Nehrim and Mods II

Post » Wed Mar 30, 2011 5:01 am

Well I just searched and can't find official word about the leveling scheme.

I could be wrong and have been mixing it up with OblivionXP or thinking about the parallels with Gothic, but I'm still pretty sure that the whole point of an experience point system is to do away with skills relating to level.

And I was under the impression that skills can increase (which may give the impression that it contributes to level), but that it has nothing to do with increasing level.

I'll see if I can send a PM to one of the developers and get a response.
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louise hamilton
 
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Post » Wed Mar 30, 2011 6:12 am

Well I just searched and can't find official word about the leveling scheme.

I could be wrong and have been mixing it up with OblivionXP or thinking about the parallels with Gothic, but I'm still pretty sure that the whole point of an experience point system is to do away with skills relating to level.

And I was under the impression that skills can increase (which may give the impression that it contributes to level), but that it has nothing to do with increasing level.

I'll see if I can send a PM to one of the developers and get a response.


Ok Your right Iv'e not only been barking up the wrong tree but have been in the wrong forest :sadvaultboy: .

Iv'e just been playing one level up in my old Nehrim game & skills play no part in the point system, my mercantile went up 5 levels selling ingredients, 1 at a time with TQP & not one point to experience.
The plugin didn't make any difference either, although by then I didn't expect it to .

So unless you get some response from the developers which I find highly unlikely, I will have to give up on finding any way to slow down the levelling in this game, & just get on with it, using whatever I can to reduce my point gains, leaving all magic symbols in place, reducing the number of skills I can increase at level up & so on
thanks for all your help Beebee
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April
 
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Post » Wed Mar 30, 2011 6:03 am

Another thing I recall is that when the developers were active I asked if there was any major/minor skills and was told no there was not. I asked 'but it seems like there is when you look at the skill sheet?' and again was told that the dividing line that would normally be there for major/minor was there just for cosmetics. With no major skills then again more proof that skills don't contribute.

They either made their own leveling scheme/scripts or maybe borrowed directly from an older version of OblivionXP.

I'd do some searches in the Nehrim.esm for scripts that might fit the description and then check them out or download OblivonXP and see how it cuts off the normal leveling (smaller mod easier to find) then check back in Nehrim for those similar things.
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Invasion's
 
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Post » Wed Mar 30, 2011 8:13 am

This thread confuses me somewhat. You want to level up less often? Set the global EPMultiplikator higher, and also change the following three if-clauses in GlobalplayerScript accordinglly:

if Player.GetLevel == 20	Set EPMultiplikator to 740endif	if Player.GetLevel == 25	Set EPMultiplikator to 840endifif Player.GetLevel == 30	Set EPMultiplikator to 1080endif


This way you still get the same EP, but you need more EP for levelling up.
Theoretically you could also tweak the EP you get for particular enemies, but this means editing lots and lots of scripts, which may conflict with future patches.
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Benjamin Holz
 
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Post » Wed Mar 30, 2011 8:00 am

This thread confuses me somewhat. You want to level up less often? Set the global EPMultiplikator higher, and also change the following three if-clauses in GlobalplayerScript accordinglly:

if Player.GetLevel == 20	Set EPMultiplikator to 740endif	if Player.GetLevel == 25	Set EPMultiplikator to 840endifif Player.GetLevel == 30	Set EPMultiplikator to 1080endif


This way you still get the same EP, but you need more EP for levelling up.
Theoretically you could also tweak the EP you get for particular enemies, but this means editing lots and lots of scripts, which may conflict with future patches.

I Have just created an ESP with the EPMultiplikator increased to 800 & I raised all 3 of the secondary settings by the same amount.

This is the Procedure I followed I Started the CS & loaded the Nehrim ESM, went to Gameplay\Globals\EPMultiplikator & changed the number from 600 to 800 & closed the window, opened Gameplay\Edit Scripts, clicked on the folder, Icon scrolled down to GlobalplayerScript & raised all 3 settings by 200, closed the window & saved the plugin as SlowerLeveling.esp, & activated it.

