» Fri Aug 13, 2010 8:22 am
From what I've gathered, if you were a Fallout fan before 3, in general, you'll prefer New Vegas. Being that I have very little problem with bugs in New Vegas unless I put in a pile of Mods (especially any texture replacers, as every time I use one those, be it body replacer or simple textures, I get a 3-fold increase in load times, and start to get program lockups while loading), I'm willing to say that I have no issue on the purely technical side.
On the gameplay side, I find NV to be far superior. The return of DT makes armor count for a lot more...like it did in 1 and 2. I'm still not satisfied with the treatment of Power Armor, though. +1 strength for wearing a powered exoskeleton designed for use on the battlefield? I'd personally say +2 for T-45d, +3 for T-51b, +4 for APA/APA2. Having your soldiers be able to tear a heavy door off it's hinges, or push a vehicle aside (or flip it over) without using up explosive ordinance is a battlefield asset. Particularly in urban environments. Removing leveled enemies and returning to the F1/F2 system of placed enemies is also an improvement in my book. I don't want to have to wonder how the citizens of a town survive those level 20 raiders and molerats. For that matter, I don't want to have to try and explain a level 20 molerat. What did it do, complete all of it's digging for roots quests? In both games, I'm pleased that you can loot your enemies of their gear. I can't count the number of times in the old games that I'd gank someone because I really wanted their Combat Armor, and not be able to loot it, even though I killed them with a bare hand strike to the eyes, or a precise blast to the eyes from my laser. I always tried to explain that away as it not being in my size...but then I couldn't explain why I wouldn't take that expensive armor to sell it. I like how Reputation and Karma are seperate in NV...like they were in 1 and 2.
As for the storytelling? I find NV to be leagues beyond 3. Three was rather forced, and had multiple things that just didn't really make a lot of sense. NV still has some forced stuff, but not nearly as blatant. Furthermore, the setting is far more believable in NV. For example - there is no reason Little Lamplight should have survived. NONE. With how rude those brats were, and them kicking everyone out when they got too old, it should only have been a matter of time before raiders or supermutants or Talon Company found out where they were, and paid them a very, very unwelcome visit. And their gates wouldn't mean squat against a couple good grenades, or an angry supermutant. And lets not forget how close to the supermutants those kids really were. You know, sitting on the path to the back door to their base. That's just one example of the mindboggling things in 3.
I don't want an FPS arena. I want a world to play in. NV delivered that. And I don't miss Leveled Spawns. Sorry, but a group of powder gangers in full combat armor mkII wielding AMRs, Miniguns, Plasma Casters, Gatling Lasers, and Super Sledges hanging out just outside Goodsprings...purely because I reached a certain level?! It's nonsense, and I'm glad it's not here.