[WIPz] Nehrim - At Fate's Edge

Post » Tue Mar 29, 2011 11:40 pm

Nehrim - At Fate's Edge
Total Conversion for Oblivion

http://www.nehrim.sureai.de

http://www.gamesas.com/bgsforums/index.php?showtopic=775077


Nehrim is a work in progress Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists.
The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game.

Nehrim is developed by the Sureai Team (www.sureai.de). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath, but unfortunately there never was an english version of them.
This time, however, we will develop a full translated english version of the project. That includes translated texts as well as English voice acting.

It is impossible to give a sure release date at this moment, however, we aim to finish Nehrim in 2008. We always keep everything within the bounds of possibility and currently make huge progresses in building the countryside, cities, forests and villages of Nehrim.

Our aim is to create a fantasy world which is as lively and atmospheric as realisable in the limits of our possiblilities. We primarily develop Nehrim for those players who love RPGs and were disappointed by Oblivion on that score. Nehrim will be a role playing game with elements of action, no action game with elements of role playing games.


http://www.nehrim.sureai.de

FAQ

Q: How big will the world of Nehrim be and how is it created?
The continent of Nehrim is approximately the size of Vvardenfell (the world of Morrowind), so in fact, it is a bit smaller than Cyrodiil in Oblivion. But Nehrim's countryside is handcrafted and will be far more varied than the humdrum forests in Oblivion which where mostly created by a forest generator.


Q: How long will it take to play the game from beginning to end?
Unlike Oblivion, the Main Quest will take center stage in Nehrim. The Main Quest will not only be intense, but also long. In Oblivion, you are able to finish it in about 10 hours, which will be definitely not possible in Nehrim. Additionally, there will be many sidequests.

Q: What is the biggest difference from Nehrim to Oblivion in terms of game mechanics?
The skill system. In Nehrim you will enhance your level by receiving experience points (Eps). You will get EPs by killing monsters and mainly by finishing quests. Consequently, the player has a real reason to play quests, not only to get a bit of gold or to have something to do. With every level-up the Player receives ?learning points" that can be used at special NPCs in order to increase your skills ???€???????“ just like in the Gothic game series.

Q: What is the story about?
As the caption already reveals, fate will play a big part in the story of Nehrim. However, it will be from a rather different point of view than usual. We wanted to avoid overused stories like: ?an evil necromancer threatens the glorious empire and wants to gain world domination" at all costs. In fact, the story will have some tragic aspects, but more than that, we cannot tell you. However, about the background story we can: Nehrim is definitely not the idyllic fantasy empire that many people expect it to be. At the time the player enters this country, there rages a bloody civil war.


Q: Are there new weapons, armors and spells?
Yes. You will find enough of them in Nehrim. The real powerful items you will not find at the friendly merchant's next door, but as quest rewards or as loot in deep dungeons.


Q: Will there be the Fast Travel System from Oblivion in Nehrim?
No. There will be "common" travel possibilities, such as in Morrowind, and you can buy horses in order to travel faster. But don't worry, the quest design will adapt to that circumstance. You never will have to stray through the wilderness because the quest objects lies in the darkest forest and there is no way to go there except on foot.


Q: What about the guilds?
There are no guilds, at least no official ones. Of course the people of Nehrim belong to certain groupings, however, the player will not be able to do any jobs for them. Fighters' or Mages' guilds simply do not make any sense in country ravaged by war. On the other hand, the normal side quests will be far more comprehensive than the ones of Oblivion. Single quests might hold the player for several hours.


Q: Let's say Nehrim is finished and I download it. What is the technical procedure now?
The best way is to install Nehrim into a copy of your Oblivion folder. Thereby you can avoid any conflicts between the two games in advance, and you can change between them quickly.


Q: Can I keep my Oblivion character for playing Nehrim?
No, for that would be contradictory to the game mechanics. But to silence the fear: Just because you have to create a new character for Nehrim, you will not need to delete your old Oblivion avatars, we would like to tell you that both can coexist, in fact in Oblivion. Nehrim is, as already mentioned, a completely new game and hence requires the player to start as a greenhorn.


Q: Q: Will there be Level Scaling, i.e. will the enemies become stronger when I become more powerful?
No, definitely not. The strength of the enemies will not depend on your level, but on the region they are located. There will be some places in the world where only the strongest heroes can go to because the monsters there are too strong for low-level characters. Because of that system, the player will be motivated to become stronger in order to be able to enter new territories and encounter new types of enemies. The level of a region will be shown in the HUD, so that you will not experience a bad surprise. In case the player needs to cross a high-level region (e.g. because of a questline), the ways will be free of monsters and other enemies.