But I can't see any changes in game, I loaded a level 2 save & I still only need 600 points to level up.

I would guess that I should see a change straight away if the plugin is working.

This is the first plugin that I have created in the CS so I could be stuffing up.



Will this make a small, Medium or large difference in Game? are any of these settings Exponential ones ?


Yes I never wanted to go there, editing particular enemies I mean. It looked like a lot of work & would be rather inelegant as well. I must have been really tired when I read this I will go & make the esp & test it out in game ignore anything else I've said for now Beebee


Is there a way to reduce the rate at which skills level as well?

I know that they already rise slower in Nehrim than in Oblivion, But I would also like to slow down a few of them even more, particularly Alchemy & Mercantile. Where will I find these settings

Thanks in advance for any help Beebee
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Flutterby
 
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Post » Wed Mar 30, 2011 9:04 am

The changes I proposed come into effect only if you start a new character, or reach level 20, 25 or 30. You would have to do them manually (per console) if you want them to affect your already-started character.

For your other question, try:
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseExp
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseFactor
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMajorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMinorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseSpecMult
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how solid
 
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Post » Wed Mar 30, 2011 6:42 am

Hi!

Is there any version of "Drop Lit Torch" mod which works right out-of-the-box with Nehrim without much hassle?
I read this thread's initial posts and I saw ROM Drop Lit Torch, but it needs something like "reassigning master" to work properly (to me, it is included in "much hassle" category).

Thanks again!
Henrique.
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Kevan Olson
 
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Post » Wed Mar 30, 2011 4:34 am

Reassigning masters is the easiest thing to do with regard to porting mods.

You do need tes4gecko (link on first post) to do this though and installing that can be a bit annoying, but once done the reassigning masters bit is like 3 clicks and your done kind of thing.

So doing this I've found both SM drop lit torches OBSE and ROM Drop lit torches work.
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des lynam
 
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Post » Wed Mar 30, 2011 2:38 pm

The changes I proposed come into effect only if you start a new character, or reach level 20, 25 or 30. You would have to do them manually (per console) if you want them to affect your already-started character.

For your other question, try:
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseExp
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseFactor
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMajorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMinorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseSpecMult

Thanks for that. I was planning a new character anyway but wanted to test if it worked barking up wrong tree as usual :sadvaultboy: .

If starting a new Character, do I need to edit any of player get level scripts? What I have decided to do is double the base points needed & will also double the points needed for each of the other 3 settings please let me know if this unnecessary or will lead me to further complications
Thanks for all your help, Beebee
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Timara White
 
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Post » Wed Mar 30, 2011 7:14 am

Reassigning masters is the easiest thing to do with regard to porting mods.

You do need tes4gecko (link on first post) to do this though and installing that can be a bit annoying, but once done the reassigning masters bit is like 3 clicks and your done kind of thing.

So doing this I've found both SM drop lit torches OBSE and ROM Drop lit torches work.


And which mod would you recommend? SM DLT or ROM DLT?
I mean: which one is more user-friendly? which one is more refined or have its functionalities implemented in a better way?

Thanks again (I never used a DLT mod before)
Henrique
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Verity Hurding
 
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Post » Wed Mar 30, 2011 10:59 am

http://www.tesnexus.com/downloads/file.php?id=16282 is much more user friendly.

ROM is not bad by any means just that in combat you have to press an extra button in order to drop the torch, which is a pain when being jumped in the dark. It plays out that you draw your weapon and your torch goes out then you have to press another button to drop it lit. Does not flow right to me. with SM version you pull your weapon out and the torch immediately drops to the ground providing light.

The author of ROM maintained that he did his version because the SM version had a script command that could lead to save game bloating. But for that to be true you would have to drop a lot of torches and not pick them back up.

