I?m not actually using it anymore, using Cobl?s death handling now.
So does his method work nicer? Should I just look at that instead of borrowing from your work here since I want a completely different result?
Also, not sure if you have done it or not, but I was just envisioning your work here, and thought it would be really cool if when you die, your avatar falls down dead like normal, and then a ghost shader copy stands up out of the same location and then maybe a portal is spawned and it svcks you into it with the push actor command. Just a little visual rather than a screen load. Maybe you did something cooler than this... just an idea.