Nehrim + other mods?

Post » Sun Aug 22, 2010 1:09 pm

I was wondering, If I wanted to play Nehrim or some other HUGE Total Conversion how would I use it without uninstalling all my other mods? Would I be able to just uncheck all my other mods and just check Nehrim? and then when I want to play oblivion again just do the opposite?
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Liii BLATES
 
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Post » Sun Aug 22, 2010 12:28 pm

I believe Nehrim has its own exe, so it can be played like it's completely seperate from Oblivion.
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Danger Mouse
 
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Post » Sun Aug 22, 2010 10:33 am

Yeah in WB you can set up different load orders and save and load them by right clicking the file header so you don't have to uninstall any mods.

Edit: But nehrim is a OB mod so it would require OB wouldn't it?
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Kara Payne
 
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Post » Sun Aug 22, 2010 10:45 am

I've been wondering the same thing lately. I thought I remembered seeing a utility that could link mods to your saves (as in, your mods activate themselves according to what character you're using) but I can't remember which one it was.
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Richard
 
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Post » Sun Aug 22, 2010 8:36 am

Nehrim has it's own exe and installs it self separate from oblivion and copies the required resources from into it's own folder.
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Tiffany Carter
 
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Post » Sun Aug 22, 2010 7:45 am

Edit: But nehrim is a OB mod so it would require OB wouldn't it?


When I said: "and then when I want to play oblivion again just do the opposite?" I meant play oblivion without the total conversion Nehrim. I sorta think of Nehrim as another game just because it is soo different.

I believe Nehrim has its own Exe, so it can be played like it's completely separate from Oblivion.


But doesn't it still install it to the same place as other mods?
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Alessandra Botham
 
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Post » Sun Aug 22, 2010 3:26 am

Does that mean that you can't run mods along with it though?

Edit:
@saint777 I was directing that comment at the greatness :P (I was unaware that mods could run from exes :shrug:)
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Ludivine Dupuy
 
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Post » Sun Aug 22, 2010 4:03 pm

Nehrim has it's own exe and installs it self separate from oblivion and copies the required resources from into it's own folder.


oh. cool. thanks. Well that pretty much answers my question but now I wanna ask this question that Brosk asked: Does that mean that you can't run mods along with it though?
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Jade Payton
 
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Post » Sun Aug 22, 2010 7:33 am

But doesn't it still install it to the same place as other mods?

I think it leaves an esm and esp in the Oblivion folder, but you never need to activate them. I suspect what the Nehrim exe does is activate these mods on loading and then deactivate them on closing so you don't have to, but I'm not sure because I've never used it (Nehrim that is).
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Hayley O'Gara
 
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Post » Sun Aug 22, 2010 2:45 pm

I suppose we'll all find out soon enough since it's coming out this weekend :)
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Farrah Barry
 
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Post » Sun Aug 22, 2010 4:35 pm

I think it leaves an esm and esp in the Oblivion folder, but you never need to activate them. I suspect what the Nehrim exe does is activate these mods on loading and then deactivate them on closing so you don't have to, but I'm not sure because I've never used it (Nehrim that is).


I have never till now heard of a mod for oblivion use this method for installing a mod before now. Ok that pretty much answers all the question I have. Thanks everyone for your quick answers! :cookie: :icecream: :cookie: :icecream: :cookie: :icecream:
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Laura Tempel
 
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Post » Sun Aug 22, 2010 4:36 pm

The English readme PDF explains all this in great detail :)
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Shae Munro
 
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Post » Sun Aug 22, 2010 10:03 am

You silly people! This is like putting salt on your food before you've tasted it at a restaurant! :P
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kelly thomson
 
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