I've played tabletop RPG's since I was 9 (I am now a venerable 28 year old ) and have enjoyed TES since Daggerfall's original release. What I feel has been missing from TES and in particular Oblivion was a sense of playing somewhere truly fantastical and participating in high adventure. There have been some wonderful quests in TES over the years, some funny, some touching and even a few have been mildly strange but on the whole they almost feel to real and grounded. I appreciated the 'A Brush With Death' quest in Oblivion because the idea was quirky and (for the series) original. It sought to take us out of our comfort zone.
But we need more. Why aren't we getting shrunk to the size of a bluebottle and having to battle sentient chess pieces? Why aren't we competitively racing on aqueous creatures in an arena in the middle of the ocean as part of a sea dwelling tribes annual festival? Why are we not having to fend off the mind probe of an enemy wizard by replaying a race specific childhood dream that locks him out and masks our characters true intentions?
Also where are the puzzles/riddles/traps? They don't have to be purely Havok based physics puzzles.Why don't we have to align the totems in the right way before the chamber floods using clues gleaned from a parchment found in a dead adventurers pack? Yes an Argonian has got the upper hand in that particular situation and we can load it up when we die anyway but whats important is it infuses the game with an illusion of risk and lethality. We are seriously lacking in even the basic RPG/Adventure game staples such as wall darts,fire pits and rolling balls. I realise these are cliche and reek of Tomb Raider but they are also the fundamentals of a good, basic dungeon crawl and theyre not there! When an epic quest is complete you should feel like your reflexes and mind have been tested as well as your whacking finger.
I for one would relish the chance to use my characters fabulous acrobatic skill to leap from platforms being held up by the breath of a colossal face that has erupted from the ground. And if that crude example of a fantastical situation sounds a bit Mario Galaxy then good. Because unfortunately those humble little platforming Mario games, have something that TES, despite its fantasy aspirations, is sorely lacking.
They have a sense of wonder.