need your guys help on merging my mods about 1500

Post » Fri Sep 17, 2010 5:56 pm

Wait a minute, 1500 mods and not one of them is mine?!? :stare:


Hey, that means that I'm statistically more popular than Kyoma. :D :P :celebration:

You gotta love stats.
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Amy Gibson
 
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Post » Fri Sep 17, 2010 11:57 am

Wait a minute, 1500 mods and not one of them is mine?!? :stare:


Maybe he's going for quantity, not quality. :P
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Dean Ashcroft
 
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Post » Fri Sep 17, 2010 9:35 am

We have said, many times, that it is not possible to use this combination of mods you have downloaded. I would not be surprised if the 1500 were cut down to 1000, at best. Also, it is not as if everyone is saying not to use them all, but, rather, you should build up to that number. You do not even know that you will actually like all of these mods in game. You should try them out first because removing them from a humongous merged plugin is not easy.

Another thing, I do not like to call names, and I have not once thought of you in that way, but I definitely think that many of your posts here betray ignorance. Do not back this folder up. That is a waste. You need to scrap this and start over. You need to learn how to use OBMM or BAIN (and I think you should learn the latter.) The next step after learning about what mods are, is learning how to package and install them.


Please, at least, use periods at the end of your sentences.
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Anthony Diaz
 
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Post » Fri Sep 17, 2010 10:19 am

Hey, that means that I'm statistically more popular than Kyoma. :D :P :celebration:

You gotta love stats.

Maybe he's going for quantity, not quality. :P
Ha, take that. ;)

Anyways, I didn't read the entire thread (just the majority) and if you're really dedicated towards merging those 1500~ mods then you're more patient than me. Although I am curious to see if you still think the same after, lets say, 300 mods. Good luck to you and who knows, maybe the world will come to an end when someone manages to merge 1500~ mods. :P

-kyoma
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christelle047
 
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Post » Fri Sep 17, 2010 5:18 am

Ha, take that. ;)

Anyways, I didn't read the entire thread (just the majority) and if you're really dedicated towards merging those 1500~ mods then you're more patient than me. Although I am curious to see if you still think the same after, lets say, 300 mods. Good luck to you and who knows, maybe the world will come to an end when someone manages to merge 1500~ mods. :P

-kyoma

You mean, 1500 Oblivion mods. I do not know about the world ending, but I expect someone's computer is not going to be too happy.
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Rob Smith
 
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Post » Fri Sep 17, 2010 10:38 am

:toughninja:

Setup as follows:

Motherboard: ASUS P6X58D Premium
CPU: 6 core Intel Pentium i7 980x (12 cores Hyper-threaded)
PSU: Corsair 750 Modular
RAM: 12GB Corsair Dominator DDR3 1600MHz
GPU: 2x nVidia GTX 285
Main HDs: 2x Kingston V+ 128GB SSD
and 1tb trekstor usb 2.0 7600rpm hdd external
sound:creative xfi fatality
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GPMG
 
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Post » Fri Sep 17, 2010 5:32 pm

Ha, take that. ;)


:flamed: ...Ouch. ;)

@ breakdown: Your rig is impressive. Unfortunately, while it is powerful, Oblivion won't take advantage of it, and you'll get the same performance on it as a ~£300 PC. Though you didn't mention CPU clock speed, which is the most important thing for Oblivion nowadays.

