Well, as this thread seems to have been left to run...
Sadly, this sounds like the rather thin sort of feature I wouldn't really be interested in.
Hopefully I'm wrong, but it sounds to me rather as if the marriage feature isn't tied to any sort of romance storyline for the NPC, but is just connected to your character's standing with them. The problem with that is you can increase an NPCs opinion of your character by completing quests for them, and I presume by persuasion, which could lead to one or two ridiculous situations. Firstly, your character could (for instance) marry the head of the fighter's guild simply by completing guild quests and advancing up the ranks, with no reference to romance, affection or desire along the way. Secondly, and less likely, your character could marry an NPC just by your playing the persuasion game a few times.
Now it would be ok if raising an NPCs opinion while wearing the 'looking for love' amulet unlocked a series of romance quests, or caused them to be unlocked in stages as the NPC's opinion rose - romance quests being personal rather than business, and with dialogue clearly showing growing affection/trust/desire depending on the NPC (as opposed to the NPC respecting your character, or finding them useful or profitable). But I really don't see Bethesda putting in that sort of dialogue for hundreds of NPCs, let alone enough dialogue to give the impression for hundreds of NPCs that they give two hoots about your character after the 'marriage'.
I honestly suspect that the marriage feature is going to be very impersonal, useful for the gameplay benefits but with little or no storytelling attached
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True but it should mean making mods with more involved romance plots is easier
Really unless they went down the route of a handful of predetermined npcs being your only romance option I can't see how else they could've done it without devoting an inordinate amount of resources to what for most people isn't a major feature
I suppose I feel if a feature is going to be this thin then why have it at all? Personally I'd have been much happier if only a handful of NPCs could be romanced. They could be related to the main plot or major guilds so they can be found, and so that there's a significant amount of interaction to hang a romance quest off.
But this 'marry almost any NPC' stuff isn't going to please those players who aren't interested in in-game romance and it isn't going to please those who are: it's only going to please those players who are after gameplay boosts rather than storytelling - and you could give them exactly the same benefits by having a hired manservant or maidservant. Ok, no virtual nookie in that case, but that's not going to be in the game anyway, so no loss there :shrug:.
So you'd end up with the same half a dozen romanceable characters every playthrough, all probably bisixual just to make it easier, and not giving options to romance all the races.
This will please some players and should make modding fuller romances in easier so whilst it doesn't look as if its all I wanted I'm still pleased its in.
Well, as far as I can tell all the romanceable NPCs will be bisixual, so Bethesda have already gone down that path anyway. Nothing wrong with that, but since that's what we get with this system one could hardly complain about getting it with a more limited selection of NPCs.
And, yes, I'd prefer quality storytelling with a very few romance options over a vast spread of paper-thin personal servants any day.
As for modding... well, I play on PC so that's an option for me - although I lack the time and probably talent to make such a mod myself, and without professional voice acting any such mods are going to be at least somewhat jarring in Skyrim's context - plus it's going to take a long time before any are made, if ever. But for the majority of Skyrim customers mods just aren't an option, so that isn't a very good defence of Bethesda's decision, really.
Look, don't get me wrong, I'm sure plenty of people will like this, simply because plenty of people get more fun out of gameplay than out of dialogue and story. Fair enough, lots of people play games because they want to be doing, not watching or talking. But I think that, like me, quite a lot of people who are interested in romance storylines are going to look at this and wonder 'why did Bethesda even bother?'
Well I hope to be playing Skyrim for 4-5 years + so even if the mods take a year or 2 to come out that doesn't worry me. Your argument could be applied to modding in general, its not an option for most people so why should Bethesda provide the CK at all?
My take on the CK is that it lets people add brilliant things that don't really fit in the game (like The Underground mod for Morrowind - fantastic, inventive, beautiful, crazy mod that had no place in the commercial game) and, yes, to add or adjust features to our own preference. But just because it's possible for modders to add or improve features doesn't mean it's ok for Bethesda to do a shallow and half-hearted job in the first place. Either do it well, or not at all.
Frankly, I think this feature would have worked much better, as it stands, if Bethesda had allowed us to hire household staff and mercenaries for the fetch and carry and combat stuff. Then do a few proper romances for the marriage stuff, or leave it out altogether.
Maybe I'm wrong and what they've done will work much better than it sounds. I really hope so.