Ok, I'm finished and I'm very happy with the results.
There are three variations to choose from, pictured here: http://www.johnaraujo.net/SK/colorations.jpg
I like the black and gold, my girlfriend prefers the black and silver, but it's up to you.
As you can see, all three of them are visible in complete darkness due to the use of glowmaps.
All of the necessary files are in this rar: http://www.johnaraujo.net/SK/Death Luggage.rar
Once you have chosen the chest you want to use, you can find the .dds files associated with that specific chest in Data\Textures\Never die\(only textures used by blah), and put only those in the Never die folder while deleting everything else.
Cheers
Excellent! I appreciate the variation. Here are my takes on them:
The
black and gold chest matches with the Oblivion structures scattered across the planes of Oblivion. Very fitting if you die without the safety crystal.
The
dark redwood and gold has a regal look to it that's very elegant.
The
black and silver chest is the one I most closely associate with death in general--it's a dark chest, with a shiny yet cold colored trim.
As I've said before,
well done! It's much better than the simple Luggage retexture I had in mind.
I haven't been able to come up with any reasonable way to handle loss of gear by death in unreachable places. However if you're really hardcoe, I assume you'd just accept permanent gear loss as one of the dangers of being around that kind of stuff. I'm pretty sure the mod can be fixed so you don't spawn in lava, though.
For the average death chest option only you can find the solution. If you add an INI option to add this chest dependancy to the Luggage however, there will always be a way to get your goods. Yes it can be abused, but having everything go to the Luggage means no worry to the player. Everyone plays how they want, whether they summon the Luggage to their side after death or choose to exit Oblivion out of a wilderness gate and run naked through the woods from Blackwood to Bruma.