[REQ] We need a workbench in the Fort

Post » Sat Apr 03, 2010 7:00 am

As some may know there is a weapon check at the entrance to the Fort, but you can pass a speach test so they let you keep your "chems".

"This has to be good for something"...I thought. Turned out it is. It is good for nothing. -.-

Request: We need a work bench in the Fort!

That way the player is getting a real reward for passing the speach check (and for having some skill in explosives), because now he can build powerful bombs and chove em under Ceasars ass! :D

Now I don't really know if the speach-check when not passed actually removes parts that are necessary for a bomb. But who cares. I found the speach-test to be worthless and with this little mod it would get a reason. :) Plus - regardless of the speach-check - it would give an option for players who want to fight the Fort and Ceasar the sneaky and devious way.

Thanks in advance.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Fri Apr 02, 2010 11:54 pm

As some may know there is a weapon check at the entrance to the Fort, but you can pass a speach test so they let you keep your "chems".

"This has to be good for something"...I thought. Turned out it is. It is good for nothing. -.-

Request: We need a work bench in the Fort!

That way the player is getting a real reward for passing the speach check (and for having some skill in explosives), because now he can build powerful bombs and chove em under Ceasars ass! :D

Now I don't really know if the speach-check when not passed actually removes parts that are necessary for a bomb. But who cares. I found the speach-test to be worthless and with this little mod it would get a reason. :) Plus - regardless of the speach-check - it would give an option for players who want to fight the Fort and Ceasar the sneaky and devious way.

Thanks in advance.



...and up ^^
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sat Apr 03, 2010 6:13 am

I haven't finished the game, but I imagine that would be game breaking. the reason they confiscate your weapons is so you don't kill him and break the game.

Regardless, it REALLY isn't that hard to do. Just go into the GECK, find The Fort, and place a Work Bench from the Item window. I imagine it will be Static or Activated, but I haven't even opened a Fallout GECK in years.

Happy modding.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Fri Apr 02, 2010 10:17 pm

I haven't finished the game, but I imagine that would be game breaking. the reason they confiscate your weapons is so you don't kill him and break the game.

Regardless, it REALLY isn't that hard to do. Just go into the GECK, find The Fort, and place a Work Bench from the Item window. I imagine it will be Static or Activated, but I haven't even opened a Fallout GECK in years.

Happy modding.


No, that wouldn't be game breaking at all. Because even a sneaking-noob can get weapons inside the camp. There are several trunks in the tents outside of the view of any guard so you can easily loot them. I got several .44 Magnums, several Caravan Shotguns and so on. Being a high-level character already I could've taken him out.

And this is only one way.

Another would be to simply deny handing over your weapons. A fight will start and you will end up wiping out the Fort and Ceasar. Even more so when you have Boone with you as he will shoot anyone of the Ceasars Legion on sight. Plus it is absolutely possible to reach the Fort even when you wipe out Cottonwood Cove. The raft on the pier is still usable.

Fallout has always been about choices. You can choose to kill Ceasar and the game will go on, it's just that one possible ending of the game is then not achievable. ;) And my idea was just to add a little more style into taking Ceasar out. Such a little time bomb under his throne would make things so much sweeter. lol. :D
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm


Return to Fallout: New Vegas