need your guys help on merging my mods about 1500

Post » Thu Sep 16, 2010 7:02 pm

thanks for the positive feedback bro but as said im trying to make the impossible become possible so
how bout helping out or atleast spreading the word positive wise not negative i know it might seem like nightmare but its something you dont do in a day if you catch my drift o.k ,thanks for keeping up guys ,peace out
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Terry
 
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Post » Thu Sep 16, 2010 9:33 pm

o.k so its just that as you was saying it might take more than a day to find such a modder that would devote his time to such a humangous project but
id say itd be one hell of a project once its finished thatd be one for the guiness book records right there anyways joke bisides, its not that i wont accept
links its just that ive received links that havent helped me advance one bit thats all anyways please spread the word i know it might seem
ridiculous to some people but trust me the mods that i have are worth it each and every one and there not just from the nexus but from japanese sites and chinese ones and yes they are cleaned
and yes 1500 mods are the result off comparing between mods that exist on all of the net so you could say i filtered all the mods on the net for tes4 wich are about 100000 so considering that
1500 is pretty low of course these are filtered after a exquisite taste in mod quality and effort dont mistake these mods not even one of them to be just a mere armor mod that one can easily
dispose of trust me it took me about 1 year exact to get all these and they are all up to date so dont even think about giving advise on deleting some because there are new esp merges out
from the old single esps since their arent .thanks for keeping up with my topic guys sorry for being a little harsh in language on some points its just that im trying to get a point across o.k thanks,
and as always you know you guys rock and never give up cause your the best and i mean it as i say it o.k ,peace


You really do not understand what others are saying. This is not something that can be done in a day its most likely not something that could even be done in 6 months of time possibly even a hell of alot longer then that depending on what you are trying to merge. At 1500 mods I have to believe that atleast several hundred are going to cause world space conflicts that Boss did not pickup and possibly conflicts with quests. No ones going to go through the hassle of doing this to finaly finish up start oblivion and discover that several hundred mods conflict with each other and have turned tamriel into something that resembles a post apocalyptic wasteland.

You are also asking for us to use up our bandwidth on a completely retarded 100gb download. The problems that will arise with our ISP's over the download alone is enough of a reason for everyone to say no to this.

I recommend that you go back and look over the advise allready given and get started on learning how to use the cs, wyre bash, and tes4gecko as that is the best help that you are likely to recieve. I'm not trying to
ruin your day with negativity or kill your dreams but this is one of those things that you really need to do yourself.
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Davorah Katz
 
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Post » Fri Sep 17, 2010 5:46 am

Oh, you want someone to merge these mods for you? That's not going to happen. Look at FCOM. That's probably about a dozen big mods and it's taken years for a whole team of very very advanced modders to do and they're nowhere near finished! Plus the memory footprint of all these mods would be huge and probably crash your game in a few minutes if you're lucky enough to get Oblivion to run. What you're asking for isn't technically possible I think.
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Jason White
 
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Post » Fri Sep 17, 2010 2:28 am

Who wants to take a bet on how long it takes him to give up? I remember when I wanted someone to make SoulCaliber Ivy's chain blade that was completely functional it took me a month or two to realize it wasn't going to happen. and even then I only gave up on the thought cause my Oblivion didn't want to work anyways.

Nontheless, many of the modders here are all of different skill types, but we can all agree on one thing: This is not possible or probable. Another thing is that with so much running, you would need a rather powerful computer. I run Vista 32b with 4gb of RAM, a 1gb GPU, 3 cooling fans +1 cooling fan attached on my GPU. Not to mention the size of the Heatsync of my GPU and still it gets fried after extended gameplay and I only run 50 - 100 mods! let's look at these values. For ease of understanding lets round extended gameplay to 3 hours.

so problems arise from 100 mods in 3 hours....you have 1500 mods, using this simple knowledge, do you see what would happen? I mean, by all means if your computer is better than mine (which I am not saying it isn't, I know tons of people who run essentially a personal-use super computer) you would get little gameplay before all sorts of oddities arose. And this isn't because of the number of .esps, but because of all the lines of script. even if all of the mods that ran a script was written in the most efficient way, it could still cause so many problems. But only in a perfect world would every mod run the most efficient script. Even some "expert" modders can make some...not-so efficient scripts and with a lot of unefficient scripts running, the game would slow, and more than likely crash, or even possible in a rare case, damage (physically) your GPU.
Point being; Running all those mods is not in your best interest, in the long run it will cost you more than you gain. It will cost time, and a lot of stress, and even possibly money.
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Scotties Hottie
 
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Post » Thu Sep 16, 2010 7:29 pm

Oh, you want someone to merge these mods for you? That's not going to happen. Look at FCOM. That's probably about a dozen big mods and it's taken years for a whole team of very very advanced modders to do and they're nowhere near finished! Plus the memory footprint of all these mods would be huge and probably crash your game in a few minutes if you're lucky enough to get Oblivion to run. What you're asking for isn't technically possible I think.

