Do i need to unpack my BSAs for these mods?

Post » Sun Aug 01, 2010 9:56 am

I have tried installing robert's male body replacer for fo3 and the texture was a weird mosaic mass of random colors. I do not have my BSAs unpacked for fear of the data from the other mods i have being overwritten. I have also seen the instructions for installing project beauty and it appears that that needs to overwrite some things too. Will these mods be able to be installed without unpacking the bsas? and ifi have to, how do i unpack the bsas without overwriting the other mods?
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James Smart
 
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Post » Sun Aug 01, 2010 4:08 am

I have tried installing robert's male body replacer for fo3 and the texture was a weird mosaic mass of random colors. I do not have my BSAs unpacked for fear of the data from the other mods i have being overwritten. I have also seen the instructions for installing project beauty and it appears that that needs to overwrite some things too. Will these mods be able to be installed without unpacking the bsas? and ifi have to, how do i unpack the bsas without overwriting the other mods?


Are you using archive invalidation invalidated? There should be no need to unpack the bsa's for body replacers, so it's either a question of archive invalidation - or it was wrongly installed. The same for all replacers really.
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Jessie Butterfield
 
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Post » Sun Aug 01, 2010 2:49 pm

ok, thank you. i had tried to install this quite a while ago and i guess that was before i got AII because now it works. Since i did not unpack any bsas, the instructions for project beauty say to overwrite things that are not there, will this be a problem?
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Frank Firefly
 
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Post » Sun Aug 01, 2010 2:24 pm

ok, thank you. i had tried to install this quite a while ago and i guess that was before i got AII because now it works. Since i did not unpack any bsas, the instructions for project beauty say to overwrite things that are not there, will this be a problem?


Not using Project Beauty but my guess is that it warns that previously installed head meshes will be overwritten - so if you don't have any previously installed mods for this you should be fine.
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Breanna Van Dijk
 
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Post » Sun Aug 01, 2010 12:16 am

ok, thank you. For some reason ghoul textures still have random mosaic patterns on them, how do i fix this? i am using the work-safe (the shorts not the creepy thongs) marathonner body
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Cassie Boyle
 
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Post » Sun Aug 01, 2010 11:29 am

ok, thank you. For some reason ghoul textures still have random mosaic patterns on them, how do i fix this? i am using the work-safe (the shorts not the creepy thongs) marathonner body


Is it PB HD version? I had a similar problem when installing Project Beauty HD, and already having a male replacer. The HD version overwrites the upperbody texture. I just re-installed the replacer after HD and it's fine.
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Wayland Neace
 
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Post » Sun Aug 01, 2010 12:10 pm

i have not installed PB HD yet but i am glad you told me that so that when i do install it i wont wonder what the new problem is
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SiLa
 
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Post » Sun Aug 01, 2010 7:56 am

i deleted all male body texture files not from robert's male out of the textures folder and i am using AII but the ghoul has mosaic, regular humans have a weird blank black spot under their armpit on the right and if you play a ghoul or black man (no racism intended they both have dark skin so they both cause the same effect) you still have a white hand on the right with the pipboy
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Astargoth Rockin' Design
 
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Post » Sun Aug 01, 2010 12:56 pm

These mosaics you're talking about... by any chance do they resemble http://www.fallout3nexus.com/imageshare/image.php?id=3307?

If so, go to Settings>Display in the game main menu, and set "Texture Size" to "Large". Medium might work too, but you're unlikely to see much change in performance with this setting anyway. You can change this through the FO3 Launcher too, but there it's called "Texture Quality".
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Céline Rémy
 
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Post » Sat Jul 31, 2010 11:33 pm

I have the texture size at large and it's still there. I noticed that saving and quitting and then loading the save fixes the hand problem. I now found that the ghoul only looked mosaic in the dark and it was in ghoul colors. should i try using different body types? would a different body type fit the texture better?
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Albert Wesker
 
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Post » Sun Aug 01, 2010 3:10 pm

bump
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Jason Rice
 
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