NEEDING to use a torch or nighteye

Post » Sat May 28, 2011 5:29 am

Let's be honest, who really needed to use nigheye or a torch in Oblivion? I think some areas in Skyrim should be so dark that you absolutely need a torch or nigheye spell to see anything. In Morrowind and Oblivion, I don't I ever had to use to nighteye or a torch. A torch was basically useless in Oblivion and Morrowind. Another suggestion to make the torch more useful, how about the torch can actually be used as a weapon? Of course using it as a weapon will make the flame go out or cause you to loose it. It would also be cool to use a torch set the enviorment on fire making it dangerous to enemies. And how about there being animations when you or a NPC is set on fire like screaming and flailing your arms around. It would be cool to see a spider give out a terrible shreek when you set it on fire or set its nest on fire.
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Captian Caveman
 
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Post » Sat May 28, 2011 5:26 am

I agree, i never needed to use a torch but i did just because my character disliked the dark ;|. nighteye never used once. AS for using torch as a weapon, nehrim kind of did this where the fire blinded the trolls lol.
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natalie mccormick
 
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Post » Sat May 28, 2011 5:35 pm

There were some places in Oblivion where Nighteye would really help such as the Ancestor Moth dungeon. I wouldn't mind if a torch was more useful heck maybe have the torch be a weapon and have it burn enemies but then the torch goes out.
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Mélida Brunet
 
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Post » Sat May 28, 2011 12:16 pm

I think you should be able to light torches within dungeons with fireball spells or with a torch so that they'll be illuminated from the point on. Not for EVERY dungeon, but for a good lot.
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Justin Bywater
 
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Post » Sat May 28, 2011 6:06 pm

Hitting someone with a torch should not make it go out. However I think torches and night eye should be much more useful especially in ruins and caves. There should be enough light outside with the moon/s to not require it although visibility should be reduced.
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Mario Alcantar
 
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Post » Sat May 28, 2011 5:25 am

I agree, i never needed to use a torch but i did just because my character disliked the dark ;|. nighteye never used once. AS for using torch as a weapon, nehrim kind of did this where the fire blinded the trolls lol.

Light blinding Trolls? Very Interesting.
So The Illusion spell Light could be offensive against underground creatures.
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Jaki Birch
 
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Post » Sat May 28, 2011 7:32 pm

I agree.
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Naomi Lastname
 
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Post » Sat May 28, 2011 2:05 pm

I think if you are in a dark area and you cannot see anything, I don't think the enemy should see you. As for people who use nighteye,
this could come and handy and also give the torch a good reason to use for people who don't use nighteye.
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GPMG
 
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Post » Sat May 28, 2011 5:14 am

Well in the 360 version you needed a torch or night eye in ruins to be able to see half the time. The PC version however was too light, so I modded out all the ambient light in dungeons so that it was as dark as the 360s, pitch black where it is supposed to be. However, I couldn't get night as dark as I wanted, could never get the shaders to work just right. Oh well, I just hope that Skyrim has extremely dark nights and dungeons.
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Del Arte
 
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Post » Sat May 28, 2011 4:03 pm

I think if you are in a dark area and you cannot see anything, I don't think the enemy should see you.

Could make Sneaking way more awesome if you have Nighteye.
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Hearts
 
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Post » Sat May 28, 2011 8:39 pm

The lighting in the room that your playing might have an impact too. Hence it's best to play in a dark room during the day.
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Tom
 
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Post » Sat May 28, 2011 8:27 am

Darker dungeons? Absolutely! I mean... they are dungeons. And it adds so much more atmosphere.
You have to use some light source at quite a few times (spell or torch OR candle or lantern!!! I missed those from Morrowind).
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Charlotte Buckley
 
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Post » Sat May 28, 2011 10:41 am

Indeed.

It would be nice to have some actual pitch black areas. It would give a real reason for torches. In Oblivion, I just turned down the brightness, and it worked pretty well.
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Jonathan Braz
 
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Post » Sat May 28, 2011 5:54 pm

Could make Sneaking way more awesome if you have Nighteye.



Yes, yes it would.
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Sam Parker
 
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Post » Sat May 28, 2011 11:38 am

I agree with this, theres no point in a torch or night eye if its not dark enough to be effective or useful for that matter
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Heather Kush
 
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Post » Sat May 28, 2011 8:01 am

I AGREE!
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Christina Trayler
 
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Post » Sat May 28, 2011 7:38 pm

My eyesight isnt all that good and I really needed a torch or light spell in dungeons.

I hated night eye with its blue tint, wich actually didnt make things easier to see as they all kind of blended in together. On Morrowind I just enchanted a shirt with 30% nighteye.
I have bought silent hill: homecoming and I shall never finish that game. I cant play it, its too dark, I cant see.

Games are no fun when my entire screen is just one black patch.
Caves should be dark, but not so dark as in that silent hill game, where I couldnt see besides a narrow flashlight beam that did not illuminate very much.
I have no problem with using a torch or light spell, or nighteye if it actually raises ambient light level like in Morrowind, but a big fat no to black screens.
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Sammykins
 
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Post » Sat May 28, 2011 4:51 pm

Agreed. Light without sources was stupid, and the underground areas were way too light anyway.
It was nice to have mods to fix this though.

I would love to have underground delves that were so long that torches would burn out, and if you didn't have any more (or no light or nighteye spells) , too bad!!! :yes:
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helen buchan
 
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Post » Sat May 28, 2011 11:34 am

I'm not sure is any of you have played Amnesia: The dark decent. But it pulls this off batter than any game I've ever played and its indie.
Beth should really use the same mechanics. http://www.youtube.com/watch?v=xZSlbtGIppc
You need the Lamp and if you are in the dark, your eyes do adjust but just like they would IRL.
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Brittany Abner
 
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Post » Sat May 28, 2011 11:11 am

Definitely agree. I always have the darker nights and darker dungeon mods for Oblivion, because it really adds a lot of realism to the game.
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Ian White
 
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Post » Sat May 28, 2011 3:54 pm

i agree, in Oblivion there were no areas you really needed nighteye or a torch. I would really like to see a quest maybe you take on a crazy mage and he has a spell that darkens the whole cave/house so you have to use nighteye or a torch.
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Rinceoir
 
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Post » Sat May 28, 2011 7:11 am

I just cranked up the brightness in oblivion
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Emma Copeland
 
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Post » Sat May 28, 2011 4:49 pm

I never had the problem of the game being too light in Oblivon on my PC...

I think the problem is on the monitor settings, not the game itself.
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Adriana Lenzo
 
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Post » Sat May 28, 2011 8:04 am

Light blinding Trolls? Very Interesting.
So The Illusion spell Light could be offensive against underground creatures.


oh yah baby you know what I like :hubbahubba:

the first mod I looked for for OB was darker dungeons/nights.
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kat no x
 
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Post » Sat May 28, 2011 8:22 am

I never had the problem of the game being too light in Oblivon on my PC...

I think the problem is on the monitor settings, not the game itself.



Its not the monitor setting, or the game setting.
But, because of what another poster on this thread says, I think there is a difference between pc and xbox brightness.
For both Morrowind and oblivion I absolutely needed a lightsource most of the time.
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cassy
 
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