Neutral Karma and Rep

Post » Fri Sep 03, 2010 2:10 am

Good thing is, with what Sawyer said about not being able to maintain neutral rep, there's most likely no more bribing priests and beggars for remission affecting the whole regions attitudes towards you.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Fri Sep 03, 2010 3:47 am

If they made some improvements to the karma meter I'm sure being neutral could be much easier.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Thu Sep 02, 2010 10:26 pm

If they made some improvements to the karma meter I'm sure being neutral could be much easier.

They said you can't remain neutral anymore.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Fri Sep 03, 2010 12:14 am

They said you can't remain neutral anymore.

I think they meant it will be hard to be neutral Rep with the factions, so that you decisions feel like they have an impact.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Thu Sep 02, 2010 10:13 pm

wait...Gob? dont you mean Roy Phillips?

also, i notice in dialog that the character usually gets a good, neutral, or evil dialog choice, i wish that this wasnt the case, as some are just too left, right, or grey, i wish they added dialgoue choices for the player to use, because i know i wouldnt say 10% of the stuff that was shown to be the neutral choice.



Omg lol sorry i meant roy phillips
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Fri Sep 03, 2010 6:28 am

Will Karma have any effect now?

EDIT: Since now there's reputation.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Thu Sep 02, 2010 9:20 pm

Omg lol sorry i meant roy phillips

oh it aint no problem man, you got your message across, and while i know there are tons of other ways these quests could have gone that werent implemented into the game, i can say that i hope they get to do as many options for every quest as possible.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Fri Sep 03, 2010 1:36 am

Why?


Because there is a dev quote in this very thread saying there is no such thing as "neutral" karma in Fallout: New Vegas?
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Thu Sep 02, 2010 3:37 pm

To me being Neutral is acting in one's best intrest without Gratiously doing harm or good.I dont think it means you do nothing i dont think it should mean you do nothing atall.

Yeah, to me its trying to get the best result for you out of every situation, regardless of being good or evil. You don't intend to be really evil or really good, you just try to get the best reward.
My character will be a mix of this and good, hopefully. He'll try to get the best out of every situation and only fight for himself, but always do things the good way. If it's between something evil with a high reward and something good with low reward, he'll probably choose good after some thought.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Thu Sep 02, 2010 10:10 pm

Im lead to believe that "reputation" is only affected by events that are witnessed.
So lets says...

I kill a caesars legion member ,that is not witnessed by anyone..
so this does not affect my standing with the caesars legion because no one saw it ?

or am i instantly going to get a message flash on screen that my standing with the caesars legion has been affected?
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Thu Sep 02, 2010 5:36 pm

I NEED TO KNOW CAN WE GET AN EYE PATCH IN THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!

also do you ever plan on making another fallout or RPG like fallout

lol an eyepatch, like billy creel had hahahaha. i can live without an eyepatch myself, thats funny
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Thu Sep 02, 2010 4:00 pm

Im lead to believe that "reputation" is only affected by events that are witnessed.
So lets says...

I kill a caesars legion member ,that is not witnessed by anyone..
so this does not affect my standing with the caesars legion because no one saw it ?

or am i instantly going to get a message flash on screen that my standing with the caesars legion has been affected?


I hope it only affects your rep if someone saw you. Not like crazy psychic Oblivion guards that know if you made a crime even if there was noone at the scene of the crime...
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Thu Sep 02, 2010 11:05 pm

Only reason I was neutral in FO:3 was for the achievements. Also take out those perks or whatever that gave you full Evil, Good, Or Neutral points. Thats how I got my level thirty achievements.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Thu Sep 02, 2010 7:36 pm

Being evil is more fun, more profitable, and more hassle-free.

"Should I give him money for the item or go run halfway around the world and collect stuff to give him so I can get the item???"

How about just blow his brains out, take he item, and all his money and gear. Now you have what you want, you're a couple hundred caps richer and you got those cool shades he was wearing.

Win, win and more win.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri Sep 03, 2010 3:55 am

I hope it only affects your rep if someone saw you. Not like crazy psychic Oblivion guards that know if you made a crime even if there was noone at the scene of the crime...


I know! It would be fun to join a faction and undermine them by killing them without them noticing. Maybe the disguises will help this.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Fri Sep 03, 2010 4:47 am

Am I the only one who finds Neutral Karma/Alignment boring?