This is not the same kind of merge as FCOM. FCOM does not actually merge the mods. It is more a like a series of major patches.
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Stat Wrecker
 
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Post » Fri Sep 17, 2010 12:59 am

This is not the same kind of merge as FCOM. FCOM does not actually merge the mods. It is more a like a series of major patches.


I know. I'm just using broad strokes to describe it since the process of getting conflicting mods to play nice is not easy, no need to be a pedant!
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quinnnn
 
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Post » Thu Sep 16, 2010 5:26 pm

I know. I'm just using broad strokes to describe it since the process of getting conflicting mods to play nice is not easy, no need to be a pedant!

You may know that, but the person that wants to merge 1500 mods does not. It would take a ridiculous amount of time to go through 1500 mods. The part of my LO I am laziest about checking are CELL and WORLD records because of the sheer number, and I am talking about less than 400 plugins. You would actually have to care about the LO over the mods you are merging. None of the mods that I have merged have those types of conflicts. You would definitely have to make sure to clean all of them thoroughly beforehand. That is a super project.
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Ricky Rayner
 
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Post » Fri Sep 17, 2010 5:39 am

Why don't you take the first step, personaly 100gb is ridiculous and in my own personal I DO NOT believe you have that much, much lesss seriously intend on trying to run that abomination. you can't have ever run mods previously before now and never set foot on the CS or have little knowledge of the merging utilities before now so excuse my pessimism.

Take the first step, merge light weight mods like Animation mods with animation mods clothes mods with clothes mods, house mods with house modes, graphic mods with graphic mods etc etc Start yourself because no one with a sane mind will undertake this for you, and I seriously doubt you'll manage to get everything to a acceptable number AND not have Oblivion explode. however I commend you on your super computer, I wish I had 100gb to stuff full like that and still expect nothing but smooth work from my comp.
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Matt Gammond
 
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Post » Thu Sep 16, 2010 7:24 pm

Merging animation mods is a total pain if they overlap. All you need to start the migraine are two mods that have records that start with "CT". You will spend time updating many animation records. It is especially troublesome to sort that mess out with TESCS.
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c.o.s.m.o
 
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Post » Thu Sep 16, 2010 7:34 pm

My advise to you is don't even think about merging that number of mods into one esp.
Running into a problem would most certainly mean your monster would have to be scrapped. It could never be troubleshooted.
Your a new member here on the Forums and by your own admission haven't even yet cracked open the CS. I'm amusing for those reasons your also a newbie to the modded game.
Add in a few mods you consider entirely necessary such as cosmetic and UI mods just to start you on your way. You can add more later as you gain modding experience.
The wrong addition of one mod can completely bork your game and installation, never mind trying to add 1500.
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Lynne Hinton
 
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Post » Thu Sep 16, 2010 9:15 pm

I'd bet my bottom dollar this guy is trying to get someone else to do the work of merging them so that he could upload them as a mod package ultimate - and probably even charge for it.

How's that for breaking it down.
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Skivs
 
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Post » Thu Sep 16, 2010 11:57 pm

If I were going to try this (and I'm not) I'd probably do this: First, build a working game for yourself and actually play the game. Don't put it off until you "finish" this project.

Second, post a list of the first fifty or so mods in your folder. If you're lucky people here might give you some ideas of which of those would be easy to merge and which will cause you massive grief. Try merging the ones that are recommended as easy and see how that goes. If you succeed, post a list of the next fifty mods and continue that way.
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Claire Mclaughlin
 
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Post » Thu Sep 16, 2010 6:49 pm

If I were going to try this (and I'm not) I'd probably do this: First, build a working game for yourself and actually play the game. Don't put it off until you "finish" this project.

