

Post » Wed Jul 23, 2014 2:52 am

I'm currently working on a magic mod that allows your Destruction Spells to scale based on the amount of points you put into Magicka, as well as a few other factors. I have run into a small issue though, and that is... What do i do with the Expert level spells that mimic their Apprentice counter parts? I've replaced the "Impact" perk with a new perk called "Incanter's Flow" which increases your spell damage (and reduces cost) by 10% for each destruction spell cast, stacking up to 3 times. I've considered using some kind of combo system, which would allow you to "spend" these incanter stacks on the Expert level spells, which would do considerably more damage then the apprentice spells... but i'm not sure if that's really balanced or not. Plus, having to tie spells into needing a perk to even be worth casting??

What are your opinions? I'm open to any and all suggestions :smile: . I just want magic to scale better then it does in vanilla, and I really believe I've developed a formula to do so, but the question remains... what should i do with the expert level spells?

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Chavala
 
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Post » Wed Jul 23, 2014 8:56 am

One thing I've always wanted to see for higher level destruction spells is some kind of visual intensity to make them LOOK more powerful than the lower level spells. Perhaps different colored, or brighter fire for flame as the spells get stronger.

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Harry Leon
 
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