Though in looking for the link to the above mod I found http://www.tesnexus.com/downloads/file.php?id=35197 based off an earlier version of the mechanic, but likely not as sophisticated as SM version.
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Alexandra Ryan
 
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Post » Wed Mar 30, 2011 12:53 pm

Slower levelling is now possible in Nehrim.

With the help of arvythrend & Zornac We are there.
First arvythrend sent me this Message.

You want to level up less often Set the global EPMultiplikator higher, and also change the following three if-clauses in GlobalplayerScript accordingly:
with these script settings

f Player.GetLevel == 20        Set EPMultiplikator to 740endif   if Player.GetLevel == 25        Set EPMultiplikator to 840endifif Player.GetLevel == 30        Set EPMultiplikator to 1080endif


This will work but you need to start a new game or wait till you reach Lvl 20 to see any changes.

Zornac then sent me a message
Here you go I have attached the esp and this is the script edit that I did to it and the global setting is I believe 1200 what that will do is set the exp requirment to double what it was up until 5th lvl then it will go up from there as you can see below. If you have any questions just ask to this Email address it is the main one that I check almost everyday. Sorry for any confussion earlier as I have had about 2 hours of sleep in 30 hours I think I will go back to bed again. Good Luck.

with this code attached
if Player.GetLevel == 5Set EPMultiplikator to 1540endifif Player.GetLevel == 10Set EPMultiplikator to 1840endifif Player.GetLevel == 15Set EPMultiplikator to 2040endifif Player.GetLevel == 20Set EPMultiplikator to 2440endifif Player.GetLevel == 25Set EPMultiplikator to 2740endifif Player.GetLevel == 30Set EPMultiplikator to 3040endifif Player.GetLevel == 35Set EPMultiplikator to 3740endifif Player.GetLevel == 40Set EPMultiplikator to 4540endif

& also sent me an ESP.

With this ESP loaded, at Lvl 5 I now need 6160 points to level up before it was 2400. :celebration:

It may be a tad aggressive, but for anyone who was complaining that they were forced to move on to soon, & didn't get a chance to explore the world, as the game became to easy.

With this esp in place you will need to explore everywhere, & will always be battling enemies that are a bit to powerful, or Possibility a lot to powerful :hubbahubba:

As the game is going to take longer it may be necessary to slow down the rate at which skills level up as well.

On the other hand, you are going to end up with a lot less skill points to spend, so that change may be unnecessary .

I have asked Zornac's permission to post the ESP but in the meantime anyone who knows what they are doing could just change the scripts in the CS Regards Beebee
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Undisclosed Desires
 
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Post » Wed Mar 30, 2011 8:15 am

http://www.tesnexus.com/downloads/file.php?id=16282 is much more user friendly.

ROM is not bad by any means just that in combat you have to press an extra button in order to drop the torch, which is a pain when being jumped in the dark. It plays out that you draw your weapon and your torch goes out then you have to press another button to drop it lit. Does not flow right to me. with SM version you pull your weapon out and the torch immediately drops to the ground providing light.

The author of ROM maintained that he did his version because the SM version had a script command that could lead to save game bloating. But for that to be true you would have to drop a lot of torches and not pick them back up.

Though in looking for the link to the above mod I found http://www.tesnexus.com/downloads/file.php?id=35197 based off an earlier version of the mechanic, but likely not as sophisticated as SM version.


Then maybe I'll download both mods: Nehrim DLT I will use in Nehrim game already in progress (my char is at level 5th by now). And SM's DLT I will use when I start a new Oblivion game (time permitting...first I have to finish Nehrim game) .
I still prefer use mods with no hassles to be installed/used.

Thank you again, Psymon!!

