Nehrim and Mods II

Post » Wed Mar 30, 2011 3:02 am

The changes I proposed come into effect only if you start a new character, or reach level 20, 25 or 30. You would have to do them manually (per console) if you want them to affect your already-started character.

For your other question, try:
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseExp
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseFactor
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMajorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseMinorMult
http://cs.elderscrolls.com/constwiki/index.php/FSkillUseSpecMult


Iv'e just been looking at these values in the construction set & all of them are set at the Oblivion defaults, or in some cases lower in the Nehrim ESM. We know that skills rise slower in Nehrim than they do in Oblivion, so I suspect that it's being done somewhere else are there any likely suspects? I suppose I can just raise all these settings in an ESP & see if it makes any difference in game Beebee

Sorted now I have to learn to look closely before I ask for help Beebee

well not all of them the FSkillUseFactor is increased to 1.0000 from .3500 , & oddly enough the FSkillUseExp was reduced from the default 1.5000 to 1.0000 which I would expect would speed up the rate at which you level up not lower it . These were the only 2 changes I could find in the Fskill Settings. But I was unable to make any changes in settings that had any effect in game. I increased all the available settings well, 1 at a time first then all together, but nothing i did had any effect in game. Well one part of the equation is now working. I will just have to keep after the other 1 Beebee

Sorted now I have to learn to look closely before I ask for help Beebee
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Mariaa EM.
 
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Post » Wed Mar 30, 2011 2:36 pm

Hi!

I downloaded and applied the new EN update for Nehrim. Prior to that, I was using the following mods (well... I am STILL using them even after applying the update) :
Nehrim_English_Hotfixes_v0.1 --> it contains ASTnehrimHotfixes01(EN).esp
Nehrim_Minor_Text_English_Translation --> it contains NehrimTEMP_ENGRISH_TEXT.esp
Nehrim_Interface_Extension --> it contains NIE.esp

Can someone tell me if the newest Nehrim EN does overwrite/update any of the mods above listed (turning one or all of them obsoletes)? Are these mods still needed to play a more-palatable English Nehrim?

I've already asked this in SureAI Forum, but there I couldn't find a definitive answer as yet.

Thanks!
Henrique.
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Genocidal Cry
 
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Post » Wed Mar 30, 2011 3:59 pm

All the updates so far come in the form of updates to esm/esp files.

I don't know about the first two, but the last one is not at all outdated.

Best to ask on the SureAI forums.
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Chloe Yarnall
 
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Post » Wed Mar 30, 2011 2:29 am

I wanted to install real night sky or one of the other night sky mods in Nehrim, & have been exploring the Nehrim Textures BSA. It has star textures in 2 folders Textures\sky, but they are also repeated in textures\naturalenvironments\sky.
Now to get the blank sunglare to work I had to rename it skysunglare.dds & create a folder in Oblivion\Data\Textures\Nehrim. Do I need to do something similar here?

I was thinking along the lines of Oblivion\Data\Textures\naturalenvironments\sky. Would this be necessary?

I am puzzled as to which one would win anyway, the textures in textures\sky, or the ones in textures\naturalenvironments\sky. They might be dated differently but I can't tell because once I have unpacked the BSA they all have today's date anyway :cryvaultboy:

I also thought of adding the skystar.dds to the Textures\Nehrim folder as that seems to trump everything else,

Thanks in advance for any help Beebee
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Richard Dixon
 
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Post » Wed Mar 30, 2011 11:06 am

Can someone help me out with adding an ESP to the game? I downloaded a http://www.tesnexus.com/downloads/file.php?id=10715, used TES4Gecko to change the master to "Nehrim.ESM". Is there anything else I need to do? (the mod is just an esp, no other files)

Also, on TES4Gecko it has a "Group" under Ammunition. Would I have to do something with that too? Like translate "Arrow1Iron" to German?
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Anna Beattie
 
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Post » Wed Mar 30, 2011 3:47 am

How do you normally add an esp to the game?

If using the Nehrim Launcher then place a check next to it.

If using OBMM or Wrye Bash (recommended) then activate the esp in them.

I'd only investigate other options such as translation if you find the esp not working once active.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 12:52 am

Heya guys been a while anything new?

If I remember specifically, the thing I wanted the most was to know if there had been any conversions for any of the popular magicka overhaul mods for nehrim. Like say LAME, Supr. Mag, or even Mighty Magic? Or something homegrown.
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Josh Trembly
 
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Post » Wed Mar 30, 2011 2:20 pm


I for one would like that esp as I have no idea on how to change scripts :)

We now have a working mod that increases both the points needed to raise a level & the points needed to raise a skill.