Second, post a list of the first fifty or so mods in your folder. If you're lucky people here might give you some ideas of which of those would be easy to merge and which will cause you massive grief. Try merging the ones that are recommended as easy and see how that goes. If you succeed, post a list of the next fifty mods and continue that way.

With 1500 mods, you have to worry about the LO of all of them together, not 50 at a time. The OP would be best off having BOSS sort all 1500, then removing all but the first 200, and then starting the merge process. It is likely, that that method will eventually run into 254 unmergeable plugins. I just do not see this working...
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Rob
 
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Post » Thu Sep 16, 2010 9:57 pm

Load order doesn't matter worth a damn if you are only merging item mods. Which are the ones that are most recommended to attempt to merge.

If they are quest mods, or anything else that is likely to overwrite, then merging those mods is very probably impossible anyway.
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Greg Cavaliere
 
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Post » Fri Sep 17, 2010 12:35 am

I actually can't believe you are all taking this guy seriously. I don't and think even the request is rude and borders on trolling.

But just to play devils advocate - even if these mods were just items (and I doubt they are) - of what value would that many items be in any game?

I merged these mods for novelty in my game:
Spoiler
Aylied Arrows
Spear of Bitter Mercy
Myths and Legends 2.4.8
Nicoroshi's Creations
Addonay Classical
Addonay Elven
LSB Skull Weapons
Sangre Quest Weapons
Hel Bornes Quest Weapons
jojo Armors and Weapons
Mithril & Orcish Weapons
GahFalquanUmaril
Arkays Valor
Excalibur
Angle Slayer
H0bbs - Assassin Blade
Bow of Shadows
Heavens Fury
Paladin Equipment
Paladin Pack
Crusader helm
Deadly Shadows
Shields of Antiquity
Town Ceremonial Armor
Shinobi Set
Ancient Silver Armor
I chose them because they were quest oriented not like the 100s of god items found in chests in the market district. It took a lot of work getting those to work right together.

The point is even with these my game already has FCOM+Bobs+Real Swords+Armamentarium. The game is swimming with with items and armor.

What kind of game would it be when all those mod added items (and most are not that great) are available at once. The Market district would be overflowing with all those crates, the vendors would be overflowing with every small weapon. There would be no balance and really no point to that much stuff available all at once. Who would consider that to be the ideal best game ever???

That is why this request makes no sense at all. My bet is that there are other mods that type and/or that he wants to create a mod pack and have what he considers clueless folks help him. That or it is just a trolling.
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Samantha Mitchell
 
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Post » Fri Sep 17, 2010 2:06 am

Is this the first of April?? :confused: (I think I must've skipped a month somewhere)
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Claire
 
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Post » Thu Sep 16, 2010 5:42 pm

Load order doesn't matter worth a damn if you are only merging item mods. Which are the ones that are most recommended to attempt to merge.

If they are quest mods, or anything else that is likely to overwrite, then merging those mods is very probably impossible anyway.

The OP did not say anywhere that these 1500 mods were just item mods. I have not merged more than ~80 plugins. That merge only contained new item mods.
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Trish
 
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Post » Fri Sep 17, 2010 8:14 am

I know he didn't say they were just item mods.

The whole point of posting the list, fifty mods at a time, is so that people can recommend mods in his list that are easy to merge. Like item mods. It also gives him a chance to try this in small clumps using mods that aren't load order dependent or likely to completely screw up his game.

He might even learn something in the process.

I make no judgments on why he would want to do this, and it's no bother to me if he completely screws up his game or overloads it with items. He asked for help, that's the best suggestion I can make to help him.

It's way better than: "This is stupid/impossible. Go away."
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Rachael Williams
 
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Post » Fri Sep 17, 2010 3:29 am

Lol @ Psymon! I love your theory of this rather peculiar case. whether this be a troll, a scam, or real, I am finding this ratherentertaining to read everyone's response! Especially Psymons!

EDIT:
I mean seriously, this case just blows every help case to hell and back. This is the black sheep of help requests!!! It's like I smoked some sort of hardcoe drug got so high, went into a coma, and there in my high/coma induced dream is this guy with a problem that is more absurd than what it took to experiance the dream!