Q: Will the items the player can find and the items the NPCs are equipped with depend on the player's level?
Bandits wearing Daedric armor?
No! The items' quality depends on the region which you find them in. Anyway, you will never meet a bandit with Daedric armor. On one hand, this armor type will not appear in Nehrim; on the other hand it doesn't make any sense. Such valuable armor and weapons will be quite rare in the world, and you will never find them complete at one place (i.e. the whole armor set in one chest). There will be unique and legendary items in the world. In order to find them, you will have to read books and follow several sidequests. These item are mostly hidden at places a low-level character has no chance to enter alive. Enchantments are also quite seldom. In Oblivion it was very easy to create a god character just by enchanting items.


Q: How will the Player start the adventure?
In a prison?
That would be traditional; however, Nehrim will not start that way. More we don't want to blab, it is just annoted that Nehrim's start locations will be far more spectacular than those of Oblivion...


Q: Will there be a new soundtrack and will the dialogues be dubbed?
Yes. The new music will care that the world really feels new to you. And we also believe in the great importance to the voice acting in Nehrim.


Q: Am I forced to play with a pre-generated character (for example like in Gothic)?
The character generation will be the same as in Oblivion. You can choose from different races, classes and signs.


Q: Is it compatible to OOO, RAFIM, Warcry and IDONTKNOWWHAT?
Nehrim has nothing to do with Oblivion. Consequently these mods cannot be used together with Nehrim, since they were not developed for it.
User avatar
Lizbeth Ruiz
 
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Post » Wed Mar 30, 2011 10:58 am

Yay new thread...
Will you be updating the thread to clairify if its four races and stuff?
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Alisha Clarke
 
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Post » Wed Mar 30, 2011 9:52 am

you have to start a new char to play nehrim right??
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Emma Louise Adams
 
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Post » Wed Mar 30, 2011 6:15 am

you have to start a new char to play nehrim right??


Yep, cos its a different game.
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Cagla Cali
 
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Post » Wed Mar 30, 2011 1:42 am

Yep, cos its a different game.


yeah, i know its a totally new game.. but still??
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Kristina Campbell
 
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Post » Wed Mar 30, 2011 6:06 am

yeah, i know its a totally new game.. but still??


Basically, by 'new game' it really is a new game. Meaning, you won't see any part of Oblivion at all (except of course the meshes they use from Oblivion but that's not really what we are talking about).
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JUDY FIGHTS
 
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Post » Wed Mar 30, 2011 4:21 am

Anyway, this mod looks AWESOME! Amazing work with it so far!
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Kill Bill
 
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Post » Wed Mar 30, 2011 6:21 am

I've just deleted some amazingly inappropriate comments.

Insults will not be tolerated on this forum. I'm really too shocked to know what to say right now, but I'm sure I'll find the words when I'm issuing the warnings. :stare:

Right ... back to the topic :)
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City Swagga
 
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Post » Wed Mar 30, 2011 1:39 pm

i really like this mod..
but can someone tell me if the amor on this picture is sopose to be skingrad armor or will that be swiitched in with another be fore realease??
http://nehrim.sureai.de/screens/pic33.jpg

BTW awesome armor:D
http://nehrim.sureai.de/screens/pic38.jpg
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Ebou Suso
 
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Post » Wed Mar 30, 2011 2:49 am

i really like this mod..
but can someone tell me if the amor on this picture is sopose to be skingrad armor or will that be swiitched in with another be fore realease??
http://nehrim.sureai.de/screens/pic33.jpg



This picture was taken when we hadn't implemented any new armour yet, therefore we had to use the Oblivion cuirasses and shields.
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Agnieszka Bak
 
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Post » Wed Mar 30, 2011 8:45 am

okay Arandor..

i loved "The Fight for Castle Ravenpride" and if nehrim is just half as good,, this would be one of the best mods out there,,,
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JD FROM HELL
 
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Post » Wed Mar 30, 2011 8:00 am

Hey arandor, its been a few months since we've heard from you. Hows the team going?
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Beth Belcher
 
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Post » Wed Mar 30, 2011 2:09 am

Nehrims Official Website/Forums Problems.....