I have also made an ESP to remove all the Level Information from the map & the Hud, & a separate ESP that also removes both the Level & location Information.

There are 4 Variants of the ExponentialLvlNehrim esp only load 1 of them.

It will be ready for upload soon but we are still trying to increase the cost of Skill points which is proving a little difficult.

There are still some wrinkles to sort out,before it goes public, but in the meantime if anyone wants to test it out PM me & I will send you a copy Beebee
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Lyd
 
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Post » Wed Mar 30, 2011 2:29 pm

I'm so almost done with Gothic3 - and when that is done then I will be back to Nehrim and your mod (or one variant) will be first loaded.

Thanks
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Dezzeh
 
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Post » Wed Mar 30, 2011 1:17 pm

I'm so almost done with Gothic3 - and when that is done then I will be back to Nehrim and your mod (or one variant) will be first loaded.

Thanks

Thanks Psymon I seem to have been working on nothing else for the last month or so. I still feel like I'm blundering around in the dark whenever I try to do anything in the CS, but I've discovered that most of the changes I want to make are relatively simple to do once you know how to . I was looking at that script for QTP back in the old Nehrim & mods archive & it made my feel like a real mental pygmy :blush2: . Then I spent about a hour trying to start the construction set with OBSE. I didn't make it :sadvaultboy: but I will keep trying Beebee
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BethanyRhain
 
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Post » Wed Mar 30, 2011 2:24 pm

For the longest time I could not get the CS to launch with OBSE either - I mean forever I tried everything. Then after implementing mTES4 Manager - suddenly it worked without a flaw like there never was a problem.

What scripts for QTP? Its all replacers.
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Charleigh Anderson
 
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Post » Wed Mar 30, 2011 1:09 pm

For the longest time I could not get the CS to launch with OBSE either - I mean forever I tried everything. Then after implementing mTES4 Manager - suddenly it worked without a flaw like there never was a problem.

What scripts for QTP? Its all replacers.


Ok not a script but the contents of the TQP ESP written in Oblivion code that I'm beginning to recognise from scripts, as I said I'm blundering around in the dark here.


Do you know if anyone has been working on a port of Darn UI for Nehrim? Iv'e given up waiting & have been creating my own with some trepidation, not sure what to take out & what to leave in. There was a reply from someone on one of these forums with some advice on that & I been on a search through the entire history of the Nehrim & mods forum looking for it. It's been an interesting read anyway & not without it's rewards Iv'e downloaded quite a few mods that I had missed, Regards Beebee
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Elisabete Gaspar
 
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Post » Wed Mar 30, 2011 1:10 pm

To most of us QTP = Qarls Texture pack and TQP = Togglable Quantity Prompt.

I thought I saw someone discuss the use of Darn and Nehrim and recommended only really using the inventory and character sheet components.

That is all I'd really want.

[edit] and where can I get your leveling mod?
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Kelly John
 
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Post » Wed Mar 30, 2011 9:46 am

Nehrim has been recommended to me, and I wanted to ask a few questions about mods before I start.

First, doe the new patch that just came out remove the need for the some of the fix mods mentioned in at the top of the mod list?

Second, the discussion going on with Beebee is that if you go thru every dungeon you will level too fast right? and his mod slows that down?

Does BeeBee's mod live well with the mod "Skill-Independent Attributes"?

Assuming it does, where can I get Beebee's mod?
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Nathan Risch
 
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Post » Wed Mar 30, 2011 6:35 am

Nehrim has been recommended to me, and I wanted to ask a few questions about mods before I start.

First, doe the new patch that just came out remove the need for the some of the fix mods mentioned in at the top of the mod list?

Second, the discussion going on with Beebee is that if you go thru every dungeon you will level too fast right? and his mod slows that down?

Does BeeBee's mod live well with the mod "Skill-Independent Attributes"?

Assuming it does, where can I get Beebee's mod?

Its not really out there yet.
I do have a working version of it though, tonight Zornac reduced the ifPlayerGetLevel statements from 61 to 1.
If anyone wants the existing ESP's I will send them, but over the next few days I'm going to be building them all again around the new code.

As to your other question they have been built around the Attribute Step mod. I suppose at some point I will have to release something as changes come all the time. It's not quite ready for Nexus but if someone will give me directions on how to, I will put it up on one of the other sites Beebee
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Melis Hristina
 
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Post » Wed Mar 30, 2011 3:37 pm

You could just use a file share site.

I use http://www.4shared.com/, but there are others that are probably better. I don't hear good things about megaupload though.

But if you are rebuilding then I'd prefer to wait. Please do let me know.

Just finished Gothic3 - the first Gothic series game I've ever played. I like it but it did kind of drag on. I really liked the choices and consequences and having three paths to choose from for the main quest. But it lacked the life the NPCs of Oblivion have. They were like morrowind - just there.