PS.: Man, as time pass I really think I am becoming a coward... 14 months ago I even remember installing FCOM convergence with all mods: OOO, MMM, Fran, Warcry, Armamentarium, reading thru the installing manual, doing and checking the installation procedure, one step after another... What did happen to me? Will I have the needed willpower to install the new FCOM version? :)
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Kirsty Wood
 
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Post » Wed Mar 30, 2011 12:43 am


I have asked Zornac's permission to post the ESP but in the meantime anyone who knows what they are doing could just change the scripts in the CS Regards Beebee


I for one would like that esp as I have no idea on how to change scripts :)
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Arrogant SId
 
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Post » Wed Mar 30, 2011 2:15 am

http://www.tesnexus.com/downloads/file.php?id=35702
...should probably be moved to the "Immersion-Realism" category, considering what it changes.
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james reed
 
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Post » Tue Mar 29, 2011 11:52 pm

I for one would like that esp as I have no idea on how to change scripts :)

I am writing a readme for the mod right now , with instructions on how to change it settings if you need to, I then have to figure out how to upload it to Nexus, but if you just want the ESP PM me & I will send it to you Beebee

Sorry I was a bit ahead of myself there.

I have just been testing in game & at level 5 it works fine with the full mod, I need 6160 points to & with a 300 reduction it drops to 4960 which I thought was wonderful.

But if I then loaded a save from level 7 the number of points needed to level had dropped to 3700 . With higher level saves the changes don't show up in game.

It may work just fine with a new game, or if I start playing at Lvl 5 .But for now I will have to treat this as an Alpha mod, It needs a lot more work, or my understanding of how it works needs to increase Beebee

At the moment I am playing a level 5 save till it levels up to see if it carries on from there .


I did try a level 10 & lvl 15 save & even if this does work I do need to reduce it somewhat the points needed were 16560 & 28560 !
Thats way to high I will play around with the settings till i get that down to a reasonable number
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Nymph
 
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Post » Wed Mar 30, 2011 5:31 am

I am writing a readme for the mod right now , with instructions on how to change it settings if you need to, I then have to figure out how to upload it to Nexus, but if you just want the ESP PM me & I will send it to you Beebee

Sorry I was a bit ahead of myself there.

I have just been testing in game & at level 5 it works fine with the full mod, I need 6160 points to & with a 300 reduction it drops to 4960 which I thought was wonderful.

But if I then loaded a save from level 7 the number of points needed to level had dropped to 3700 . With higher level saves the changes don't show up in game.

It may work just fine with a new game, or if I start playing at Lvl 5 .But for now I will have to treat this as an Alpha mod, It needs a lot more work, or my understanding of how it works needs to increase Beebee

At the moment I am playing a level 5 save till it levels up to see if it carries on from there .


I did try a level 10 & lvl 15 save & even if this does work I do need to reduce it somewhat the points needed were 16560 & 28560 !
Thats way to high I will play around with the settings till i get that down to a reasonable number

Ok I will have to do a bit of research on this further as I tested adjusting the setting under the Global it provided no function that I could see in level up. I determined this as I had a character @Lvl 2 and raised her up to lvl3 I did a save just before and lowered the setting down to 200 and ran the game Recorded the number for exp to next level. And then exited game and edited it to 1800 and reloaded and went up that same level and there was no differance in required exp needed to reach level 4 in both cases it was 1,200 so there is an unknown variable that has not been found as yet. Now I have a couple of Ideas to resolve this.
1. Line edits for each Level. That will not take much time to do, just long to change if the player needes to edit it for them selves.
2. Edit the Exp earning Scripts This will take much longer to do, and if the Player wants to do the same well read the above and add about 2 hours ontop.
3. Try to figure out how this all interacts, that Will take the longest time because I thought I had it down once and then well you see where we are at.

I would like to figure out how to get an INI to work with the esp, to make this easier to edit but my problem with that is I dont know if it is possible to do seeing as it is already and exp base and uses scripts to achieve its end. On top of the fact that I don't know the first thing about INI creation and how to attach them to the game, I do know it is done with scripts but :shrug: :shrug:.
I think I will first get the Esp updated with Multiple entries for each level I will start first with lvl 2 and lvl 3 and lvl 4 so I can test it out to see if it working the way that I want. From there if its working the way that I expect I will add the other Lines of code and I can make alterations from that point. I will have to do severl tests also with the Global epmultiplikator set to different levels to try to figure out what it does and how it relates to the game.
Edit added.
As far as the ESP from BEEBEE he can pass it out if he wants but just remember it is very Harsh at this time for levels, AND I mean just that.
lvl Exp Needed
15 28,560
25 65,760
30 88,160
35 127,160
40 177,060
Now for the most part even with NehrimImprovment.esp loaded it will take forever just to get there. Let me get this thing so it is better and more intune with what the players want please. It should not take me long to get a rough out to you maybe a day at most. The aboves are based on My characters load games that I did as a quick test to see just how bad it was for leveling.
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JR Cash
 