Okay so I visit: http://nehrim.sureai.de/ and it asks either Dutch or English, if I hover my mouse over the letters "RIM" it can go to the English version of the website, if I hover my mouse over the "NEH" it will go to the Dutch version of the site.

My problem lies within the forums.

Since I am English, I want the English version......so I will click RIM

When I click the Forums link; its 90% dutch and 10% english and I cannot figure out how to register or change the board language preferences. Any ideas?

On the main forums page which is found here ( http://www.sureai.de/forum/ )

Here are dutch words:

Foren-?bersicht

Unbeantwortete Beitr?ge

Aktive Themen

Erweiterte Suche

Registrieren

Anmelden


So now if I click the "Registirien" link I presume that means "Registration" it comes up with this page:

Information

Eine Registrierung ist derzeit nicht m?glich.



And I'm stuck. So worse case scenario is I'll just use these Bethesda (English) official forums to keep tabs on the Nehrim Mod, but I guess I was hoping to register there as well :)
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Czar Kahchi
 
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Post » Wed Mar 30, 2011 1:05 am

Check out an exclusive interview here: http://gameonyou.co.uk/2008/09/28/modwatch-interviews-the-nehrim-team/
or check the post: http://www.gamesas.com/bgsforums/index.php?showtopic=883245&hl=nehrim
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Naughty not Nice
 
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Post » Wed Mar 30, 2011 6:21 am

You can always google their website name and have google translate it for you, thats what i do. They seem to recruiting a new interiors designer...
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Sami Blackburn
 
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Post » Wed Mar 30, 2011 11:13 am

so can we expect a release around christmas time?
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Ricky Rayner
 
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Post » Wed Mar 30, 2011 12:33 am

Looks really nice!!!
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dav
 
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Post » Wed Mar 30, 2011 12:54 am

Wow been awhile since theres been a Forum on this that wasnt buried under several pages.....Either way Looks great!....
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Alyce Argabright
 
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Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Mar 30, 2011 1:52 pm

This total conversion is fantastic! It's so beautiful and gorgeous!
I think the development of this total conversion need lots of time...

Keep up this very, very, very, very great work! :goodjob: :goodjob: :goodjob:
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Matthew Barrows
 
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Joined: Thu Jun 28, 2007 11:24 pm

Post » Wed Mar 30, 2011 3:59 pm

Looking great. I hope it will be released soon, been excited about the mod since the very first thread, which was shortly after Oblivion came out and I didn't even have the game yet because my computer couldn't handle it.

(snip)

First of all: It's German, not Dutch! :D But the German word for "German" is "Deutsch", so it's easy to get confused.
The text after clicking "Registrieren" says that a registration is not possible at the moment.
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Steve Fallon
 
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Post » Wed Mar 30, 2011 8:50 am

What is the ETA?
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Philip Rua
 
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Post » Wed Mar 30, 2011 2:18 am

when it's done! :lol:

I don't get to say that enough... anywho, I really can't wait for this to finish up. I still have to wait for the English translation though; my VERY limited understanding of German would not help me at all.
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Racheal Robertson
 
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Post » Wed Mar 30, 2011 2:37 pm

In our gallery you can find new concept art ;)

http://www.sureai.de/index.php?option=com_ponygallery&func=detail&id=111&Itemid=52

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Amie Mccubbing
 
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Post » Wed Mar 30, 2011 5:40 am

In our gallery you can find new concept art ;)

http://www.sureai.de/index.php?option=com_ponygallery&func=detail&id=111&Itemid=52


Awesome sauce. I see flying ships! I See FLYING SHIPS!!!! I CAN SEEE FLYING SHIPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wow this will be amazing if the world is full of airships and things.... I always used to fly my character far into the sky and look around imaging hundreds of airships around the place, kinda like skies of arcadia.
This will be seriously epic if the world of nehrim is full of that. Seriously. Wow.
taunted
EDIT: Sorry but I have to ask, are there going to by airships? Is the idea that we'll be able to walk around and as we look to the skies we'll see NPCs piloting their ships through the sky? Are you hoping to have big fights on airships and things? What exactly is the direction with these things, do you know yet? Or do I have it all completely wrong... lol.
Thanks f you answer, this has just gotten me really pumped... :D
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:)Colleenn
 
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Joined: Thu Aug 31, 2006 9:03 am

Post » Wed Mar 30, 2011 10:21 am

Very nice concepts, the mod looks better and better each time I see it. If there are indeed air ships it would be beyond awsome.
Good luck, hope to hear more news soon.

Raylon
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keri seymour
 
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