needs a peaceful ending.

Post » Sat Jan 16, 2016 6:31 am


Look, we don't know for sure what happened at that conference. We have two very different stories on what went down. Neither story can be verified and we cannot even prove that the sources of one or both of the stories aren't biased. The Institute knows that they had nothing to do with the failure at that conference and the Commonwealth at large knows that the Institute shot the place up. The source of this document of yours is going to need to be from a party that both sides trust and at the beginning nobody is in a very trusting mood.



It isn't just the supposed massacre of the CPG delegates this document is going to have to explain away, either. There is the kidnappings and assassinations of Commonwealth residents. The synth infiltration units the Institute has sent out and all those super mutants the Institute created. Now currently nobody outside the Institute knows about its connection to the Commonwealth super mutants, but if they start working with outsiders again, word will eventually leak out.



As for the Brotherhood, They are there to destroy the Institute. If the entire Commonwealth wants to ally itself with the Institute they will feel the hammer. The Brotherhood may lose but win or lose the results will wind up being the most bloody and least peaceful resolution.

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Gavin boyce
 
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Post » Sat Jan 16, 2016 5:39 am


And how is what I said any different? A morally grey faction usually has "good" intentions. The problem is how they go about achieving those "good" intentions. With the Railroad and Brotherhood versions of the The Nuclear Option mission, I never got the optional objective of "Issue Evacuation Order" while it was available in the Minutemen version. Also, Desdemona and Maxson never mention anything about it, but Preston asked if it was sent out at the end of the mission. Not issuing the evacuation order makes the Railroad and Brotherhood not a good faction even though they have "good" intentions.



As far as Minutemen faction goes, it is not necessary to be competent to be a good faction. At least the Minutemen realize that they are not competent and are willing to change to become competent. Besides, unless your character goes on a killing spree and kill all the other factions, then they have another faction or two to help them out. The Railroad is interested in making the Commonwealth a safe place for Synths. The Brotherhood is interested in preventing mankind's mistakes from destroying everything again and that requires a presence in the Commonwealth. The Institute is interested in conducting their experiments in peace which requires friendly relations with the current power of the Commonwealth.

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hannaH
 
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Post » Fri Jan 15, 2016 4:54 pm

People want to kill off the best new character in a series whose tagline is "War never changes..." to achieve a 'peaceful' ending? Am I the only one not missing the irony?
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Devils Cheek
 
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Post » Sat Jan 16, 2016 5:36 am


Because the mark of a good general is the ability to win a war, by stratagem, without shedding blood. Sun Tzu talks about this - Art of War is well worth reading, especially today.


The west, by the way, has only one such example, unless I'm mistaken. His name was Frederick II.

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Ludivine Poussineau
 
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Post » Sat Jan 16, 2016 4:25 am

For me the evacuation was also spoken out during the railroad ending: let institute members out if unarmed, I'm not even sure I got the option to sound an alarm or not but it was sounded anyway.

For the railroad this one a option to rescue all the synts and shut down the institute so evacuating was high on the priority.



For the minutemen its up to you.

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Jason Wolf
 
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Post » Fri Jan 15, 2016 11:50 pm

Considering the factions, I don't think a peaceful ending is possible.



But for example after a minutement ending it should be possible to coerce/convince remaining factions to peace.


Even easier with a Mama Murphy which could tell you which exact sentence would win the day, like telling BoS they should not attack the Railroads unless they want to lose another NCR war as the minutemen will help them.



Or after a Bos victory being able to take control Liberty Prime to coerce the BoS into peace with other remaining factions.



Using the fact that you are general of the minutemen to help railroads.



Etc...

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CRuzIta LUVz grlz
 
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Post » Sat Jan 16, 2016 12:47 am

After a BoS victory? Once you take control of Liberty Prime, the RR is already destroyed, Liberty Prime is already on the move to destroy the Institute. Who do want the BoS to make peace with? The Minutemen? The BoS has no problem with the Minutemen in the first place.



In the Minutemen ending, all the factions are already at peace, the RR has no purpose after that since the Institute is destroyed, most synths are destroyed, and the existing synths are free. They're just remaining a group of lunatic without purpose after that, so the BoS has no reason to kill them. All the factions are already at peace in the Minutemen ending with the Institute gone.