Just out of interest, what on earth do you use that rig for? Climate simulation?
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CxvIII
 
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Post » Fri Sep 17, 2010 8:44 am

:toughninja:

Setup as follows:

Motherboard: ASUS P6X58D Premium
CPU: 6 core Intel Pentium i7 980x (12 cores Hyper-threaded)
PSU: Corsair 750 Modular
RAM: 12GB Corsair Dominator DDR3 1600MHz
GPU: 2x nVidia GTX 285
Main HDs: 2x Kingston V+ 128GB SSD
and 1tb trekstor usb 2.0 7600rpm hdd external
sound:creative xfi fatality

Specs are good, one thing less to worry about...
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Penny Wills
 
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Post » Fri Sep 17, 2010 8:47 am

no for running crysis on max settings with 32x SLI Anti-Aliasing overriden 16x Anisotropic filtering,so the ultimate task in monsterous teselation wich really puts the 6cores to use so anyways the
cpu clock speed is as follows

3.33GHz base but overclocked to 4ghz per core so thats 24ghz if counted together :obliviongate: :intergalactic:
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Danny Warner
 
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Post » Fri Sep 17, 2010 5:08 pm

no for running crysis on max settings with 32x SLI Anti-Aliasing overriden 16x Anisotropic filtering,so the ultimate task in monsterous teselation wich really puts the 6cores to use so anyways the
cpu clock speed is as follows

3.33GHz base but overclocked to 4ghz per core so thats 24ghz if counted together :obliviongate: :intergalactic:

The multicore does not matter much for Oblivion, but the per-core speed is good. Okay, now you need to continue with the reading...
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Blaine
 
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Post » Fri Sep 17, 2010 8:18 am

anyways that isnt the point the point being that i have to get all of these mods working with eachother wich as already said, is a ludacris task, yet still ill do it no matter what. :mohawk: :shocking: and yes on to reading hmmm :violin: :banghead:
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Erich Lendermon
 
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Post » Fri Sep 17, 2010 3:01 pm

After you have read enough to have some clue as to what you need to do, start with the fresh Oblivion setup and install and sort these mods correctly. Post the "improved" list here.


Happy reading!
- Tomlong75210
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kevin ball
 
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Post » Fri Sep 17, 2010 11:48 am

EDIT: Sorry, I was being a snide jerk, here. I apologize, Breakdown. Carry on.

gothemasticator
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Paul Rice
 
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Post » Fri Sep 17, 2010 2:49 pm

:angel: now the funny thing is im not some old fart so i myself build my own rigs my first was with 9 thats about the time i started gaming as already mentioned first i didnt even have no net so i did what i thought was right and never needed a manual of course nowadays its the same except you gotta invest more money in the rigs and watercooling is a must anyways ,no i will not pay one of my friends why, thats simple cause this forum doesnt exist for nothing ,now if your implying of me to pay you guys a little bit i would even go as far to do so ,as i already said ,i was always good with the hardware but software is a little bit more complex. i cant just merge all my esps to one ,thats the problem and itd be to much work to reinstall them,it took me about 3months alone to install them as they are wich if possible dont want to delete and yes i have the mods in their original downloaded form backed up but their like over 6000 so i guess you can imagine why id talk like this ,guys and tomlong i manually installed these mods by extracting with winrar atleast most of them i installed all the corresponding textures and meshes videos,esm,esps etc. now there is no possibility to grab one of them meshes etc that belong to one mod and make folders out of them thatd be one hell of a headache itself ,please come up with a better plan guys i mean really ive spent literally 3months of time installing all these mods and if they had problems why doesnt wrye show any ,all are green boxes no red at all and i checked mod icompatabilities and theres none, atleast with wrye ill give tes4edit a shot after i hear what you guys have to say to my rant :bowdown: :bowdown: :bowdown:

oh and as tomlong said if i knew how much work is included with this project that i wouldnt bed talking so easily about it but im not, im serious and i know exactly how much work it is just reading those articles by tomlong actually give me a real breakdown :bonk:
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Rhi Edwards
 
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Post » Fri Sep 17, 2010 3:11 pm

That list is full of conflicts. If you did not figure that out, I do not know what type of conflict detection you were using. I am not just talking about plugin conflicts. You have enough guidelines to form a plan. Maybe you need to reread the last seven pages of this thread...
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sam smith
 
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Post » Fri Sep 17, 2010 12:24 pm

o.k im still reading :stare: so keep the posts going ill read them o.k :cookie:
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Carlos Rojas
 
