need your guys help on merging my mods about 1500

Post » Thu Sep 16, 2010 9:10 pm

so its about the mods that ive downloaded over tesnexus now the problem is i can only like merge like 150 of them into my bashed patch

what am i supposed to do with the rest of the 1350 mods all containing item mods ,clothes ,npcs,cm,weapons,locations,retextures,you name it i filtered all the mods on tesnexus and 1500 was what i came out with that was worthy of putting into oblivon quality wise . please help me out cause the freakin mod limit is 255 who ever made that as a limit obviously never has seen all the amazing mods the community has created and is still constantly working on .peace out
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Angus Poole
 
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Post » Thu Sep 16, 2010 8:18 pm

Don't forget to breath, dude.
I doubt you will be able to merge that many mods, but you are free to try. Check out the thread named "How do I merge mods?" or something like that. Should be on one of the first 10 pages, if the Search function can't locate it.
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Albert Wesker
 
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Post » Thu Sep 16, 2010 1:10 pm

255 is a natural limit for many things where programming is concerned. Merging 1350 mods...? Bashed merging and real merging are very different. I think 1350 is too much if you have not merged anything before, and the type of mods you are trying to merge must be taken into consideration as well, not to mention hardware...

http://sites.google.com/site/oblivionpoinfo/tunesetup/merging
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Lawrence Armijo
 
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Post » Fri Sep 17, 2010 12:14 am

If they are mostly mods that add new items, especially ones that just throw them into a container, then you can merge a pretty much unlimited number of those mods. TES4Gecko should be able to do it.
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Paula Rose
 
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Post » Thu Sep 16, 2010 7:39 pm

http://www.gamesas.com/index.php?/topic/1084965-how-do-i-merge-mods/page__view__findpost__p__15896729__hl__merge%20mods__fromsearch__1

Yes, but there are also certain types of mods that are nowhere near "easy" to merge...
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Ray
 
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Post » Thu Sep 16, 2010 11:52 pm

If there is Dialogue, Scripts, vanilla Cells and Worldspace in the mods then things quickly get complicated.
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Shiarra Curtis
 
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Post » Thu Sep 16, 2010 7:47 pm

Agreed

Breakdown - aptly named.

That is about 3 times as many mods as I have installed and the amount of maintenance that my install requires always threatens to overwhelm the amount of play time.

As I've gone on I've come to appreciate simpler load orders ... while you can create a game with more and more options, items, quests, places - the more you add the more likely problems will arise. The more problems arise the longer it takes to get through a game based on that extensive load order; hence, prolonging the time one spends debugging, testing, etc.
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Nomee
 
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Post » Thu Sep 16, 2010 3:09 pm

How do you even acquire that many mods, in the first place?! :blink:

How stable is your game, running so many mods?
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marie breen
 
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Post » Fri Sep 17, 2010 2:05 am

How do you even acquire that many mods, in the first place?! :blink:

How stable is your game, running so many mods?

TESNexus - thousands of mods.

No he is not running that many now, he just wants to and know the only way is to merge them.

Sounds like an exercise in folly to me.
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Jaylene Brower
 
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Post » Fri Sep 17, 2010 3:07 am

I don't even know how someone can hit the cap, let alone go 6x above the cap.
I barely am able to break 100, and within less than a week I decide that about 30 of those mods are useless! I mean, if I merged...I would probably barely break 50!
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Miss K
 
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Post » Thu Sep 16, 2010 5:45 pm

No hitting the 255 cap is super easy. Probably ... hmm ... let me count .... I have approximately 320 esm/esp if I count all the esp that are merged.

Now that is not even counting replacers and espless mods.

And useful/needed are not the name of the game - wanted and excessive are.
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marie breen
 
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Post » Thu Sep 16, 2010 10:20 pm

would you guys be abel to do it for me if i uploaded my data file folder its about 100gb i know its ridiculous to ask but what am i supposed to do i mean i can use wrye bash and tes4gecko im to inexperienced and anyhow most of my esps count on eachother so dont know how to do that either,i mean there gotta be one modder on this forum that can handel the task guys im just a noob and have never even touched the cs.please help and dont just guide me to links o.k ,thanks and i love you all your the best guys ,your the only ones i can count on with this task and i know its ludacriss but what to do i love all these mods ive been downloading for months and finally filtered the entired net on mods for oblivon of course only the ones with the best quality work and time invested .thanks again
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Rozlyn Robinson
 
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Post » Thu Sep 16, 2010 11:47 pm

I don't even have 100gb to spare! This...ludacris? This is more than ludacris.

Oh but I remember the day I wanted others to do the work for me. You don't know how to work the cs? Well, you couldn't ask for a more opportune time to learn! Also this is an even better time to learn using Wrye bash (which would be a step ahead of me) and TES4Gecko!
but, not to be pessimistic about the situation, but this the number of mods you have is about 6x the capacity (give or take). Clothing/Weapons/Armor mods can easily be put into one single .esp file, but anything else would require merging and so forth. So unless 1000 of those mods are clothing/weapons/armor ONLY then I do not believe this would be possible (even if that were the case, it still would not be probable)
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Laura Shipley
 
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Post » Thu Sep 16, 2010 1:13 pm

thanks for the reply ill experiment with the tes4gecko merging and all but if anybody of you guys would be ready to help me out with my mods id appreciate ,thanks ,and keep up the good work guys
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WYatt REed
 
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Post » Thu Sep 16, 2010 11:27 pm


what am i supposed to do with the rest of the 1350 mods all containing item mods ,clothes ,npcs,cm,weapons,locations,retextures,you name it i filtered all the mods on tesnexus and 1500 was