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Mandi Norton
 
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Post » Sat Jan 16, 2016 2:07 am

Yea, Minutemen is literally the peaceful ending so long as you don't do anything to trigger the quests to wipe out the BoS from the RR or the quest from the BoS to wipe out the RR.
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Kim Kay
 
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Post » Sat Jan 16, 2016 1:20 am


I just forgot that BoS kills the railroads before the institute. But it could still be done, as Liberty Prime can be created before being told to destroi the railroads.



And no, factions aren't at peace.


In my game I finished the Minutemen ending, but If I speak with the BoS they still give me the quest to destroy the railroads.

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christelle047
 
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Post » Sat Jan 16, 2016 8:12 am

That's a bug, some people have it, some don't. It's the same as PAM sometimes has glitches revolving around destroying the remaining BoS even though the BoS is completely fine. It's also depending on how far you are in BoS quest that cause the RR quest to start as part of the MQ, even though it's over. Probably should just wait for Beth to fix it or the modders to fix it for them.



That would require for them to change the quest sequence since Liberty Prime didn't start until the RR was destroyed, even then, obtaining Liberty Prime and threaten them would mean it would make them hostile, it would also mean that it's no longer the BoS ending since it'd make them permanently hostile. How do you suppose you're gonna hack it? Even in the Institute ending, you need to stall it for a while for an expert synth to hack it. You think that all those BoS would just stand around letting you tinker with Liberty Prime?

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Prohibited
 
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Post » Sat Jan 16, 2016 4:17 am


I had Liberty Prime constructed before the asked me to destroy the RR.



Besides, the point of the coerce option is to force people into something, even it it is peace.


Like using the nuclear weapon threat to not engage into war.



And no, it would not be the BoS ending, I've ALREADY stated that before...



For example you could used one of the 43989 invention of Tinker Tom to steal data (and doing it stealthy), give it to him to create an hacking program, then go back and use said program to remote control Liberty Prime.

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Tanika O'Connell
 
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Post » Sat Jan 16, 2016 7:26 am


With enough INT and Perks in Robotics, you could hack his brain and command him to do so?

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Katey Meyer
 
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Post » Fri Jan 15, 2016 5:54 pm

Liberty Prime is constructed, but it's not started yet, even when it's started, it would be listening to the BoS, not you. How are you gonna program it? First of all, The RR and the Minutemen have no knowledge on it. Second of all, even if you have the knowledge, how are you gonna hack it? The Liberty Prime is closely guarded by many people. All of those things would require you to get close to it, and place something close to it. The base has interference machine around that block the Institute signal with guards all around the area, you're expecting Tom to be smarter than all the Institute people that can't even get through those barrier and then on top of that you need to place something to steal data with many BoS members patrolling the Liberty Prime and the airport base?



The option to maintain peace between 3 groups is already available with MM ending. What I want is BoS and Institute, which is basically impossible, I could give a crap about the RR.

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Ana Torrecilla Cabeza
 
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Post » Sat Jan 16, 2016 3:19 am


Which is exactly the point of hacking it.





"For example you could used one of the 43989 invention of Tinker Tom to steal data"





I actually killed LOTS of BoS members while being 3 feets away from a BoS guard, so I'm probably stealthy enough to use a device which would steal data then take it back.





Tinker Tom only have to manage a way to take and decipher data (and in that he's definitely better than anyone else in the game, unless you consider that the institute doesn't care about who teleport in their base. There's a reason why he's doing the job instead of letting PAM or a friendly synth do the job), for the stealth part I can take care of that.





You're just lacking imagination.


A GM never "have to" say it's impossible.


And there's a lots of levers which can be pushed, Liberty Prime is just an example.

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Undisclosed Desires
 
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Post » Fri Jan 15, 2016 10:11 pm

My opinion on the 'War, War never changes...' tag is that it indicates you'll be making a sacrifice. That's part of what war is about -- giving something up so to accomplish something greater. Whether that be the lives of soldiers, civilians, or a faction as a whole. Right or wrong, the decision is forced. You have to pick which one of the factions you believe most -- what sort of world they're going to build and how they're going to pay for it, to paraphrase Deacon -- and then finishing what they started, and finding out who the survivors and casualties are afterwards.



I can easily see and speculate about situations and ways some (or maybe even a whole faction) can be spared the sacrifice; they aren't explored by the game due to dialog and option restrictions. There are definitely some of the factions that are just incapable of living with the others as they are presented in the game. Should you try to make it work, the game eventually presses you into a corner and says CHOOSE, at which point you start making true enemies.



