Nerdtrek: "Lover's Bonuses"

Post » Fri Oct 14, 2011 5:06 pm

Huh, I still think it sounds lame.
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Rude_Bitch_420
 
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Post » Fri Oct 14, 2011 8:47 pm

no bananas??? :swear:
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Annick Charron
 
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Post » Fri Oct 14, 2011 9:06 am

Your spouse can carry stuff for you, increasing your inventory capacity

That alone makes it worth it.

I can't wait to send my husband shopping and cooking, lol.

It would be good if the bonuses differed according to your spouse's gender, like a husband could do smithing rather than cooking like a wife does.


There'd be to many out cries over discrimination :shakehead:

Edit: Thats if it was gender specific anyways. Could be character specific, marry a smith get access to better weapons for example.

btw, I'm a husband and I do the cooking :celebration:
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Lucky Boy
 
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Post » Fri Oct 14, 2011 1:04 pm

Yup, this seals what I had expected from spouses... a glorified pet mod.

.. I plan on marrying a Khajiit. Now I feel awkward.
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Amanda savory
 
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Post » Fri Oct 14, 2011 2:51 pm

Well, as this thread seems to have been left to run...

Sadly, this sounds like the rather thin sort of feature I wouldn't really be interested in.

Hopefully I'm wrong, but it sounds to me rather as if the marriage feature isn't tied to any sort of romance storyline for the NPC, but is just connected to your character's standing with them. The problem with that is you can increase an NPCs opinion of your character by completing quests for them, and I presume by persuasion, which could lead to one or two ridiculous situations. Firstly, your character could (for instance) marry the head of the fighter's guild simply by completing guild quests and advancing up the ranks, with no reference to romance, affection or desire along the way. Secondly, and less likely, your character could marry an NPC just by your playing the persuasion game a few times.

Now it would be ok if raising an NPCs opinion while wearing the 'looking for love' amulet unlocked a series of romance quests, or caused them to be unlocked in stages as the NPC's opinion rose - romance quests being personal rather than business, and with dialogue clearly showing growing affection/trust/desire depending on the NPC (as opposed to the NPC respecting your character, or finding them useful or profitable). But I really don't see Bethesda putting in that sort of dialogue for hundreds of NPCs, let alone enough dialogue to give the impression for hundreds of NPCs that they give two hoots about your character after the 'marriage'.

I honestly suspect that the marriage feature is going to be very impersonal, useful for the gameplay benefits but with little or no storytelling attached :(.



True but it should mean making mods with more involved romance plots is easier
Really unless they went down the route of a handful of predetermined npcs being your only romance option I can't see how else they could've done it without devoting an inordinate amount of resources to what for most people isn't a major feature



I suppose I feel if a feature is going to be this thin then why have it at all? Personally I'd have been much happier if only a handful of NPCs could be romanced. They could be related to the main plot or major guilds so they can be found, and so that there's a significant amount of interaction to hang a romance quest off.

But this 'marry almost any NPC' stuff isn't going to please those players who aren't interested in in-game romance and it isn't going to please those who are: it's only going to please those players who are after gameplay boosts rather than storytelling - and you could give them exactly the same benefits by having a hired manservant or maidservant. Ok, no virtual nookie in that case, but that's not going to be in the game anyway, so no loss there :shrug:.



So you'd end up with the same half a dozen romanceable characters every playthrough, all probably bisixual just to make it easier, and not giving options to romance all the races.
This will please some players and should make modding fuller romances in easier so whilst it doesn't look as if its all I wanted I'm still pleased its in.



Well, as far as I can tell all the romanceable NPCs will be bisixual, so Bethesda have already gone down that path anyway. Nothing wrong with that, but since that's what we get with this system one could hardly complain about getting it with a more limited selection of NPCs.

And, yes, I'd prefer quality storytelling with a very few romance options over a vast spread of paper-thin personal servants any day.

As for modding... well, I play on PC so that's an option for me - although I lack the time and probably talent to make such a mod myself, and without professional voice acting any such mods are going to be at least somewhat jarring in Skyrim's context - plus it's going to take a long time before any are made, if ever. But for the majority of Skyrim customers mods just aren't an option, so that isn't a very good defence of Bethesda's decision, really.