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Post » Fri Sep 17, 2010 2:17 pm

http://thenexusforums.com/index.php?showtopic=200061
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Jon O
 
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Post » Fri Sep 17, 2010 3:38 am

there is a sequel to this blockbuster hit? or...is that a foreign translation of this blockbuster?

nonetheless,
"Oblivion allows 254 mods. Many small mods that add only a single item can be merged into one and other mods can be merged using either Wrye Bash or tes4geko. Sorry, but the 254 is hard wired into the game engine and cannot be changed.
It is the max size of the 8 bit register allocated to mods that is the limiting factor. And that register size cannot be changed.

254 mods plus Oblivion.esm = 255 in decimal or 11111111 in binary, the largest number that can fit in 8 bits.

Note that there is another limit that few people ever see, and that is the total number of mods, both and not active that are in the data folder. That is around 400. I'm not sure of the exact number or reason. But it will cause your game to crash on start if you have too many. " ~bben46


I have read through this entire post. First off, I knew Tomlong is a chick. If you guys take 2 seconds to go to her profile is says :P Second, she deserves more than a cookie. Third, I commend anyone who continues to try and help him with this effort - even though I believe we can all agree this is not possible. Fourth, I also commend breakdown for having the morale to want to complete this...either that or he is just plain stubborn.

anyways, nonetheless, Tomlong, good luck, and if you start hearing voices in your head - don't worry, you're just going clinically insane. As for everyone else, I also wish you luck on this. However, I am out. I'll read this thread (I cannot express how entertaining it is reading you guys either A) Rip on him, B ) get frustrated about him) but I am not going to post anymore. Besides, I do not have the knowledge to help with this at all.
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Samantha Jane Adams
 
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Post » Fri Sep 17, 2010 4:56 am

A few questions for Breakdown to potentially clarify the situation.

1. Did you build your own computer? If not then who takes care of it?
2. Have you played Oblivion before?
3. Have you played modified Oblivion before?
4. Could you explain why those mods are the ones that MUST be in there? Maybe if you could then break down the list of mods that you must have into categories.

Do you always get this kind of attention?
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Jesus Sanchez
 
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Post » Fri Sep 17, 2010 5:38 pm

http://thenexusforums.com/index.php?showtopic=200061


Can a mod take a gaze at the third page in that link and pass judgement on this individual? Tomlong and many others do not deserve this farce..
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MARLON JOHNSON
 
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Post » Fri Sep 17, 2010 4:16 pm

Can a mod take a gaze at the third page in that link and pass judgement on this individual? Tomlong and many others do not deserve this farce..


Awh, MK!!! why did you have to spoil the ending of the sequel for me? or is this the sequel? man...the ending of the first blockbuster was outstanding!

Closing this thread since either your resolve to ignore every suggestion offered, or your sheer lazyness prevents any solution from being reached. Having no experience with a program is no excuse. When others started, they didn't have any experience either. What you want is something that YOU HAVE TO DO YOURSELF!!! Offering to upload/distribute mods without the author's consent, and suggesting that such behavior is acceptable is not allowed here. Given that you make reference to Japanese mods, I can only assume that some of these contain content ripped from other games, which is again, not allowed.

Even if uploading your data folder were practical or allowed here, NOBODY would do this for you. As already mentioned SEVERAL times, the amount of work needed for something like this is far beyond what anyone would EVER do simply because someone asked for it to be done. Added to the fact that you seem resolute to ignore anything that is said, anyone who might have been willing to help you initially has probably just decided to write you off as a troll.

Regardless of your intentions, what needs to be said has already been said. It's clear that your difficulty with not knowing how to do stuff comes from your unwillingness to listen to any advice or instruction which is offered. Please do not make another thread on this same topic until you are able to both listen to suggestions and are willing to take action where it is required.

