Nerfing This Machine

Post » Fri Mar 06, 2009 12:52 pm

Oh wow, your mad that you have to use the SNIPER RIFLE from a distance, while hidden?


Wow, strawman much? That's not what the guy meant at all.

The fact is, the sniper rifle post-patch has become an upgraded Varmint rifle that does the same damage as a Cowboy Repeater. People would be better off sniping with a scoped trail carbine - 50% more damage better.

I'm all for arguing one's case, but to dramatically misrepresent someone's argument so that you can crap on it better is just not the way to go.
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Andrea Pratt
 
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Post » Fri Mar 06, 2009 12:54 pm

Wow, strawman much? That's not what the guy meant at all.

The fact is, the sniper rifle post-patch has become an upgraded Varmint rifle that does the same damage as a Cowboy Repeater. People would be better off sniping with a scoped trail carbine - 50% more damage better.

I'm all for arguing one's case, but to dramatically misrepresent someone's argument so that you can crap on it better is just not the way to go.

And to make your point worse, the Sniper Rifle is the only scoped silenced item worth using, or, was rather. I like to snipe with a silenced weapon, and if people think thats annoying, to bad, because it's a weapons mod, meaning I chose to put it there FOR A REASON.
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Colton Idonthavealastna
 
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Post » Fri Mar 06, 2009 7:08 pm

Oh wow, your mad that you have to use the SNIPER RIFLE from a distance, while hidden?


You fail at reading comprehension...but then you think Talon company is cool so why should I be suprised? :lol:

If they'd merely cut the critical modifier to x1 and left the damage alone I wouldn't have cared. Before the patch I could put Lanius down Free-aiming with 2 JSPs with a Guns skill around 70-80. After the patch it took four...one free aiming then three more in VATS (after dropping lots of chems) with a Guns skill at 100. Since La Lounge Carabine can one-shot anything smaller than a Deathclaw, and the BAR wrecks Deathclaws out to medium range so you don't even need to hide from them anymore, the sniper rifle is now a mediocre weapon that I'll drop faster than Sarah Weintraub sheds her vault suit if the devs ever gift us with a scoped .45-70.
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Mariana
 
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Post » Fri Mar 06, 2009 10:44 pm

There is nothing wrong with the current damage of "This Machine" and it's still too good of a weapon in general when loaded with JSP rounds.

Anyway, the damage nerf it did get in the last patch is only going to be noticeable against a handful of enemies. Even then it'll translate into an extra 1-2 rounds expended per target. Now with a weapon that can fire off eight rounds and have the next eight rounds ready to go really fast losing 10 points of damage isn't going to change much on any difficulty setting below "Very Hard".

No point in getting worked up over something that doesn't matter.
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N Only WhiTe girl
 
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Post » Fri Mar 06, 2009 11:10 pm

Because they probably read a lot of forum posts of complaining about how the game is too easy and unbalanced requiring too much self-gimping etc?
PC users can mod things any way they want, but console users can't, and thus I guess they listened.


Ths is it, unbiassed and well put.
Many post opinions and complaints, the dev's listen and see how many are just exploiting a single weapon.
Step in and close the loophole, maybe not as many would do even the critics that complained originally.

@Fleapants you can't get This Machine right off the quest is level based 12 - 14+, I did a reverse run and headed to Red Rock then NV..
Reached it at level 10 / 11, Contrertas would not deal with me quest wise at all.
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Tania Bunic
 
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Post » Fri Mar 06, 2009 11:37 am


@Fleapants you can't get This Machine right off the quest is level based 12 - 14+, I did a reverse run and headed to Red Rock then NV..
Reached it at level 10 / 11, Contrertas would not deal with me quest wise at all.


Additionally... it also cannot be *easily* acquired unless you can hack an average computer. If you (for whatever reason) can't hack an average computer, you're going to have to run your sorry ass all over the mojave just to get This Machine.
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Rusty Billiot
 
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Post » Fri Mar 06, 2009 8:51 pm

Wow, strawman much? That's not what the guy meant at all.

The fact is, the sniper rifle post-patch has become an upgraded Varmint rifle that does the same damage as a Cowboy Repeater. People would be better off sniping with a scoped trail carbine - 50% more damage better.

