» Wed Dec 14, 2011 1:12 pm
First off, OP, use spell check, it will fix your 'keyboard errors' that are so bad that it looks like you typed this out on your phone using your feet while trying not to be caught in class.
Crafting is no more broken than any other TES game. In fact, I would say that Enchanting and Alchemy are probably the most balanced that I have seen in any TES game. Granted, I would have liked to have seen the ability to craft arrows, and I'm disappointed that items no longer degrade, but that does not make anything broken.
The cities are, for the most part, fine. For one, everything is scaled down a bit, from the size of the world to the size of the cities. Second, everybody who has a house has a job and a purpose. Granted, I think it would have been nice to see a bit more filler, just to make it look like there is more going on than there actually is, but that's all it is is filler.
For me, many of the quests have been quite different in how they start, as compared to previous TES games. I also like that they added interesting triggers and puzzles, as well as little stories for a number of the locations, as they give each location a unique feel. True, there are some quest bugs, and this, to me, is probably your only solid complaint, as these should have been tested and fixed a while ago. Some are, obviously, a little more difficult to encounter (like Raldbthar), while others should be quite obvious (like quests sharing the same location, or quest items not being removed upon completion).
The best part of your post (other than the horrendous type-os, grammar and abusive ellipses), IMO, is when you complain that the CK wasn't released with the game, but rather delayed until it was ready. My guess is that most of the CK was ready, but they decided to integrate certain features with Steam closer to the release of the game.