Look, don't get me wrong, I'm sure plenty of people will like this, simply because plenty of people get more fun out of gameplay than out of dialogue and story. Fair enough, lots of people play games because they want to be doing, not watching or talking. But I think that, like me, quite a lot of people who are interested in romance storylines are going to look at this and wonder 'why did Bethesda even bother?'



Well I hope to be playing Skyrim for 4-5 years + so even if the mods take a year or 2 to come out that doesn't worry me. Your argument could be applied to modding in general, its not an option for most people so why should Bethesda provide the CK at all?


My take on the CK is that it lets people add brilliant things that don't really fit in the game (like The Underground mod for Morrowind - fantastic, inventive, beautiful, crazy mod that had no place in the commercial game) and, yes, to add or adjust features to our own preference. But just because it's possible for modders to add or improve features doesn't mean it's ok for Bethesda to do a shallow and half-hearted job in the first place. Either do it well, or not at all.

Frankly, I think this feature would have worked much better, as it stands, if Bethesda had allowed us to hire household staff and mercenaries for the fetch and carry and combat stuff. Then do a few proper romances for the marriage stuff, or leave it out altogether.

Maybe I'm wrong and what they've done will work much better than it sounds. I really hope so.
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I love YOu
 
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Post » Fri Oct 14, 2011 9:00 pm

"Look at the muscles on you!"


"You've got some nimble fingers. What have you been getting them into?"
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Liii BLATES
 
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Post » Fri Oct 14, 2011 1:04 pm

In Oblivion I went out of my way to save people like Baurus or Jauffre.
I can imagine Ill try even harder to save my lover if one is adventuring with me.
I just hope they have a sense of self-preservation.


I agree, I tried really hard to save everyone in the game, but Jauffre was a lost cause despite my efforts.
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jaideep singh
 
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Post » Fri Oct 14, 2011 11:11 pm

I'm not sure i like the seemingly fable approach to marrying anyone, it seems like the depth will be pretty generic.

Yeah, it's just an excuse to have a depth-less slave/companion. :shrug:
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Rachael Williams
 
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Post » Fri Oct 14, 2011 7:24 pm

If they can buy weapons.... they can sell them too... dungeon crawlers rejoice... no more back and forward when weight capacity is reached... just get your companion to do it....

Bethesda :tes:
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Micah Judaeah
 
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Post » Sat Oct 15, 2011 12:50 am

Well, you do have to wear that amulet to signify you are interested in taking things further. Other than that? Who knows :shrug:


And take it off when your interested in following a new relationship...awww if marriages were this easy.... it would be funny though if they work settlements into it where your spouse get a percentage of your income.... then comes the Dark Brotherhood side quest... kill spouse retreive stolen goods... :celebration: know what I am saying......
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Blaine
 
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Post » Sat Oct 15, 2011 12:12 am

My take on the CK is that it lets people add brilliant things that don't really fit in the game (like The Underground mod for Morrowind - fantastic, inventive, beautiful, crazy mod that had no place in the commercial game) and, yes, to add or adjust features to our own preference. But just because it's possible for modders to add or improve features doesn't mean it's ok for Bethesda to do a shallow and half-hearted job in the first place. Either do it well, or not at all.

Frankly, I think this feature would have worked much better, as it stands, if Bethesda had allowed us to hire household staff and mercenaries for the fetch and carry and combat stuff. Then do a few proper romances for the marriage stuff, or leave it out altogether.

Maybe I'm wrong and what they've done will work much better than it sounds. I really hope so.

As a mod-user, I kind of disagree... I want a game that will last me until the next game, and even if the developer team doesn't have enough time to add everything they want to the game, if they at least keep the "hooks" for more content (Not just expansions on additional content), then that grants them openings to come back to the game with depth-adding Expansion packs, and the community itself can come up with expansion packs of their own.

