New American Convention OOCSignup

Post » Mon Jul 07, 2014 6:30 pm

(Title courtesy of TheLoneRanger)

Over two centuries have past since the Great War brought a nuclear holocaust to the world. Entire nations great and small fell, civilization collapsed, and an untold number of people perished. In the span of but a few hours, the world was one big, radioactive ruin, never to be the same.

But as it always has, humanity arose from the ashes, persisting on. And the more things changed, the more they stayed the same. They fought, killed, and rebuilt, as they always had. They banded together, forging brand new nations from the ruins of the old. Now these new nations face the daunting prospect their predecessors faced: What to do with world?

You, the player, will be the one to answer that question. As you take on the mantle of leader, you will decide your faction's, and the world's, fate. Using the power of diplomacy, economy, and military might of your nation, you decide the future. Will you seek power, land, and monetary gains? Will you crusade for your own brand of justice? And perhaps most importantly:

Will you succeed, where your predecessors failed?

Welcome friends and fellow forumites! I, Aldin, come today to propose to you something we haven't done in some time: A proper nation RP! This RP is intended to be a world-wide RP, meaning if you wish to RP a faction outside of the Continental US, you are more than welcome to do that. I am also modeling this off of the zany-ness of the American Conventions, so later on in the RP, there is indeed the potential for some crazy tech and whatnot. Creativity is always encouraged, so remember, if you come up with a faction that you think might not fit, post a sheet anyway! The worst we can say is no, and we almost always simply ask for something to be tweaked slightly and you'll be good to go! For reference, this will take place about 20 years after the events of New Vegas, though this can be changed as the RPers see fit. Without further adieu, here are the rules! (Taken from past Conventions and modified by yours truly)

Rules:

1. War is always a possibility, ensure however that you are prepared to face the consequences. When attempting to conquer or wage war with other factions take distance and other geographical factors into consideration; for example, a west coast nation wishing to deploy it's navy to the east coast would have too do so by circumnavigating South America which would obviously have consequences for your plans.

Be advised: there are consequences for attempting to 'bite off more than you can chew.' If you attempt aggressive and unheeded expansion: crisis is sure to follow.

2. Do your best to use proper grammar, spelling, and punctuation, it’s easier to read and understand and makes everything look better; in-addition it’s also hard to take delegates seriously that don’t use it.

3. Your representatives are still characters and individuals, give them personalities, backstories, interests, and feeling.

4. Please inform the rest of us if you intend to leave. The current agreed upon time for leaving without making a post is one week. Beyond that, if you do not continue to give some sort of update on your status, your nation is forfeit and will be dealt with accordingly. Either by someone else taking it up, or (more likely) your people becoming conquered by the opportunism of others, it is possible for you to return at any time to the RP, however, you may find your nation in dire straits without your leadership. You may come back and take up the mantle of another nation if you wish.

5. Do not be overpowered, a point which cannot be enunciated any further. What constitutes as over-powered behavior will often be determined in these out-of-character threads and will be discussed accordingly; present your case for your actions as see fit. You are expected to abide by the group's decision, whatever the case may be.

6. War will be decided by a majority vote of all members. If you lose the vote, you will lose the war/conflict. You are expected to abide by this ruling. If you do not, you run the risk of being kicked from the RP.

7. As I myself will be taking up a nation, I will not be acting as the overseer or GM of the RP. In accordance with past renditions of these sort of RPs, this will be run by the group. Due to past issues with this, I will stress it again There are NO GMs for this RP. The group will decide any sort of issues we may encounter

8. These conventions are meant to be non-canon, so if you are expecting something that sticks close to what we see in-game, this isn't the RP for you. It has the possibility to, and most likely will, get pretty crazy.

9. In order to advance your faction, you must make timelines stating what you are working on during the interim periods between conventions. Timelines are optional, but if you don’t make them, your nation will stagnate. As a result, you cannot also go back and say that you have been working on a project without notice for the past several turns. You may keep projects secret if you wish, but you must make mention in the OOC of said project. Note that this does not mean that other IC will know.