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Post » Wed Mar 30, 2011 6:10 am

Ok I will have to do a bit of research on this further as I tested adjusting the setting under the Global it provided no function that I could see in level up. I determined this as I had a character @Lvl 2 and raised her up to lvl3 I did a save just before and lowered the setting down to 200 and ran the game Recorded the number for exp to next level. And then exited game and edited it to 1800 and reloaded and went up that same level and there was no differance in required exp needed to reach level 4 in both cases it was 1,200 so there is an unknown variable that has not been found as yet. Now I have a couple of Ideas to resolve this.
1. Line edits for each Level. That will not take much time to do, just long to change if the player needes to edit it for them selves.
2. Edit the Exp earning Scripts This will take much longer to do, and if the Player wants to do the same well read the above and add about 2 hours ontop.
3. Try to figure out how this all interacts, that Will take the longest time because I thought I had it down once and then well you see where we are at.

I would like to figure out how to get an INI to work with the esp, to make this easier to edit but my problem with that is I dont know if it is possible to do seeing as it is already and exp base and uses scripts to achieve its end. On top of the fact that I don't know the first thing about INI creation and how to attach them to the game, I do know it is done with scripts but :shrug: :shrug:.
I think I will first get the Esp updated with Multiple entries for each level I will start first with lvl 2 and lvl 3 and lvl 4 so I can test it out to see if it working the way that I want. From there if its working the way that I expect I will add the other Lines of code and I can make alterations from that point. I will have to do severl tests also with the Global epmultiplikator set to different levels to try to figure out what it does and how it relates to the game.


Hi Zornac I was told that the global script only works with a new game & has no effect at all on your existing game.

Post from arvythrend back on page 2 "The changes I proposed come into effect only if you start a new character, or reach level 20, 25 or 30.

I am about to take a character up from level 5 to 6 to see if the increases go up with you.
I'm keeping the progression 300 points increase but starting 300 points lower on each version of the ESP. I am thinking of using a slower rate of increase as well maybe increment by 150 points. I have no idea how many points I would need to level up at level 30 but the number would be huge. The standard point at 5 2400 at 10 5400 & at 15 8400 this is climbing a lot faster. I'm really tired now can't think straight will come back to this tomorrow Beebee

Before going to bed I tried 940 1040 1140 & got 3760 8400 17360 much more manageable, I also leveled up to 6 & got 4700 points . Looking at the progression from 5 to 6 I'm tempted to try 1 static number 940 for 5 10 & 15 & see how that looks anyway really time for bed now Beebee
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Ellie English
 
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Post » Wed Mar 30, 2011 1:50 pm

MT
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 3:29 pm

Hi Zornac I was told that the global script only works with a new game & has no effect at all on your existing game.

Post from arvythrend back on page 2 "The changes I proposed come into effect only if you start a new character, or reach level 20, 25 or 30.

I am about to take a character up from level 5 to 6 to see if the increases go up with you.
I'm keeping the progression 300 points increase but starting 300 points lower on each version of the ESP. I am thinking of using a slower rate of increase as well maybe increment by 150 points. I have no idea how many points I would need to level up at level 30 but the number would be huge. The standard point at 5 2400 at 10 5400 & at 15 8400 this is climbing a lot faster. I'm really tired now can't think straight will come back to this tomorrow Beebee

Before going to bed I tried 940 1040 1140 & got 3760 8400 17360 much more manageable, I also leveled up to 6 & got 4700 points . Looking at the progression from 5 to 6 I'm tempted to try 1 static number 940 for 5 10 & 15 & see how that looks anyway really time for bed now Beebee

Hmmm I must have missed that it only affects new games.