Without said hooks, it becomes much more difficult to mod things in.
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Averielle Garcia
 
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Post » Fri Oct 14, 2011 2:35 pm

Mods will certainly "flesh" this feature out.
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Sophie Payne
 
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Post » Fri Oct 14, 2011 2:34 pm

I bet those modders will get to work on those sixual animations said to be missing...
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Cheryl Rice
 
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Post » Fri Oct 14, 2011 8:44 pm

Maybe there will be some deep stuff to the marriage system.

Like lets say you married someone who was already being courted by another NPC. You start a relationship and marry the person being courted and the courter becomes infuriated vowing to ruin your marriage. You can try to calm the person or just tell them to bugger off. Later on in game maybe they will try to force themselves on your spouse while you are away or maybe just outright attempt to kill them.


Or maybe another situation in which you marry the beautiful yet dubious person and later on in the marriage one day when you come home they are down to their skivvies with another person. then you can choose to kill the man outright or divorce your wife... 's head from her body.
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gary lee
 
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Post » Fri Oct 14, 2011 11:42 pm

As a mod-user, I kind of disagree... I want a game that will last me until the next game, and even if the developer team doesn't have enough time to add everything they want to the game, if they at least keep the "hooks" for more content (Not just expansions on additional content), then that grants them openings to come back to the game with depth-adding Expansion packs, and the community itself can come up with expansion packs of their own.

Without said hooks, it becomes much more difficult to mod things in.

The problem is that Bethesda have never been into the whole business of expandability, of putting in hooks to allow mods. Look at the UI in Oblivion. DarN did some wonderful work improving this, but he found (as I recall) that there were some menus and UI elements that just weren't modable through XML files. And it turned out that some of the developers working on the UI made their menus XML driven for their own convenience, but others didn't. And that was just fine by Bethesda because it was the finished product that mattered, not the ease of modding. Drivable vehicles in Fallout 3 were wanted by a lot of people - but the game simply didn't support them, nor were there any hooks to allow them.

From everything I've heard Bethesda have been very clear about their games - they are selling a game, not a game engine. They have no interest in helping people do things with the game that it wasn't designed for. If modders manage to find a way of doing it, well good for them, but it's not something Bethesda actively set out to enable. They never deliberately laid the groundwork for the brilliant Oblivion and Fallout Script Extender developers to use, and there's no guarantee that script extenders will even be possible with Skyrim.

So unless Bethesda put something into the game, there's absolutely no guarantee that modders will be able to do so.

Now with modders adding fleshed out romance NPCs, that ought to be fairly straightforward, as the game by definition is all about dialogue and NPC scheduling and behaviour - and for ease of generating their own content Bethesda have allowed for a lot of fine control and customisation. Even so, we don't even know if we'll be able to add lip-synching to NPCs for modder added dialogue. It was just about possible for Fallout 3, if you had a very early version of Oblivion as well, but it couldn't be done with the GECK. Skyrim is even further removed from Oblivion than Fallout is, and there's a chance that all mod-added NPCs will just remain expressionless and close-mouthed while talking. Not very good for a romance mod. Because of licensing issues you can be assured that Bethesda won't be releasing exporters for 3DS Max, and it might take a long while for people to study the new NIF files that come with Skyrim and update the NIFTools exporters for Blender - if it ever happens - so romance specific animations are unlikely in the short term and not assured even in the long term.

The improved companion features are nice - but they'd have been just as appropriate for household servants or mercenaries or any other companion. On their own they aren't any sort of justification for a weakly implemented marriage feature.
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katsomaya Sanchez
 
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Post » Fri Oct 14, 2011 10:26 am

I'd love to come home after a few days of adventuring. My spouse cooking up something healthy inside, my toothy compadre relaxing in the yard.

I really hope the game can paint this picture for me. :)

Of course nothing ever lasts forever... Pictures become washed out and eventually fade.