10. While this RP will delve into technology that many will consider "out there" (And indeed, that is the point) the issue with the Aliens is this: For all intents and purposes, they do not exist in the RP. The colonization of other planets is off-limits as well. Keep it in the Earth and her orbit everyone.

11. Nations are divided into 5 "Technology Tiers" which are: (Examples follow [Note these are just examples, nothing set in stone])

Tier 1: Very High Technology, 1,000,000 (Brotherhood of Steel, Enclave [Power armor and its manufacturing will be solely with this tier, to start with])

Tier 2: High Technology, 1,500,000 (Followers, Reavers, the Shi)

Tier 3: Medium Technology 2,500,000(NCR)

Tier 4: Low Technology 4,000,000 (Legion, factions like them)

Tier 5: Very Low Technology 6,000,000(Tribal factions)

For balance purposes, this different tiers have relative amounts of population that they need to stay within. The higher your Tier, the lower the amount of total population you can have, and vice-versa. It may not always make sense, but it is necessary for balance. (Note the number listed can be tweaked should the group wish. Those are listed just as a basis to go off of that I came up with off the top of my head.)

Factions in this RP will be all the ones from the main game (NCR, Legion, Enclave, etc). You are also able to create your own as well. Once again, they don't have to be based in the Continental US.

(Note: RPers will have creative license with the faction's background, meaning things may not always be what they were in-lore. For example, my faction, Adamas, was at one time the West Coast Brotherhood that left NCR territory for Texas. You can't overwrite someone else's background once it's been accepted, so keep that in mind when creating your faction. First-come, First-serve.)

(Other note: For this RP, House managed to drive back both Legion and NCR so Vegas could be independent.)

I will edit the OP later on with taken factions and their sheets. Everything not on the list, or spoken for in the OOC, is fair game.

Faction List:

Adamas (West Coast Brotherhood): Aldin

Alaska: Vatrou

The Vigil: Ranger

NCR: Bosmight

The Commonwealth: Andronicus

Vegas: Casey

Russia: Vault Ninja

Faction Sheet:

Faction name:

Flag (optional):

Description/History:

Government Type:

Economy:

Culture:

Military:

Views on Mutation:

Views on Slavery:

Population:

(You may make a Character Sheet for your leader/anyone of importance if you wish, but it is not required.)

My sheet will be up later tonight, still trying to decide some things.

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Wanda Maximoff
 
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Post » Mon Jul 07, 2014 11:01 pm

So this is going to be like the 1st AC... Put me down for California.

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Lynne Hinton
 
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Post » Mon Jul 07, 2014 11:02 am

I'll tentatively reserve a spot as the Institute/Commonwealth. I don't think I've ever played as them before.

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Killer McCracken
 
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Post » Mon Jul 07, 2014 7:09 am

It might take some time for my faction to be up. Tomorrow Monday afternoon maybe. It depends. I have a lot planned. With three factions making up the Nation. On a somewhat shaky alliance.

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Miranda Taylor
 
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Post » Mon Jul 07, 2014 8:45 am

So I'm still deciding about who I'd like to take on,

If I were to take New Vegas, would I be allowed to roleplay with the Courier having helped Yes Man and taken control of Vegas for himself?

Then roleplay as the Courier (in old form) in the conventions?

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Luna Lovegood
 
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Post » Mon Jul 07, 2014 12:21 pm

That sounds fine with me. We always seem to go with House, so that would be a nice change up.

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Eliza Potter
 
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Post » Mon Jul 07, 2014 7:10 pm


Yes actually, that's perfectly fine. That part about House driving out NCR and Legion was mainly to show that Vegas is independent. You're free to do as you will with that.

I'll edit the OP here in a bit.
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Guinevere Wood
 
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Post » Mon Jul 07, 2014 7:15 am

Ok, I would like to Reserve Vegas...

