Yup, this seals what I had expected from spouses... a glorified pet mod. No dynamics in the relationship at all. The spouse has no will, desires, input into the relationship whatsoever.. oh except for cooking your meals lol.
I seriously would have loved few NPC marraige choices if that meant deeper dynamics in the relationship would have been developed.
Even if the relationship is not all that deep, it's just the first truly step of Bethesda in this area, so I would expect some tweaking made by patches, DLC or even in the Elder Scrolls VI...
So now I wonder... If all these "hundreds" of NPC's that you can marry basically become companions afterwards. Will they still be able to be my companion if I want to be "just friends?" Or will there be different NPC's who become "friend" companions?
I think that in some gameplay show or interview the Developers said that there will be "befriend-able" NPCs.