I hope that later stages of Nehrim have choices in the Main Quest.
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Cartoon
 
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Post » Wed Mar 30, 2011 7:10 am

You could just use a file share site.

I use http://www.4shared.com/, but there are others that are probably better. I don't hear good things about megaupload though.

But if you are rebuilding then I'd prefer to wait. Please do let me know.

Just finished Gothic3 - the first Gothic series game I've ever played. I like it but it did kind of drag on. I really liked the choices and consequences and having three paths to choose from for the main quest. But it lacked the life the NPCs of Oblivion have. They were like morrowind - just there.

I hope that later stages of Nehrim have choices in the Main Quest.

Ok the first version is up on http://www.4shared.com/dir/qesa5ly9/sharing.html

The new version of the ESP is up on the above link just grab the beta 2 file, every attempt I make to try to remove the old file fails, & I also have failed in my attempts to link only to the new version But it is up & available Beebee

It will be changing fairly rapidly over the next few weeks & the file structure is probably rather messy.
Any advice on folder structure & ESP names will be most welcome, particularly for the map level up ESP's. I think my existing names are really unwieldy. Any ideas on improving the readme's would be most welcome to.
after all it is my first Mod Beebee

PS I would also like feedback on the points needed to level as Zornac & I get different results, not all that different, the pattern remains the same but his totals at level 19 are lower than mine.
The new version of the ESP is up on 4shared for some reason it won't let me take down the old version but the one you want is the Exponential_Levelling_Nehrim_Beta-2.7z, this has the new version of the GetLevel script.
Could anyone who uses this give me feedback on their points needed to level as Zornac & I have slightly different results Beebee

Exponential Levelling Nehrim Beta 3 has gone up on http://www.4shared.com/dir/qesa5ly9/sharing.html .


Changes with beta 3
The script has been cleaned up a little & a small modification upwards to the skills.
I have also removed the Global moreExpensiveLearningPoints ESP's from the mod as we are close to having the settings in the GlobalPlayerScript working & that is a much better Option.

That will be the next update to the mod but should not stop anyone from using it as all that will be needed will be to replace the ESP's as they are upgraded Beebee
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roxanna matoorah
 
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Post » Wed Mar 30, 2011 9:53 am

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dean Cutler
 
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Post » Wed Mar 30, 2011 10:45 am

I thought I should note that http://www.tesnexus.com/downloads/file.php?id=25714 works if you change the master.

There's also a small mod I made for myself that calculates attributes based on your skills. Specifically, the governed skills of each attribute per vanilla Oblivion (I believe Nehrim changes them). It isn't complete but it does work thus far, and I'll upload it somewhere now should anyone want to try it. Right now I'm playing through again to see if it works okay with the game balance, and also looking for quests that modify attributes to see if I need to alter my script for the modifications to stick. (Basically, that's anything that modifies attributes using ForceAV instead of ModAV.)
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Minako
 
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Post » Wed Mar 30, 2011 5:04 am

ExponentialLevellingNehrim;
A New build has gone up, with Learning point cost increases! all the information on learning point costs is in the excel file.

If you don't want to pay more for learning points just use the ExponentialLevellingNehrim Beta 3 . http://www.4shared.com/dir/qesa5ly9/sharing.html

If you want the whole package use ExponentialLevellingLearningPoints Beta 1

Regards Beebee

This will be the last rebuild for some time I want to start a game & use it for a while to see how well it works in game before doing any more updating as to boss info I would guess it could load early as only a mod that messes with the Nehrim GlobalPlayerScript, would effect it & so far I haven't found any others that do. Regards Beebee
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Daniel Holgate
 
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Post » Wed Mar 30, 2011 1:09 pm

There is now a new file on 4Shared just some editing of the documents.
I would remove the old one but can't quite figure out how to, sometimes I succeed in removing old versions :sadvaultboy: & sometimes I fail :facepalm: Beebee

Bugger sorry for the new post I thought I was editing the last one Beebee

Now uploaded to Nexus http://www.tesnexus.com/downloads/file.php?id=37547
Iv'e just started a forum for the mod But I must have done something wrong with the name it doesn't show up if I do a Nehrim search How do I need to name it so that it will show up if I search the forums for Nehrim The forum http://www.gamesas.com/index.php?/topic/1173777-exponential-levelling-nehrim/page__pid__17326787#entry17326787

Thanks for any help Beebee
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Je suis
 
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Post » Wed Mar 30, 2011 1:39 pm

Hi For anyone who is interested,
I have made a complete translation of the weapon Names for The Nehrim Weapon Rebalance Mod. I used the Nehrim English ESP, Goggle Translate , The Oblivion Wiki & various other online resources.