Boring is in the eye of beholder. Being extremely evil and killing everyone is sight is boring to me. Being extremely good and helping every person that ask my character for something is boring. Neutral doesn't have to mean a lack of choice, to me it was always choosing what was in your best interest.

I always perceived neutrality as the true alignment for the wanderer (this is just MY perception, I'm sure others see it differently.) Looking out for yourself, not going out on a limb if it is not in your best interest, trying to survive. This always seemed the way that most in the Waste lived. This is just my perception though.

Though neutrality doesn't look like it will be happening in FO:NV, I'm glad for the mixed reputation system. I'm excited to see what outcomes/changes come with your karmic choices.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Sep 03, 2010 3:56 am

I hope it only affects your rep if someone saw you. Not like crazy psychic Oblivion guards that know if you made a crime even if there was noone at the scene of the crime...



It would be abit silly if you kill a faction member in an otherwise empty room ,but this then affects your standing with the faction (even if no one saw it) .
I think it would be fun to have "good rep" with a faction but do afew stealth kills on their members.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Thu Sep 02, 2010 10:45 pm

It should affect your karma if you are witnessed killing people or not though.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Thu Sep 02, 2010 6:59 pm

It should affect your karma if you are witnessed killing people or not though.

Are you saying that it shouldn't affect your karma if you aren't witnessed killing people?
Because that would be silly. Karma isn't your reputation amongst people, it's your 'What goes around comes around' factor, if you get me. Isn't it?
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri Sep 03, 2010 6:39 am

Its already been said before that karma and rep are separate in this game.
In this game people are supposed to know you by your reputation.
if you commit actions that no see's it would obviously not affect your rep with factions.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Sep 03, 2010 6:13 am

It should affect your karma if you are witnessed killing people or not though.


Are you saying that it shouldn't affect your karma if you aren't witnessed killing people?


Its clearly written.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Fri Sep 03, 2010 7:44 am

Its clearly written.

It is.
But by saying 'it should affect your karma if you are witnessed killing people or not though', it sounded as if you thought this wasn't the case. Because it is the case, and people witnessing you kill someone will affect your karma. And I was saying it would affect your karma if you killed someone and no one witnessed it anyway.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Fri Sep 03, 2010 12:12 am

If your Karma doesn't swing one way or another eventually, my feeling is you're doing it wrong. I just play the game and not worry about where the little tick mark on the moral scale is telling me. I say "[censored] off, Moral meter. I'm doing my own thing."
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Thu Sep 02, 2010 9:48 pm

Unfortunately the Karma system is more like that in the Star Wars (like KotOR: sith or jedi) or Forgotten Realms (like BG: here 2 dimensional) of a global kind of reputation system.

It's not based on local faction reputation of major local factions. Which would mean something like NCR rep, Caesar's Legion rep, BoS rep.

My vision would be a system with:
  • a global fame that rises depending how important your action is for the global community but without global moral, moral decisions are part of the faction reps and are based on faction moral or how much you can come close to it
  • faction reputations for major factions and each action has different value changes for a faction, each faction has jobs that lower other faction reps and boost their own rep
  • once joined a faction or rise in faction rank you get a rep min for that faction that can't be lowered until expelled or degraded, thus joining a faction can restrict you access to other parts even if you take counteractions and only leaving a faction can solve it.


So in order to gain BoS access you must have supported BoS and might not have helped NCR too much or have some higher fame, but to get access to BoS secrets you'll have to be loyal and therefore a low NCR and Caesar's Legion rep no matter how high your fame is. In order to get good BoS rep you would have to think like BoS philosophy and maybe killing a group of innocents to gain tech is good here.

While in NCR killing people for tech would be considered evil. In some factions like the Enclave good is defined what brings back the United States of the old days and evil would be any support of chinese, mutant life or anarchy.

So if you want to be evil or bad karma you just have to join the according faction. And karma level calling like "last hope of humanity" could get replaced by the best faction rep calling like BoS's "saviour of technology" or Enclave's "reviver of the United States" or Caesar's Legion's "visionary of commerce" or ...
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Fri Sep 03, 2010 6:11 am

Because there is a dev quote in this very thread saying there is no such thing as "neutral" karma in Fallout: New Vegas?


I only saw one Dev comment in this thread, from Josh Sawyer, and he was commenting on rep as opposed to karma; he didn't mention or imply karma at all in his post.
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

PreviousNext

Return to Fallout: New Vegas

cron