[LIST] Nerevarine Mods

Post » Sun Mar 06, 2011 8:16 pm

Where can i find Ghostgate 1.3 by Princess Stomper, and Nerevarine's Castle by zappara?

http://princess.elricm.net/index.htm

Zappara's are also at http://www.elricm.com/nuke/html/modules.php


Try Google next time perhaps? ;)

Edit: There are also a number of useful sites listing modders' sites, including the one in my sig.
Here's another: http://www.freewebs.com/sandman101morrowindconnect/downloadsitesmodlists.htm

---> http://www.mwmythicmods.com/fishy.htm, mostly current
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KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon Mar 07, 2011 1:28 am

Added Vehk's Reward by Praise argonia! ----> http://www.gamesas.com/bgsforums/index.php?showtopic=859863
No readme.
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Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Sun Mar 06, 2011 11:17 am

Added Vehk's Reward by Praise argonia! ----> http://www.gamesas.com/bgsforums/index.php?showtopic=859863
No readme.



Yeah sorry about not adding a read me i forgot :facepalm:.
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Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Mon Mar 07, 2011 3:19 am

And Dagon's Folly by Adam N. Rorabaugh at ElricM.com and Planet Elder Scrolls.
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Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Sun Mar 06, 2011 2:40 pm

Are there any new candidates to add to this list?
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Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sun Mar 06, 2011 10:52 pm

Nerevar Castle 2.0 is bad, it messes up your game, because the modder messed it up or something.


One of the files that "Armor Mannequin.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "DragonPerch.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Castle Nerevar_V2.0.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Dracus's Durzog Armor Tribumal V1.1.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Unable to find script 'ibisdoor' on object 'zumar_gate'.
Master file topic 'someone in particular' has been deleted by 'Castle Nerevar_V2.0.esp'. This may break some quests. You should probably remove the plug-in from the data files. If you are certain you don't need the topic you can resave your game and this message will not appear anymore.
Expression Error Unable to find dialogue topic/journal "follow me" in script NerevarArcher.
Model Load Error: Meshes\f\Jer_Furn_Dibella_02.nif cannot load file in Meshes\f\Jer_Furn_Dibella_02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Arkay_tap02.nif cannot load file in Meshes\f\Jer_Furn_Arkay_tap02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Kynareth_tap02.nif cannot load file in Meshes\f\Jer_Furn_Kynareth_tap02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Akatosh_tap02.nif cannot load file in Meshes\f\Jer_Furn_Akatosh_tap02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Akatosh_tap03.nif cannot load file in Meshes\f\Jer_Furn_Akatosh_tap03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Kynareth_tap03.nif cannot load file in Meshes\f\Jer_Furn_Kynareth_tap03.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\f\Jer_Furn_Akatosh_ban_06.nif cannot load file in Meshes\f\Jer_Furn_Akatosh_ban_06.nif.
Will use the default object Marker_Error.NIF.
Texture "Textures\_land_default.tga" count 3.
Texture "Data Files\Textures\TX_A_Netch_Hfinger.dds" count 2.
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Genocidal Cry
 
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Joined: Fri Jun 22, 2007 10:02 pm

Post » Mon Mar 07, 2011 2:16 am

Nerevar Castle 2.0 is bad, it messes up your game, because the modder messed it up or something....

Thanks for that, RoyalGuardRon.
Anyone else have trouble with that one?
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Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Mon Mar 07, 2011 12:25 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6263
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=851

And another that I had missed: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3024 by Raijin Vegeku:
Scared of becoming the hero of Vvardenfell because of some rather silly effects of your conquest? Tired of the stuttering whenever you talk to anybody? Then this mod is for you.
This mod adds a miscellaneous item called the Blight Idol that allows you to toggle various annoying endgame settings on or off. The artifact can be found in the exit to the endgame Heart Chamber, it's pretty hard to miss. Due to the item's nature, it's power can ONLY be activated once Azura rewards you for beating the main quest, since it's entirely useless up until that point.

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MISS KEEP UR
 
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Post » Mon Mar 07, 2011 1:12 am

Does LGNPC Nerevarine count? There's a 'lite' (quest-free) version out there somewhere.
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Rinceoir
 
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Joined: Thu Jun 29, 2006 1:54 am

Post » Mon Mar 07, 2011 4:01 am

Does LGNPC Nerevarine count? There's a 'lite' (quest-free) version out there somewhere.
Persuade me. :) I have not used it [yet] but from what I can gather it influences the Main Quest before you become Nerevarine rather than after?

It is here: http://www.tesnexus.com/downloads/file.php?id=23335 by ostar:
This makes the NPCs of the Morrowind Main Quest less generic and more interesting. Approximately 70 NPCs have had new dialogue, personality, and backstory added, including but not limited to Hlaalu/Telvanni Councilors, Blades, Dissident Priests, etc. No new quests, but a couple of tweaks to exisitng ones.

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Jodie Bardgett
 
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Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Mar 06, 2011 11:58 pm

Hopefully this list might continue to be useful for folk looking for something to do after the Main Quest.
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Emma Parkinson
 
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Post » Sun Mar 06, 2011 12:39 pm

Hopefully this list might continue to be useful for folk looking for something to do after the Main Quest.

... a necromantic echo.
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Sarah Bishop
 
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Post » Sun Mar 06, 2011 6:31 pm

The Ascendant's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1730 looks like it could qualify. An adventure for a high level character rather than the Nerevarine specifically, but it gets some good write-ups and sounds interesting.
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suniti
 
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