If anyone wants it PM me & I will send a copy, but I am waiting for permission before uploading it to Nexus Regards Beebee
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Ells
 
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Post » Wed Mar 30, 2011 10:13 am

Is anyone on here still playing Nehrim?

Iv'e been busy working on modding it & am beginning to feel like I may be the last person interested in playing it well, if I ever stop playing around in, or more accurately blundering around in, the Construction set long enough to actually start a new Nehrim game :sadvaultboy: .

I just put Weapon_Rebalance_Nehrim_English Version up on Nexus http://www.tesnexus.com/downloads/file.php?id=37943 if anyone is still interested.

At present it just a translation of the weapon names into english, with a few small edits to the weapon stats, increasing the damage on that first dagger of Soul Trap to be equal to a normal Iron Dagger & correcting a few obvious errors.

For my own use I have also upped the Damage on all Bows by 50% , increased the Speed of Glass, Elvan & Dwarven bows & slowed down Ebony, with a bigger increase in damage. With these increases bows become some of the most powerful weapons in the game. I haven't changed arrows as yet but I might increase the damage they do as well, not sure about this though.
I'm still working on this one & want to look at what Phitt has done first but I'm guessing there would be no conflict.

This is only for Nehrim & I would only use it with the Marksman Challenge, & Dukes Actors can Miss "you will need this" which I think can be used in Nehrim.

I had this up on the Morrowind section of Nexus & only just discovered my error it is now on the Oblivion part of the site http://www.tesnexus.com/downloads/file.php?id=37943

I havE changed the link up above as well Beebee
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Gemma Woods Illustration
 
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Post » Wed Mar 30, 2011 2:49 pm

I am and I do plan to get back to Nehrim.

I'll admit mTES4 Manager really swept me away and while it made it possible to have Nehrim and Oblivion it also made it possible to have other Oblivion installs and therefore gave me the opportunity to try out many many mods that normally I would never consider installing in a serious load order.

Installing games and making working load orders is another activity more involved than just playing and not involved as actual CS modding - an activity for the deranged.

Anyway - once I'm done with some real life stuff I'll be able to dive back in and exponential learning and weapon rebalance are going in, but I've no interest at this point in starting a new game. This is a one time playthough with me.

Thanks for the time and effort you put into this.
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 2:27 pm

I am and I do plan to get back to Nehrim.

I'll admit mTES4 Manager really swept me away and while it made it possible to have Nehrim and Oblivion it also made it possible to have other Oblivion installs and therefore gave me the opportunity to try out many many mods that normally I would never consider installing in a serious load order.

Installing games and making working load orders is another activity more involved than just playing and not involved as actual CS modding - an activity for the deranged.

Anyway - once I'm done with some real life stuff I'll be able to dive back in and exponential learning and weapon rebalance are going in, but I've no interest at this point in starting a new game. This is a one time playthough with me.

Thanks for the time and effort you put into this.

I would agree about mTes4 It's the greatest single innovation for a modded Oblivion sense I started playing.

It makes so many things really simple doesn't it. I'm now so used to it being there that I forget I'm using it sometimes & for me it's been trouble free as well.

Not sure about the effort though Learning to use Wrye has been at least as involved as learning to use the CS well it has been for me anyway :cryvaultboy: but either one can reduce your actual playing time to Zero.

Even with Stalker which I did eventually finish, the Ratio of modding to playing would have been at least 5 to 1 & in Morrowind & Oblivion I wouldn't like to guess.

My last Morrowind build took about 6 weeks & I never did get around to playing it as I discovered Nehrim. I still haven't even started with Fallout. Just looking at the mod list scares me, although it at least uses the same engine so most of the tools will still work.

And right after writing all those nice things about mTes4 I get my first serious issue with it :sadvaultboy: .

Iv'e put this message up in a couple of places hoping to catch your attention Beebee


Hi Psymon, I was just creating a new clone to do a second install of Nehrim.

I called it Nehrim 2 & renamed the old Nehrim install to Nehrim 1 then switched back to it & now I'm getting the " unable to switch message".

I'm guessing that it has something to do with renaming the Nehrim folder but buggered if I know what .

It's the first issue that Iv'e had for months but it's also the first new clone that Iv'e created for a while as well.

I know Gaticus has disappeared, but has there been any further understanding as to what causes this issue. I rebooted the computer & have no files of any kind open, but it still keeps giving me the same message.

Well Bugger me dead I just tried 1 more time before going to bed & it meekly switched. So I still don't know what causes the problem but at least this time all's well Beebee
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Nick Jase Mason
 
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