Like when I get infected with Porphyric Hemophilia after a few days in the void. I change of course, unbeknownst to my dear lover and loyal friend. And then in the cloak of night, while the beast slumbers in my neglected Nirnroot garden and the soft, succulent, morsel dreams of children and moving to the Capital, I strike. Nothing against them, in fact I loved them. Even as I drained them in their sleep--never letting them fully wake--I thought only of how I couldn't let them live without me. Peaceful. Humane. As humane as an inhuman can be, in fact. And I'll never forget them. Their blood will be with me forever and ever and ever...

PS. I wonder if we can turn our spouse into a vampire.


:lol: :lol:
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Nuno Castro
 
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Post » Fri Oct 14, 2011 10:37 pm

again with the fable talk... I guess I'm not seeing it. Granted- this game isn't dedicated to just getting married, so it will be limited. I can't say one way or the other, but I can say this- Bethesda has the ability to turn a cliche like sword fighting and magic (just like Fable has) into something completely unique and fitting to the Elder Scrolls universe.
That is the problem, a lot of people thinking relationships and marriages are 'separate' in life stories; Rather than realize that they 'add' to it.


this romance thingy definitely fits tes,i hate when some fools said its fable or anything,why they have to relate anything about other games if they dont like?its immature:/
People relate relationship systems to Fable, Dragon Age, and Mass Effect because they are actual examples that the reader can 'understand' without needing to *spoil* the game.


100s of people you can marry!

1 line of dialogue between them... "I saw a mudcrab yesterday. Nasty creatures!"


I wont have any romance unless its a character I can actually converse with.
I will just avoid playing the game. I wish there is a statement on how much story and depth there is to relationships, plutonic and romantic. That way I can decide one whether I should get this game or continue waiting for Mass Effect 3.


I feel inclined to agree with you, but if they had spent the time to make marriages as unique as you would like it would most likely take away from one of the more important aspects of the game like combat and skills. I'm perfectly happy with what it is.
You may be happy and that is great for you. However I wish to support game makers who actually do understand that romance and relationships add to a story. Yes a good story is much more than 'just' that. If Bethesda does not want my money? I would rather they just say so.
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Kerri Lee
 
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Post » Fri Oct 14, 2011 8:37 am

I think this is something that should have a little more light on it.
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Alisha Clarke
 
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Post » Fri Oct 14, 2011 1:50 pm

I'm not sure i like the seemingly fable approach to marrying anyone, it seems like the depth will be pretty generic.
Gotta start somewhere. Hopefully they add things like the amulet for relationships has cultural significance and stuff like that. It sounds like a good start, and hopefully it can be fleshed out more in subsequent Bethesda titles.
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Nick Swan
 
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Post » Sat Oct 15, 2011 12:23 am

I think this is something that should have a little more light on it.


Yup!
I don't think it will spoil the whole game if they were to tell us a bit more info about this.
Buying weapons for you, collecting food, fighting with you...It sounds really awesome.

I wonder how your spouse will call you...
And how exactly does that Amulet that I have heard of work!

Either way, can't wait to get married to my Orc hubby.
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Dorian Cozens
 
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Post » Sat Oct 15, 2011 12:10 am

.. I plan on marrying a Khajiit. Now I feel awkward.

Ahh... Our beloved Ahnassi! I miss her. :wub:
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StunnaLiike FiiFii
 
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Post » Fri Oct 14, 2011 1:56 pm

Here's hoping you can buy her/him a horse this time.

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Miranda Taylor
 
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Post » Fri Oct 14, 2011 1:23 pm

Sounds like a glorified combination between Dog meat from FO3 and the companion system in NV.


Don't see much interesting here. I guess I'll probably try it but it doesn't sound particularly exciting.
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victoria gillis
 
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Post » Fri Oct 14, 2011 8:44 am

Sounds like a glorified combination between Dog meat from FO3 and the companion system in NV.


Don't see much interesting here. I guess I'll probably try it but it doesn't sound particularly exciting.


in a sense, but it gives purpose to marrying someone. It's more than just a 'gimmick'.
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Kayla Keizer
 
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Post » Fri Oct 14, 2011 8:50 am

"You are now renown enough to use the 'kiss my ass' expression"


i see what you did there, :cookie:
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Dominic Vaughan
 
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