Everyone doing some work with mods starts somewhere. You have a goal, stop making excuses.
~ Vagrant0 TES Nexus forum moderator


oh, sorry had to mention that to save the modderators here having to go there. but yes, now I am done for sure, unless something else that is so hilariously stupid goes on then I will just HAVE to respond, but most of my responses will be off topic and not helpful, so that is why I think I will not respond.
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Siobhan Wallis-McRobert
 
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Post » Fri Sep 17, 2010 4:56 pm

A few questions for Breakdown to potentially clarify the situation.

1. Did you build your own computer? If not then who takes care of it?
2. Have you played Oblivion before?
3. Have you played modified Oblivion before?
4. Could you explain why those mods are the ones that MUST be in there? Maybe if you could then break down the list of mods that you must have into categories.

Do you always get this kind of attention?


1 and 2 don't really matter there, they don't really affect the situation IMHO.
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Georgia Fullalove
 
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Post » Fri Sep 17, 2010 10:49 am

nr1 and nr2 are really irrelevant anyways to answer your questions

1.yes ive build my pc myself saves alot of money
2.yes ive played oblivon before
3.yes but only with 254 mods so not good enough
4.how do you mean that please explain further if this helps

oh and dont let the thread die guys i wanna finish this project o.k :intergalactic:
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Lady Shocka
 
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Post » Fri Sep 17, 2010 2:03 pm

nr1 and nr2 are really irrelevant anyways to answer your questions

1.yes ive build my pc myself saves alot of money
2.yes ive played oblivon before
3.yes but only with 254 mods so not good enough
4.how do you mean that please explain further if this helps

oh and dont let the thread die guys i wanna finish this project o.k :intergalactic:


4 is very important - why is it that you want to use what you've got? What will it add to your game that your other mods will not? Eg. If you have mods adding 1000s of weapons, do you really need any more weapon mods? This anolysis can cut down on the item mods you actually need to use drastically - personally, I don't use anything other than FCOM + Armamentarium, because even then I'll never actually find more than 50% of the added items, and anything more is just overkill, increasing loading times and putting more strain on the game, as well as taking up space on my HD needlessly.
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carla
 
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Post » Fri Sep 17, 2010 5:45 pm

nr1 and nr2 are really irrelevant anyways to answer your questions

1.yes ive build my pc myself saves alot of money
2.yes ive played oblivon before
3.yes but only with 254 mods so not good enough
4.how do you mean that please explain further if this helps

oh and dont let the thread die guys i wanna finish this project o.k :intergalactic:

The first two are relevant because if you built your own computer then you know how to follow directions. Virtually impossible to not pay attention to finer details when building your own computer. The second one is relevent because the advice I've seen countless of times is don't mod what you've not already played.

Now since you have done these things and played modded oblivion - up to and including 254 limit and use Wrye Bash and tes4edit - that you would act like a petulant child when directed to read more manuals (for gecko and merging) is non-convincing and unbelievable. Just getting a 254 mod game up and running can be a chore. You claim you have done that when most are astounded that you cannot even spell. You got Wrye bash installed without posting before (well admittedly as this profile), but even so you got it working and that means reading the manual.

This is your second thread and even in the first people sniffed you out as possibly trolling. If you had managed to run a 254 mod game you would not have done so by blindly unzipping them into your data folder and you would have, at the very least, a working knowledge of the trials and tribulations it takes get modded oblivion to work. You certainly would have a cleaner load order and have a healthy respect for what kinds of conflcits can arise. But you don't. That all does not add up. Your whole thing does not add up.

I know the threads I linked - because I'm in them asking real questions about how to merge mods. What are the real questions? - not 'love you guys', not 'lets keep hope alive.'

That you cannot even draft a list of what mods you want to load in categories is not helping anyone and again another thing that does not add up. How can one comb the whole innernet and organize 1000s of mods down into 'the best 1500' and not know how to organize such a list? That makes no sense; hence, your position is untrue.
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Dragonz Dancer
 
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