Negative comments about Brink

Post » Sat Feb 19, 2011 12:57 am

http://www.gametrailers.com/show/invisible-walls watch video at 20:26. I preordred this game and have high hopes for it also,so i hope it ain't true.
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Jonathan Montero
 
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Post » Sat Feb 19, 2011 11:13 am

episode 157 at 20:26
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jennie xhx
 
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Post » Sat Feb 19, 2011 7:08 am

W#hat do i click? (regular computer)
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Robyn Lena
 
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Post » Sat Feb 19, 2011 12:40 am

Well he says he doesn't like multiplayer like TF, so perhaps he's not a fan of multiplayer games and he says he was playing by himself with just bots no real life team mates, by the sounds of it he was playing pretty much as a "lone wolf" so that could have impacted on it.
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Lilit Ager
 
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Post » Sat Feb 19, 2011 12:08 pm

Haters gonna hate.
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Chloe Lou
 
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Post » Sat Feb 19, 2011 3:32 am

There is this cool thing calld an "Edit Button". Also, this has already been posted.
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Jessie
 
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Post » Sat Feb 19, 2011 11:49 am

If you are expecting to never hear negative comments, you are in for a surprise. Brink will be more for those who are really into teamwork, than your typical spray and pray TDM game. I'm sure thats one of the reasons why he didnt like it(also I'm sure he was terrible at it). I wouldnt worry at all.
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Johnny
 
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Post » Fri Feb 18, 2011 10:58 pm

There is this cool thing calld an "Edit Button". Also, this has already been posted.

My bad, i don't spend all my time on a computer so i'm not all that computer literate,but i learn as i go. As for this being posted already,i;ve never seen it on here before.
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Stephy Beck
 
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Post » Sat Feb 19, 2011 1:59 am

If you are expecting to never hear negative comments, you are in for a surprise. Brink will be more for those who are really into teamwork, than your typical spray and pray TDM game. I'm sure thats one of the reasons why he didnt like it(also I'm sure he was terrible at it). I wouldnt worry at all.

yeah i hear ya,i'm not really worried at all,theres been so much possitive things said about this game we're bound to hear a few bumb remarks about it,i just figured i'd post it to see what others thought about it,or just in case no ones seen it.
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cheryl wright
 
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Post » Fri Feb 18, 2011 11:29 pm

I didn't think this was posted before...

Anyway, they're right about the "polarizing" effect the game has. Me and a bunch of friends all got ETQW when it came out and the majority of this group absolutely hated the game, too hard to build turrets and artillery and escort vehicles etc. I'm a fan of the last two games developed by Splash, so I know I'll get at least some enjoyment out of it.
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Katharine Newton
 
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Post » Sat Feb 19, 2011 11:48 am

First off...

1. He mentions that he tends not to enjoy games like TF2 where Teamplay is key, which affects his opinion.

2. He saids that it relates to ET, where you either "Love it or Hate it,"

3. He did not mention customization at all and openly insulted the game for not looking realistic

4. He did not take advantage of S.M.A.R.T.

5. He played on maybe 2 maps.

6. He played with only bots



Don't get me wrong, I enjoy gametrailers, but his "criticism" regarding Brink was quite flawed. Again, its only one mans opinion, and most of the reviews have been generally positive.
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Heather Kush
 
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Post » Sat Feb 19, 2011 12:55 am

First off...

1. He mentions that he tends not to enjoy games like TF2 where Teamplay is key, which affects his opinion.

2. He saids that it relates to ET, where you either "Love it or Hate it,"

3. He did not mention customization at all and openly insulted the game for not looking realistic

4. He did not take advantage of S.M.A.R.T.

5. He played on maybe 2 maps.

6. He played with only bots



Don't get me wrong, I enjoy gametrailers, but his "criticism" regarding Brink was quite flawed. Again, its only one mans opinion, and most of the reviews have been generally positive.


this
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Kim Kay
 
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Post » Sat Feb 19, 2011 3:47 am

No, sounds like he wasn't impressed. He did talk about some of the things brought up. SPAWN TIMER.....DISTANCE TO TRAVEL AFTER SPAWN....A.I. intelligence.....Linear map design not really needing the smart system.....ALOT OF STUFF GOING ON


Yes, he said he didn't like the TF2 stuff.....but take what he says into thought. It's a game. He played it and we haven't for the most part.


