Never actually made a Mage

Post » Sat Dec 21, 2013 9:37 am

I've come to the realisation that I've never actually made a fully-fledged mage in Skyrim, or even in my whole six + years of Oblivion (They were always some kind of battlemage) so I decided that now was the time.

I don't even know how to go about doing this. Before, I just felt kind of underpowered and I felt... flimsy using magic.

Help please! The character I've created is a Dunmer called Derravis. Brand new, Legion-friendly and currently a warrior. But he's level two so I can switch to magic now before it's too difficult/ boring to do later on.

User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Sat Dec 21, 2013 3:21 pm

Make sure to use armor, even if you only use magic as combat.

Unless you are playing on >Adept, many two-handed enemies will instantly kill you, usually with a kill-cam animation, if you wear only robes.

User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sat Dec 21, 2013 8:00 am

Or just use flesh armor spells. Mage armor can get pretty useful. Illusion is fun, especially mixed with conjuration and destruction from afar.

Magicka 75%, health 25%
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Dec 21, 2013 1:09 pm

As far as being one-hit-killed by an animated (kill-cam) attack, my experience tells me that flesh spells don't make a difference.

Maybe I'm wrong.

User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Dec 21, 2013 9:04 am

Do not use armor if you are making a full mage. Armor is for battlemages, besides the magic regen on robes will help you out alot. Get a warrior follower like Lydia to soak up damage while you blast enemies with spells. Play smart, don't rush into combat like you are a warrior. ;)

User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sat Dec 21, 2013 8:21 pm

No, you don't need armor as a mage. I never wear armor as a mage and I do fine. If you are being hit by enemies with two-handed weapons, you are too close and not playing well as a pure caster. The point of a mage is to not be close to the enemy, at least for most character concepts (i.e., excluding a mage-melee type concept). You don't even need the flesh spells because the entire point is to not be hit.

User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sat Dec 21, 2013 5:43 pm

Depends on the difficulty, dual flesh spells allow for maybe 2.5 hits on master. But being a mage, you shouldn't let enemies get that close anyway.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat Dec 21, 2013 10:11 am

In theory this works, but when the time comes that you do get hit - trust me it will happen - you probably want to survive more than one hit.

Followers, though, are almost a necessity. They work as great damage sponges while you blast away at enemies with magic.

Something to mention, though, is that on difficulties past Adept, Destruction magic is more or less useless. Well, maybe not useless, but very time consuming and boring,

User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sat Dec 21, 2013 10:02 pm

Speak for yourself. I don't let enemies get within striking distance of my SkyRe necromancer.

User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sat Dec 21, 2013 5:27 pm

Fair enough, fair enough.

To the OP, just do whatever feels right. If you want robes for regen/magicka bonuses, use robes. If you want armor for more survivablility , use armor.

Stay golden, Pony Boy.

User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Dec 21, 2013 9:24 pm

Except when you run out of makica and are put into a place where you cannot run from the enemy fast enough (it happens, even to the best of mages). Robes have literally no advantage over light armor (the ONE exception being the archmage's robes, but even then, it only takes up 1 spot.) Light armor can easily be enchanted to have the same things as robes AND still have and actual rating. The only flesh spell that would make armor a moot point is Dragonhide, an endgame spell that last very little time for the amount of time and magicka it takes to cast it. At very high levels it might not matter as much, but at least in the beggining, wearing robes is pointless.

If you are on PC and really must wear robes, there is a mod that allows you to craft all vanilla robes in the game as light armor and a decent armor rating, they do not have enchantments either, so you can enchant them as you wish.

User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat Dec 21, 2013 3:23 pm

If you make a Mage, don't rely overmuch on Destruction. It's dismal in Skyrim. Illusion's kind of fun, though.

User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sat Dec 21, 2013 6:02 pm

Conjuration, Illusion and even sneak make for great mages. I say sneak, because it will come in very handy when you you are a glass cannon. Also, Invisibility can be a lifesaver.

A little tip: Do not attempt to rely on Destruction as your primary skill. It will do as a back up power, but your primary skills are best left to Illusion and Conjuration.

Lastly, as previously stated, armor is really not well suited for a pure mage.

User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Sat Dec 21, 2013 3:02 pm

how is it not, robes have NO advantage at all, for ANYTHING. The ONE exception is Archmages robes, which is only the cuirass AND you can eventually enchant stuff much better than it.

User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat Dec 21, 2013 2:44 pm

If you are playing Vanillia, do not play above "Adept" if you are focused on Destruction magic alone. You will gimp yourself beyond belief. However, what most people resort to is a combination of Conjuration/Illusion which is a very addictive combination and actually doesn't require much of a mana pool. In this way, you can balance your HP with Magicka however you see fit along with several items to help you out. This would be more akin to a spellblade/battlemage than actual mage.

If you are purely devoted to play a Mage go Magicka 100% and see how this game becomes from a hack-n-slash to a FPS-esque game which is VERY tense since you are glass canon in the literal meaning. Plenty of damage, none of the absorption.

User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Dec 21, 2013 3:15 pm

Trust me, no, you do not get hit if you play the game properly as a pure caster and do not wear armor. Not even playing a Destruction mage. I have no problem at all.

Except that, as I clearly stated, I NEVER wear armor and have no problems... and that includes specializing in Destruction, yes, because it is no problem to do so.

Enchanting your own stuff, including clothing, is normal, and yes, no armor has tons of advantages over "light armor" because this is an RPG and you play the character concept you conceive, or you don't play at all.

Evidently you want to wear armor as a pure caster, but that does not fit my (and many people's) character concept(s). Fortunately, there is no need whatsoever to wear armor of any kind unless you wish to do so.

The OP asked about how to play a mage, implying a pure caster based on other stuff mentioned. Do not claim that it is essential to wear armor or that there is some advantage to doing so when it doesn't fit the character concept and there's absolutely no reason to do so (unless you want to play a warrior-mage of some kind, of course).

User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Sat Dec 21, 2013 11:12 am

If I was making a pure mage, I would have them use light armor. Even if they were a stealth mage. There's just no reason not to.

User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm


Return to V - Skyrim