I'm all for arguing one's case, but to dramatically misrepresent someone's argument so that you can crap on it better is just not the way to go.

omg wait you can actually get a scoped trial carbine because that would be sweet.
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Kayla Bee
 
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Post » Sat Mar 07, 2009 1:21 am

This Machine can eat through 100+ .308 rounds easily. That alone is enough of a nerf, if you are fighting a large group of tough enemies you are gonna be draining caps like it's nothing.

you wanna know what eats through ammo like it grows on trees- the Cz75 avenger. yah
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maya papps
 
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Post » Sat Mar 07, 2009 12:38 am

This Machine can eat through 100+ .308 rounds easily. That alone is enough of a nerf, if you are fighting a large group of tough enemies you are gonna be draining caps like it's nothing.

Since you can't get it until lvl 12 or so, by then it seems like merchants have all kinds of ammo to sell, especially since the latest patch. I've never had a problem at least keeping up a normal round .308 ammo supply. And by lvl 16 or so even the AP rounds aren't that hard to come by. :mellow: I don't think I spend that many caps either, relatively speaking...3000 rounds last quite a while, and caps aren't that hard to come by.
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Mason Nevitt
 
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Post » Sat Mar 07, 2009 2:28 am

Because the brush gun is [censored] hard to find ammo for. And requires 100 guns skill to use.
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Becky Cox
 
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Post » Fri Mar 06, 2009 1:42 pm

@Fleapants you can't get This Machine right off the quest is level based 12 - 14+, I did a reverse run and headed to Red Rock then NV..
Reached it at level 10 / 11, Contrertas would not deal with me quest wise at all.


Spoiler
Run to McCarran, hack the average computer, have a chat with Lt Boyd. Et voila. Can be done as soon as you have 50 science, so lvl 2 or 3 with Programmers Digest easily.


edit:
Spoiler
I just did that, because I can. Ran a new character to Vegas through the long route of Primm/Nipton/Novac/188
http://img143.imageshack.us/img143/5829/thismachinelvl2.jpg
Super weapons shouldn't be obtainable with just a simple average skillcheck. Either it had to be nerfed or made harder to get. They chose the former.

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Dezzeh
 
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Post » Sat Mar 07, 2009 3:28 am

Because the brush gun is [censored] hard to find ammo for. And requires 100 guns skill to use.

just go to gun runners always have gov.t 45-70 around 70 bullets to seel also i think hollow point or amor peircing
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Natalie Taylor
 
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Post » Fri Mar 06, 2009 5:14 pm

I say the only nerf This Machine needs is making reloading impossible until you finish the clip! Just like a real Garand. 8 shots to empty the En Bloc and it pops out the top!


This is so very true :/
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Markie Mark
 
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Post » Sat Mar 07, 2009 12:09 am

Spoiler
Run to McCarran, hack the average computer, have a chat with Lt Boyd. Et voila. Can be done as soon as you have 50 science, so lvl 2 or 3 with Programmers Digest easily.


edit:
Spoiler
I just did that, because I can. Ran a new character to Vegas through the long route of Primm/Nipton/Novac/188
http://img143.imageshack.us/img143/5829/thismachinelvl2.jpg
Super weapons shouldn't be obtainable with just a simple average skillcheck. Either it had to be nerfed or made harder to get. They chose the former.



My mistake, thanks for clearing it up.
A 50 skill check for a loop hole in a 12+ level quest, was pretty silly mistake to leave open.
If they can script other terminals to only respond during an activated quest.
Only reason for this was they did not see anyone making a widershin route.
Which again is also silly as many claimed they would do so even before the games release.
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Taylah Illies
 
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Post » Fri Mar 06, 2009 2:23 pm

My mistake, thanks for clearing it up.
A 50 skill check for a loop hole in a 12+ level quest, was pretty silly mistake to leave open.
If they can script other terminals to only respond during an activated quest.
Only reason for this was they did not see anyone making a widershin route.
Which again is also silly as many claimed they would do so even before the games release.


It's impossible to cover all bases from the start when crafty players are involved :teehee:
Spoiler
I could've picked up a trail carbine and the Q-35 on the way to McCarran if I had bothered to tag Lockpicking instead of Stealth which I didn't use anyway


Nearly all rpg's have some easily obtainable überweapon that can be found very early if you know a few tricks. FO3 had the plasma rifle from Rivet City, FO1 the Bozar and FO2 the silly BB gun (or was that FO1 too?) etc etc.
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Jade
 
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Post » Fri Mar 06, 2009 12:22 pm

It's impossible to cover all bases from the start when crafty players are involved :teehee:
Spoiler
I could've picked up a trail carbine and the Q-35 on the way to McCarran if I had bothered to tag Lockpicking instead of Stealth which I didn't use anyway


Nearly all rpg's have some easily obtainable überweapon that can be found very early if you know a few tricks. FO3 had the plasma rifle from Rivet City, FO1 the Bozar and FO2 the silly BB gun (or was that FO1 too?) etc etc.