Well you have email, for those with old characters. I made 4 esps so little to no editing and it goes up to lvl 60 so should be good for a while.
you know that could be kinda bad not being able to edit that number if you say over judge what you want to do you would in essence have to restart the game completly. My way completly bypasses that little problem lvls 2-60 done
Take care. I am going to try to work on my Improvment mod now. I will leave my email open if you have problems with mods. See ya.
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Suzy Santana
 
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Post » Wed Mar 30, 2011 6:25 am

Hmmm I must have missed that it only affects new games.

Well you have email, for those with old characters. I made 4 esps so little to no editing and it goes up to lvl 60 so should be good for a while.
you know that could be kinda bad not being able to edit that number if you say over judge what you want to do you would in essence have to restart the game completly. My way completly bypasses that little problem lvls 2-60 done
Take care. I am going to try to work on my Improvment mod now. I will leave my email open if you have problems with mods. See ya.


Yes I had thought about that, it would pay to be careful when setting a global it would be a good idea to set it fairly low, or possibly leave that setting at default .

Anyway with your mod, if your want to slow down more it's now fairly easy to use the CS to change your rate of progress.
Couldn't sleep so made one more version my current settings

5 1040 4160

10 1090 5200

15 1140 9800

20 1240

25 1390

30 1590
I think that, as this is so flexible there is no

That's as far as any of my characters has got. My final settings are probably going to be a bit more aggressive than that , but it's looking great.

Thanks very much for all your help Beebee
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Amber Ably
 
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Post » Wed Mar 30, 2011 6:57 am

Hi all if anyone is interested I now have a working Leveling mod for Nehrim.Exponential Leveling Nehrim this was built on top of the work done by Zornac but operates quite differently .

It runs a script each time you level which adds 20, 30 or 50 points to the total points needed to level. This is only a small increase in the beginning but it accumulates really quickly.

It took me a few weeks to realize what my issue was with the standard Nehrim leveling system was . Nehrim's system adds 600 points each time you level 600 1200 1800 2400 3000 & so on.

This is fine for the first few levels but becomes less & less effective as you level up. In the early versions of the plugin the start value was doubled or more than doubled making it 1200, 2400, 3600, 4800 5000, with step ups at 5 15 & 20 .

This made life much more difficult for characters starting out .

Then Zornac created scripts for each level up increasing the points needed to level up every few levels but still with very high points in the beginning of the Game. I decided to try a different approach starting out with standard values & incrementing them by a small amount at each level up with +20 you get 600 1240 1920 2640 3400. In the beginning it's a very slow increase but the slope gets steeper & steeper as you progress I only have Characters up to level 19. I wasn't sure it would work, as all of the sample changes we had seen all ended in 40 but so far Iv'e had no problems.

at level 19 the standard points are 10800 with +20 they are 16920 with +30 19980 & with +50 26100 .

I'm not ready to put it up on Nexus yet I would like to talk to Zornac first but if anyone wants to test it in their game, PM me & I will send you the Zip of all 3 variants + an excel file of all the settings & their effects in game Beebee
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dell
 
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Post » Wed Mar 30, 2011 12:24 pm

Does it require a new game?
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Oceavision
 
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Post » Wed Mar 30, 2011 9:45 am

Does it require a new game?

No they do not require a new game it is scripted from lvl 2 - 60
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David Chambers
 
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Post » Wed Mar 30, 2011 10:58 am

No they do not require a new game it is scripted from lvl 2 - 60

As well during testing I took many versions of the ESP in & out & each time the values changed to the one's for the new version, that's between levels 1 & 19. I doubt that the mod will have any noticeable impact on game speed either, it's only 1 script & it only gets called at Level up
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pinar
 
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