Will it be the best game....possible, but not really that likely since everything lately has been a disappointment for spending $65. Most are content now waiting for the prices to drop. Look at MoH and Homefront. Not that these games are the same as this....but in terms of anticipation I was there.
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Louise Andrew
 
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Post » Fri Feb 18, 2011 11:05 pm

Well there have been a lot of good previews so far. A lot of people are excited about it. However, as it has been said, there are bound to be some bad reviews.

To dissect a couple of their points.

The learning curve will be a bit steep, especially if this guy isn't in to team fortress type games. Plus it can't be expected to grab the nuances of this game in a 10min preview. SD knows these are hard, and thats why they did try to make the barrier for entry lower.

The graphics. We've already seen the graphics and can decide how we feel about them ourselves. Personally I'm a fan of the style, and quite frankly, not playing for graphics anyway.

I think he got bored because this wasn't his style of game. Plus I can see it get boring playing against bots all the time. Even if they are good, there is something about playing against humans.

They do recognize that it might just be a matter of taste as well.
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Scarlet Devil
 
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Post » Sat Feb 19, 2011 7:06 am

No, sounds like he wasn't impressed. He did talk about some of the things brought up. SPAWN TIMER.....DISTANCE TO TRAVEL AFTER SPAWN....A.I. intelligence.....Linear map design not really needing the smart system.....ALOT OF STUFF GOING ON


Yes, he said he didn't like the TF2 stuff.....but take what he says into thought. It's a game. He played it and we haven't for the most part.


Will it be the best game....possible, but not really that likely since everything lately has been a disappointment for spending $65. Most are content now waiting for the prices to drop. Look at MoH and Homefront. Not that these games are the same as this....but in terms of anticipation I was there.

Agreed.
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R.I.p MOmmy
 
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Post » Sat Feb 19, 2011 6:30 am

No, sounds like he wasn't impressed. He did talk about some of the things brought up. SPAWN TIMER.....DISTANCE TO TRAVEL AFTER SPAWN....A.I. intelligence.....Linear map design not really needing the smart system.....ALOT OF STUFF GOING ON


Yes, he said he didn't like the TF2 stuff.....but take what he says into thought. It's a game. He played it and we haven't for the most part.


Will it be the best game....possible, but not really that likely since everything lately has been a disappointment for spending $65. Most are content now waiting for the prices to drop. Look at MoH and Homefront. Not that these games are the same as this....but in terms of anticipation I was there.


The spawn timer and distance to travel after spawn is to make medics useful. If someone spawned in 5 seconds and they spawned a couple seconds back from the objective, medics would be useless. And the maps are linear, true, but there are multiple paths; it is not open world like Battlefield, with 360 degree navigation. These paths take SMART, and again, he only played it for a short time and didn't have the time to figure out these other paths. Again, the number of positive previews far outnumbers that of negative previews, and honestly, I'd get the game regardless.
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Jah Allen
 
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Post » Sat Feb 19, 2011 12:55 am

Like any review you have to take the reviewer's background into the equation. He states what kind of player he is (through the comparissons he makes) and it is clear that it is not his kind of game, but that doesn't mean that what he says doesn't give us insight into some of the positives and negatives of the game.

They're valid concerns for on the fence gamers, but nothing he said greatly concerns me at this point. I would have liked some clarification on "polish" that he felt the game lacked.


I found it a little hard to take seriously though because it immediately followed a conversation about "alien boobs".
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Baby K(:
 
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Post » Sat Feb 19, 2011 2:20 am

We also don't know how typical his experience is. Were his bots not capturing command posts so they can revive closer to the action? Maybe the problems were just the bots, maybe it was him. Who knows?

It is his opinion, and it was honest. There were no factual mistakes in it so take it for what it is, an opinion. We can criticize him all we want, but he said what he felt. He is allowed to not like the game.

Just take it with a grain of salt. This is one bad preview in a sea of good previews.
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CYCO JO-NATE
 
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Post » Fri Feb 18, 2011 9:43 pm

I didn't think this was posted before...

Anyway, they're right about the "polarizing" effect the game has. Me and a bunch of friends all got ETQW when it came out and the majority of this group absolutely hated the game, too hard to build turrets and artillery and escort vehicles etc. I'm a fan of the last two games developed by Splash, so I know I'll get at least some enjoyment out of it.