While PC users are free to mod and console control the game (that's one of the whole points of owning a Bethesda game after all), at this point in time the console community has no such option and is dealing with the storyline as the developers envisioned it.



As the Devs see it, and as they present it to us, some of the actors within the various organizations just don't want peace, and they will not compromise. They want to have their ideology be supreme over the rest. They are aware the only resolution to this is war, and they're ok with that. The Brotherhood certainly are, the Institute has no trouble giving the orders to attack, the Railroad ends up with a 'kill them all, let God sort them out' approach to the whole thing, and even the Minutemen strike back once provoked into open warfare (against either the BoS or the Institute). Father, Maxson, Kells, Railroad members like Glory and Desdemona -- they don't want peace. They want their goals achieved, and they are willing to both die and kill for them.



That's what war is about -- goals and desires that conflict so thoroughly they can never be reconciled without giving something up, and then being unwilling to do so. Whether it be over a patch of grazing land between two castles or the future of the Commonwealth, well... war, war never changes.

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Sasha Brown
 
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Post » Fri Jan 15, 2016 9:57 pm

The Railroad should be open to peace if you can prove that you're slated to become the Institute's next Director, if nothing else. The lack of that is inexcusable.

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sexy zara
 
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Post » Sat Jan 16, 2016 5:50 am

Basically, your method of hacking it is "step one: think of a way to hack, step three: profit", just hope it would work out somehow. Even then, it would still have the same result as the Minutemen ending, except the BoS now has a reason to be mad at the RR that they don't have in the MM ending. lol



Even the existing ending makes more sense than what you're proposing.

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sarah simon-rogaume
 
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Post » Fri Jan 15, 2016 6:02 pm


Not really because the railroad isn't a peaceful group. Even before they found out why the BoS were in the Commonwealth they were already plotting to attack them and they have a long history of hate and bloodshed with the Institute.

Nothing about the Railroad has ever stated peaceful intentions or a willingness to work alongside others.
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Lucky Girl
 
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Post » Sat Jan 16, 2016 3:45 am

They were totally fine working with the Minutemen. And I'm sure they can understand that I'm going to remove their impetus for war and prevent the need for more bloodshed.

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butterfly
 
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Post » Fri Jan 15, 2016 10:28 pm


To add to this statement (as in, supporting it in a manner), here's a direct quote from Deacon (Crisis Scene #3) -



"The Railroad needs people like you and Glory, so it's good we have you both on our team."



Glory's a killer, and the whole scene is a reference to needing to tone down the violence and callousness before Deacon decides to split ways with you. Of any organization the Railroad is more a collection of individuals that all happen to have the same(ish) goal, than an organization with a defining creed.



Glory's a killer. Straight up. She kills for the Railroad, she kills for her fellow synths. I'm inclined to think she joined the Railroad to vent her rage on the Institute (and others that get in her way, as she states bluntly enough) any chance she gets. This is the character that very much represents the 'heavies', IMO. She's not alone, but then again, neither is Deacon and his archetype. The Railroad is very disparate.



It does very much contain a very violent clique within its structure.

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Etta Hargrave
 
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Post » Sat Jan 16, 2016 6:11 am


Only because the Minutemen are non-violent towards anything that doesn't attack settlements and at one point were once the enemies of the Institute, this is also followed by the fact you can actually lose the support of the Minutemen during the Institute questline. The Railroad isn't YOUR faction, you don't have any power in saying who it makes allies with or not, the Minutemen on the other hand are your faction, they state this numerous times.

Seriously, stop trying to grasp every straw you can to make a heavily flawed point that wouldn't actually work.
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Shianne Donato
 
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Post » Fri Jan 15, 2016 8:36 pm


Step two is actually: "hack".


You're welcome.

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scorpion972
 
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Post » Fri Jan 15, 2016 9:58 pm

And you magically pass through all the stuffs I've mentioned? Good plan, BoS has a nice corpse to hang.

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Umpyre Records
 
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Post » Sat Jan 16, 2016 6:37 am

Already detailed how (point by point actually).


You just don't read before answering.

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Kate Murrell
 
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Post » Fri Jan 15, 2016 9:30 pm



This
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Kat Stewart
 
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