I agree that dungeons should certainly be darker, nights too, but not as dark as dungeons, seeing as you have the moon and stars, still, nights should be dark enough that visibility would be impacted without a torch or spell, especially in areas like forests, or during certain weather conditions. But it's most important in dungeons, at this point, Darker Dungeons or a similar mod has become essential to me in Oblivion. If I'm in a dungeon, don't carry any lightsource or use any spells that help the player see in dark places, and there are no environmental light sources like torches nearby, I don't want to see ANYTHING. I want the lighting to actually be dark, like lock yourself in a room with no windows, close the door, and turn out the lights kind of dark. Not the slightly dimmer than my comfort zone level of dark that I got in Oblivion and Morrowind, at best. Torches should be mandatory, not a commodity. To go along with this, Bethesda could implement the ability to drop lit torches during combat, similar to the Oblivion mod, so that when you encounter enemies, you don't need to put your torch away, thus preventing you from seeing them, in order to fight back. The version of that mod included in OOO has saved me a lot of trouble when fighting in the now very dark dungeons of my modded Oblivion.
Yea I am all for have too use spells or torchs .. .but I dont know what ppl are talking about .. I have been playn threw Daggerfall/Morrowind and Oblivion (unemployed) ...I have too use somthing too see in Oblivion .. however I will admit morrowind is alot harder too see in the dark.
Xetirox
Well, I certainly never needed to in Morrowind or Oblivion, at most, torches and light or nighteye spells MIGHT become something that's beneficial to have, but they were never essential. Without mods, the main situation where I'd need torches was actually when looking for small objects,
If you mod oblivion torches become essential
Technically, that depends on what mods you install.