:yes:
FO1, Red Ryder BB gun or Alien blaster, each available at level 1 right after the first map.
I got both on different playthroughs right after the first intro map then killed everything no challange, posted that epicless win manytimes :celebration: .
FO2 the Bozar, never got it untill later myself, did however once go to San Fran, then Navarro to get the Advanced PA, to see how likely it was.

Also got the trail here a few times no sneak just puuuurrrreee low level combat :toughninja: .
Damn loopholes make 'em harder next time.
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Emmie Cate
 
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Post » Fri Mar 06, 2009 5:39 pm

:yes:
FO1, Red Ryder BB gun or Alien blaster, each available at level 1 right after the first map.
I got both on different playthroughs right after the first intro map then killed everything no challange, posted that epicless win manytimes :celebration: .
FO2 the Bozar, never got it untill later myself, did however once go to San Fran, then Navarro to get the Advanced PA, to see how likely it was.

Also got the trail here a few times no sneak just puuuurrrreee low level combat :toughninja: .
Damn loopholes make 'em harder next time.


Yeah the Viper leader is not far from the start, if you are doing it backwards, my favorite. The bighorners are an elegant solution. ;)
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Mari martnez Martinez
 
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Post » Fri Mar 06, 2009 9:18 pm

:yes:
FO1, Red Ryder BB gun or Alien blaster, each available at level 1 right after the first map.
I got both on different playthroughs right after the first intro map then killed everything no challange, posted that epicless win manytimes :celebration: .
FO2 the Bozar, never got it untill later myself, did however once go to San Fran, then Navarro to get the Advanced PA, to see how likely it was.

Also got the trail here a few times no sneak just puuuurrrreee low level combat :toughninja: .
Damn loopholes make 'em harder next time.

You can still get Abilene Kid BB gun at Lv1.....not even 50 science is needed.....

I though that is a "feature" of Fallout :disguise:
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Eve Booker
 
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Post » Fri Mar 06, 2009 10:51 pm

If they'd merely cut the critical modifier to x1 and left the damage alone I wouldn't have cared. Before the patch I could put Lanius down Free-aiming with 2 JSPs with a Guns skill around 70-80. After the patch it took four...one free aiming then three more in VATS (after dropping lots of chems) with a Guns skill at 100. Since La Lounge Carabine can one-shot anything smaller than a Deathclaw, and the BAR wrecks Deathclaws out to medium range so you don't even need to hide from them anymore, the sniper rifle is now a mediocre weapon that I'll drop faster than Sarah Weintraub sheds her vault suit if the devs ever gift us with a scoped .45-70.

I think that's more of an issue with high end guns in general. If you can that easily beat high level monsters and bosses, there is something amiss with your RPG balancing skill.
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Megan Stabler
 
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Post » Fri Mar 06, 2009 1:26 pm

Spoiler
Run to McCarran, hack the average computer, have a chat with Lt Boyd. Et voila. Can be done as soon as you have 50 science, so lvl 2 or 3 with Programmers Digest easily.


edit:
Spoiler
I just did that, because I can. Ran a new character to Vegas through the long route of Primm/Nipton/Novac/188
http://img143.imageshack.us/img143/5829/thismachinelvl2.jpg
Super weapons shouldn't be obtainable with just a simple average skillcheck. Either it had to be nerfed or made harder to get. They chose the former.


But doing it that way
Spoiler
makes Cont. unavailable as a merchant, does it not? And imo he's one of the best merchants (for gun chrs. anyway). So you do have to sacrifice something if you rush to get it.


Not that any of it matters to us PC users. Neenerneener. ;)
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Sami Blackburn
 
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Post » Sat Mar 07, 2009 1:51 am

I think that's more of an issue with high end guns in general. If you can that easily beat high level monsters and bosses, there is something amiss with your RPG balancing skill.


I did his dialogue once...that's all I need. Now I'm RPing what I'd really do with a demented pervert like him....make the world a better place by putting him down in the most expedient way possible. Don't wanna talk with him, don't wanna have a epic battle with him, I just want to cowboy the SOB and leave him for the crows to eat. And a suppressed sniper rifle is my preferred tool do it. The AMR bores me, and we don't have a scoped .45-70 rifle which is what I'd really prefer to be using. Why should I be punished because some people got butt-hurt that others were using the sniper rifle at close range? I wasn't even doing it...I naively thought it silly to engage close targets with a sniper rifle and brought a shotgun along for that purpose. It's a single player game for Christ's sake, they weren't hurting anyone.
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Steve Smith
 
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