Need Tester :S

Post » Sun Nov 01, 2009 8:36 pm

Hello everybody, I was wondering if somebody could test something for me?

I need somebody who uses MGE and has the latest water shader updates to test my water normal map for me. :S I am on a crap comp while my main comp is being fixed (hopefully) and this POS doesn't render the water correctly and I just wanna see how it looks. :(

I will PM any body willing to give it a test run with the DL link. :foodndrink:
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glot
 
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Post » Sun Nov 01, 2009 5:28 pm

I'll test them. P.M. me.
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Skivs
 
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Post » Sun Nov 01, 2009 5:58 am

I will also test it.
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Catherine Harte
 
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Post » Sun Nov 01, 2009 10:36 am

I wanna test too.
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Joey Avelar
 
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Post » Sun Nov 01, 2009 2:08 pm

Thank you all for offering your help. I posted in the MGE thread and Phal enlightened me to the fact that the alpha channel is used as displacement (waves.) I thought it was this video card just not wanting to render things correctly. :banghead:

Anyway, I am working on a couple different versions to see what will work best and I will send you 3 some early versions to test them out if you like? Might be a bit, I am new to this sequenced animation thing (just started yesterday) and making a looped sequence is frustrating but its fun and I am sure I will learn a lot in the process. :toughninja:
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jeremey wisor
 
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Post » Sun Nov 01, 2009 7:45 am

I didn't MGE water can use a parallax (displacement map).
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carla
 
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