1.5K mods!?!?! :shocking: What if you narrow down the mods that you think you'll like more and mods that are basically the same as the other?
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Beat freak
 
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Post » Thu Sep 16, 2010 12:18 pm

the prob is i already did that man or else they would be about 5000 o.k ,thanks for the tip but what i require is a talented godlike modder that knows how to handel such things and no im not lazy im just a noob since
i usually just game not mod but oblivion has got me hooked its just so much better with mods
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Emma Parkinson
 
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Post » Thu Sep 16, 2010 12:37 pm

Well before you start merging away, are you sure the 1500 mods are all compatible? :D
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Enny Labinjo
 
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Post » Thu Sep 16, 2010 3:33 pm

well one thing for sure half of them are misc since i already ran boss and i have no red squares in wrye so should be o.k now id just have to start merging them
its just that i thougth one of the expert modders on these forums could actually give a helping hand but i guess im not worth their effort sadly
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Ann Church
 
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Post » Thu Sep 16, 2010 8:31 pm

you took that the wrong way. First of all, before thinking you are "not worth their time" let's consider what you are asking.
"Download a 100gb+ folder for someone else to do a job that could amount to many hours, and get nothing but a animated smilie face and a thanks out of it."

I may be a lazy bum who sits in a house and sleeps in nearly every day, but even I do not have the patients to struggle through frustrations and annoyance for nothing much in return. And no, the point of this isn't saying if you pay someone they'll do it. Most modders here wouldn't accept that. The point is, this is a grandious project with little to no chance of successfully working, so why would someone devote their time to it.
You removed out chance of helping you by not giving you possible links, so now all that is left is someone giving you a type(tongue) lashing (*cough*) or someone talk you through step by step what to do.
Please don't take things out of context, just your request is completely absurd! Sure there might -MIGHT- and I mean a 1/1000 chance that there would be someone with: The memory, the time, and stress to be able to do such a job, but if you want to wait for that person, it's going to take more than a day to find that person.

So - again - do not take things out of context, if you want us to provide links, we could offer you that, and I promise you, it'd be tons more helpful. But helping you do this project....that is asking a lot.
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sarah taylor
 
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Post » Thu Sep 16, 2010 6:47 pm

No.

Clarification: People may help you, but you still have to do the work yourself.

You should also parse your list down. There's no way you should even be considering even over 200 mods if you haven't even broken open the CS... :-/
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maria Dwyer
 
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Post » Fri Sep 17, 2010 2:18 am

No.

Clarification: People may help you, but you still have to do the work yourself.

You should also parse your list down. There's no way you should even be considering even over 200 mods if you haven't even broken open the CS... :-/


Lol, yeah, I take care consideration before downloading a mod: "will I REALLY use this mod? Or is it just going to take up space?"

1500 mods....no telling how many are dirty, you could find floating doors, re-written vanilla books, missing meshes and textures...the list could go one forever of possible problems
knocking a few....hundred or so mods off could be beneficial. I mean, really beneficial.
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gary lee
 
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Post » Thu Sep 16, 2010 5:40 pm

o.k so its just that as you was saying it might take more than a day to find such a modder that would devote his time to such a humangous project but
id say itd be one hell of a project once its finished thatd be one for the guiness book records right there anyways joke bisides, its not that i wont accept
links its just that ive received links that havent helped me advance one bit thats all anyways please spread the word i know it might seem
ridiculous to some people but trust me the mods that i have are worth it each and every one and there not just from the nexus but from japanese sites and chinese ones and yes they are cleaned
and yes 1500 mods are the result off comparing between mods that exist on all of the net so you could say i filtered all the mods on the net for tes4 wich are about 100000 so considering that
1500 is pretty low of course these are filtered after a exquisite taste in mod quality and effort dont mistake these mods not even one of them to be just a mere armor mod that one can easily
dispose of trust me it took me about 1 year exact to get all these and they are all up to date so dont even think about giving advise on deleting some because there are new esp merges out
from the old single esps since their arent .thanks for keeping up with my topic guys sorry for being a little harsh in language on some points its just that im trying to get a point across o.k thanks,
and as always you know you guys rock and never give up cause your the best and i mean it as i say it o.k ,peace
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Justin Bywater
 
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Post » Fri Sep 17, 2010 1:37 am

I have two questions:

A: How many hours did you spend downloading?...

B: You do realize, that IF you merged all 1.5 thousand mods, if you had one crash, it would be so much of a pain to undo, you would think a bath in acid while going through a meat grinder is a vacation. Well, the way I know how to merge mods. Can't be undone.
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Vicki Blondie
 
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Post » Fri Sep 17, 2010 12:41 am

now thats not a problem i just so happened to back my folder up before i oppened up tes4gecko and wrye wich of course are running in tandem,anyways help me out guys i mean if i could id go to the
ground and beg you per live cam wich of course would be kinda overdoing it but thats how i feel about making tes4 the ultimate experience for me since the mods that people
created are just lets just say TOTALLY AWSOME ,just saying i mean i really only pick the best of the best .thats all folks and keep the posting up cos i aint giving up so fast i really need you guys please
have a heart o.k and yes im 24 and not some kid just ranting on the net o.k since ive heard that on the nexus forums one to many they dont help worth crap .rock on
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Sweets Sweets
 
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Post » Fri Sep 17, 2010 7:03 am

Wow. I've never heard of merging 1500 mods before. What on earth do you have in that list? :huh:

What exactly are you asking anyway? You've been linked to the guides. I'm no mod expert, but even I can seee it'd be a nightmare and take forever. Plus you screw up once, you have to unravel the whole thing looking for the problem. It's insane!
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stephanie eastwood
 
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