I'll have a proper faction sheet up within a day or two

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Gavin boyce
 
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Post » Mon Jul 07, 2014 1:50 pm

You literally don't even have to ask. Count me in. :thumbsup:

Reserve me for the Enclave please.

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Yonah
 
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Post » Mon Jul 07, 2014 1:50 pm

I'd like to reserve Russia.

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Taylor Thompson
 
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Post » Mon Jul 07, 2014 7:34 pm

WIP. Just going to set my lands.

--

United Californian Republic (4th Californian Republic)

Flag

Seal

History

Government

Economy

Culture

Technology – Mid-High

Religion

Views on mutation – Ambivalent

Land

All of California (Including the Baja California and its http://en.wikipedia.org/wiki/Coastal_islands_of_the_Californias#Islands_of_the_Gulf_of_California), Western Nevada, West Oregon (bordering the http://en.wikipedia.org/wiki/High_Desert_%28Oregon%29) West Washington (Seattle is the border)

Population

2 million

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Chris Guerin
 
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Post » Mon Jul 07, 2014 8:43 am

No alien stuff? I'll pass. It's not a deal breaker in itself, but I've simply got enough RP stuff going on that I can't really make room for another without a very, very good reason.

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Sarah Unwin
 
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Post » Mon Jul 07, 2014 5:01 pm

Actually, I think I'm going to bring back the Vigil and revamp them. Put me down for http://i.imgur.com/Et8BVhU.png lands ( just don't make me yellow :tongue: ), and take me off the Enclave.

Bishop's back baby. :cool:

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Jeff Turner
 
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Post » Mon Jul 07, 2014 8:53 am

Oh good, I'm glad this is getting so much attention! Great to have you all on board. I don't suppose I could get someone to make the map? I'm not so good with them.

Good to see him again! Can't wait. I'm still debating on whether to get Chancellor Griff back in the game, or bring Alan back, which is why my sheet isn't up yet.

Or maybe a surprise twist... Alan is actually Scorch! Haha, that'd be neat.

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Undisclosed Desires
 
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Post » Mon Jul 07, 2014 1:02 pm

I'd like to have all of Nevada for my faction if possible..

Really, I'm stuck between two nations and to give up part of Nevada would literally leave me with no room to work with.

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Stephy Beck
 
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Post » Mon Jul 07, 2014 9:46 pm

It'd probably be best to give Casey all of Nevada. It's sort of Vegas' thing. Also remember everyone that expansion occurs throughout the RP, so you don't have to start out with a massive amount of land.

And on to another point: What did you all think of the population numbers? Too many? Too little? I literally just gave it my best guess, so feel free to disagree.

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GRAEME
 
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Post » Mon Jul 07, 2014 11:26 am

I personally like the population numbers given. And feel that is what we should stick with

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T. tacks Rims
 
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Post » Mon Jul 07, 2014 7:32 am

This is pretty much http://en.wikipedia.org/wiki/Western_Nevada. It is not a lot and New Reno and Vault City are going to be important for the UCR.

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Harry Hearing
 
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Post » Mon Jul 07, 2014 8:26 pm

So I was thinking of including some STALKER type powered exoskeleton into Russia's military, would they be considered a power armor?

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Bones47
 
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Post » Mon Jul 07, 2014 6:58 pm

I would gladly, but I'm working on my laptop since my desktop is out of action for awhile.

Thank you, I can't wait to play him again. I give a wholehearted vote to Alan.

I don't think so, but I'd limit their numbers just as I would PA. They have a similar function, the only notable difference is that PA offers far more protection and less maneuverability.

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CRuzIta LUVz grlz
 
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Post » Mon Jul 07, 2014 12:41 pm

Well we are going to have technology that is from "out there" so it is fine. It just depends on what will be the tech level of Russia.

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Reanan-Marie Olsen
 
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