I agree both with Showler and Psymon. I will not just toss this guys request for help out, but I do also agree that this request is not normal, especially when he says he knows nothing about modding Oblivion and yet he mentions the results that came from BOSS and has knowledge of the colours of check boxes in Wrye bash...to me that seems to be a hole in this charade, but nonetheless, if he breaks the game, or decides to do this for profit, it will be him who gets the almighty hammer of doom swung down upon him...oh Karma...you work in such funny ways :)
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yessenia hermosillo
 
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Post » Thu Sep 16, 2010 7:34 pm

I'd bet my bottom dollar this guy is trying to get someone else to do the work of merging them so that he could upload them as a mod package ultimate - and probably even charge for it.

How's that for breaking it down.


My spidey sense agrees with your spidey sense. Something just seems entirely wrong about this whole thing. Personally, I smell a troll.

If it's not though, merging 1500 mods even if they are all nothing more than swords laying on the ground somewhere is insanity. Expecting someone to download 100GB worth of stuff is even more insane. I certainly wouldn't do it and I have unlimited bandwidth use. I'd also never be able to upload a file that large anywhere in a reasonable time period. I doubt anyone could who isn't using a 50MBit fiber optic line.
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Devils Cheek
 
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Post » Fri Sep 17, 2010 9:00 am

My spidey sense agrees with your spidey sense. Something just seems entirely wrong about this whole thing. Personally, I smell a troll.

If it's not though, merging 1500 mods even if they are all nothing more than swords laying on the ground somewhere is insanity. Expecting someone to download 100GB worth of stuff is even more insane. I certainly wouldn't do it and I have unlimited bandwidth use. I'd also never be able to upload a file that large anywhere in a reasonable time period. I doubt anyone could who isn't using a 50MBit fiber optic line.


I only have a 200gb harddrive and I DON"T JUST run Oblivion and my OS on here, I have very important programs/software, documents, and other things that are vital or more-or-less needed for additional entertainment purposes (as Oblivion is not the absolute best game in my opinion, sometimes I feel like bashing or shooting others in a different way that Oblivion)

Aside from the space, I don't know where you could upload it...Unless you are paying a monthly fee to one of those hosting sites. 4shared (my free hosting site) only allows up to 5gb for free users! I think there are hosting sites that allow up to 10, but that is the highest I have ever seen that was free. And for those that cost, I don't think I have ever seen a file-hosting site that exceeded 100gb. I believe http://www.4shared.com/premium.jsp?ref=itop and they limit it to only uploading files of atleast 5gb. Meaning you'd have to split the ARCHIVE of this file into 20 parts.
actually...speaking of, I have a question: How, and where, can you upload your data folder? obviously not any file hosting site I am familiar with.
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Emily Rose
 
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Post » Thu Sep 16, 2010 5:12 pm

thanks for the positive feedback bro but as said im trying to make the impossible become possible so
how bout helping out or atleast spreading the word positive wise not negative i know it might seem like nightmare but its something you dont do in a day if you catch my drift o.k ,thanks for keeping up guys ,peace out

Well it is more than the outlandish request (that is enough though) - something about the grammar and attitude conveyed.
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Lavender Brown
 
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Post » Fri Sep 17, 2010 5:59 am

I'm surprised this hasn't been put under lock and key yet though :shrug:
but, as for me, I think I am done picking on this guys idea of "making the impossible possible" and I am just not going to bother with the thread until I see a response from him in which he accepts showler's recommended help :laugh:
In the mean time, Have fun in la-la-land. Remember to put the needle into the vein, and if you miss don't wriggle it around to try to hit it again, and don't stab aimlessly without a direction, be sure to aim. :)




Spoiler
:rofl:

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Music Show
 
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Post » Thu Sep 16, 2010 8:51 pm

I have a question: How, and where, can you upload your data folder? obviously not any file hosting site I am familiar with.


See these two linux servers sitting 10 feet away? Oh, right, you can't :P

Anyway, *I* could put a file that big on one of these boxes and make it available, but with an upload speed of only 768kb/sec it would be extremely inconvenient for anyone to try getting it from me. Not all ISPs are evil providers who cap transfer limits and engage in packet filtering.

This comes down to something simple: Just because you can, doesn't mean you should. It applies to OP as much as it does to myself and putting 100GB files on my servers.
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Mark Churchman
 
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Post » Fri Sep 17, 2010 6:57 am

Well, I'd rather have 100 GB of Arthmoor's files than the OP's. :P

gtm
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Alex Vincent
 
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