ETQW had the primary problem of being overcomplicated and unexplained. It's a good character trait to be curious and investigative and a bad character trait to lack perseverance and effort. However, it's still better to be nice and teach despite the lack of discipline people may have.

Also, the same people that would be willing to investigate, think, and understand are the same people that create actual plans for teamwork. These are the best people to be around.


tl;dr game's too hardcoe, your friends too weak. get better friends.


Also, BRINK is NOT that complicated. The guy in the video can't handle much. People in "official" game videos like this always sound so uninformed. Being "at the mercy of what the AI is doing" is a stupid complaint. People avoid bots in recent games because even the best AI is worse than human common sense. Also, why do people in these "official" game videos always seem so impressed by showy story games and less so by intelligent, functional games? Are they that simple? I see children impressed by flashy presentation not intelligent enough to handle any complex reasoning or unforseen problems. On a final note, everything I've seen from BRINK looks VERY polished, and the only reasons I expect it would seem unpolished is that AI is dumber than people and that it doesn't have any fancy presentation just pure gameplay instead. Neither of which are legitimate reasons to say it's unpolished.

P.S. He said in the video that Rage's AI is great. I suspect it may "act" like it's great by animating taking cover instead of just avoiding open areas. I will investigate this.
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Haley Merkley
 
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Post » Fri Feb 18, 2011 11:04 pm

One thing i have to say is, he commented on how he was walking slowly. But from what i have seen of other gameplay videos he looked like he was playing as a heavy...
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 10:02 am

ETQW had the primary problem of being overcomplicated and unexplained. It's a good character trait to be curious and investigative and a bad character trait to lack perseverance and effort. However, it's still better to be nice and teach despite the lack of discipline people may have.

Also, the same people that would be willing to investigate, think, and understand are the same people that create actual plans for teamwork. These are the best people to be around.


tl;dr game's too hardcoe, your friends too weak. get better friends.


I know, I agree with you, these are the same friends that unrelentlessly play COD and Halo. And I mean all the time. I'm just saying that, while Brink doesn't have as high as a curve as ETQW does, it still would be very hard to get into unless you've been following it for months. I think this previewer just had heard some stuff about it, and instead of exploring for SMART paths and allowing the AI medics to revive him, he just respawned.

I've got a couple people who play Dwarf Fortress "with" me (we see who can build the better forts/survive the longest/etc.) that I'll be playing Brink with. That game is above hardcoe; it's literally impossible to succeed in the slightest until you die a couple hundred times.
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Mimi BC
 
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Post » Sat Feb 19, 2011 9:14 am

The spawn timer and distance to travel after spawn is to make medics useful. If someone spawned in 5 seconds and they spawned a couple seconds back from the objective, medics would be useless. And the maps are linear, true, but there are multiple paths; it is not open world like Battlefield, with 360 degree navigation. These paths take SMART, and again, he only played it for a short time and didn't have the time to figure out these other paths. Again, the number of positive previews far outnumbers that of negative previews, and honestly, I'd get the game regardless.

I'm still getting the game too.Even though i like to research and find out what other people think about a game,there is no better way to know if i'm gonna like it for sure unless i try it myself.
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Mariaa EM.
 
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Post » Sat Feb 19, 2011 12:19 am

Every game will have negative comments. Just like every game will have positive comments.
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Mylizards Dot com
 
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Post » Sat Feb 19, 2011 11:57 am

i have mixed feelings about their comments, they kind of make me worry saying it felt clunky but i have a feeling theyre comparing it to cod (i wonder how they would compare it to bfbc2 then). also i hate when ppl say games are too complicated, its comments like those that cause devs to over simplify things (a la mass effect 2 lvling system/inventory). also i wonder what they would think of section 8 prejudice since they dont seem to like team based games and "complicated" mission set ups.
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Lady Shocka
 
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Post » Fri Feb 18, 2011 9:47 pm

Shouldnt the fact that he compared it with etqw be good? Some people didnt like it, but you would have to be a fool to not realise it was a massive sucsess.

One thing he said stuck, he said the map did not encourage use of s.m.a.r.t, If you know a thing or two about parkour It is that the more you practice it the more oppurtunities you see. Im willing to guees he just didnt see the oppurtunities that was there.

Also I agree to the list of things posted earlier.
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Jaylene Brower
 
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