New and much better preview from VG247

Post » Wed Sep 28, 2011 3:17 am

So much better than the previous one, which was way too short and simply didn't describe why he called it 'the RPG of forever'


http://www.vg247.com/2011/09/27/crouching-spider-hidden-dragon-hands-on-with-skyrim/


Crouching Spider, Hidden Dragon: Hands-on with Skyrim




As we reach the point of chewing through solid wood in our desire for The Elder Scrolls V: Skyrim, Nathan Grayson mans up and takes the plunge.


I hate spiders. Like, violently. The mere thought of their spindly, twitchy appendages makes me want to hole up in a steel bunker with an arsenal of extremely tiny guns. But I love The Elder Scrolls more than is healthy – literally. Multiple 27-hour marathon sessions have probably taken a real, serious toll on my health.

Approaching Skyrim’s PAX demo, then, was a harrowing experience for me. I’d seen the screenshots. I knew what I was in for. As far as I was concerned, this was a trap, with the tantalizing prospect of full freedom in Skyrim’s glorious world as delicious, irresistible bait. I’d find myself face-to-hideous-mound-of-beady-little-eyes with a giant [censored] spider. I just knew it.

Resigned to my grim fate, I ventured into Bethesda’s demo cubicle cavern. There, I was greeted by an extremely robust character creator. That I ignored. I wanted to see the world – not a series of meticulously modeled eyebrows. So I went with the default barbarian and named him Thor, because the resemblance was so uncanny that Chris Hemsworth should probably sue. And so, the game birthed my bouncing baby ageless Norse god into a cave. There, Thor’s battle to avoid sobbing like a little girl when he inevitably encountered a giant spider began.

Of moose and men (and waterfalls)
It should be noted that the demo started me roughly 30 minutes after the game’s actual beginning – so as to avoid story spoilers. Hopefully, this means the first bit’s optional, as Oblivion’s thrilling sewer flight became significantly less so after you’d seen His Royal Patrick Stewartness bite the big one 34 times. (Then it became hilarious.)

I emerged from the cave into a gloriously green forested area mid-way up a mountain. The main quest suggested that I drag my barbarous bones into a nearby village, and being the dutiful, heroic soul that I am, I– hey, look, a wolf! And a river! And a campfire! So I went to investigate the camp, because rivers are wet and wolves hurt.

20 min. gameplay demo – Part one of three.

Good thing, too, because what I discovered was pretty interesting. At first glance, it was just a run-of-the-mill bandit camp. However, as I approached, the camp’s two dirt-encrusted inhabitants didn’t immediately charge me, swords and voices raised. Instead, they attempted to warn me away. They obviously didn’t want any trouble. Even so, I inched ever closer, curious to see how they’d react if this giant, musclebound fly didn’t shoe.

When it became clear that I wasn’t going anywhere, they finally took my bait, so I drew my axe and happily obliged them. Without a doubt, combat’s more visceral this time around – with vicious third-person VATS-style finishers really stealing the show – but enemies still react to normal strikes like they’re being buffeted by a particularly strong gust of wind and also they’re made of wood. Power strikes sent the bandits stumbling backward in agony, but normal attacks were met with a barely noticeable grimace. It was like they felt bad for the axe chopping right through their clavicle, so they pretended to experience slight pain to make it feel better about itself. All told, combat’s still markedly improved over Oblivion, but – compared to everybody else – this giant franchise is taking baby steps.

Combat’s markedly improved over Oblivion, but – compared to everybody else – this giant franchise is taking baby steps.

After that, I decided to follow the river, because that vicious, foamy mouthed wolf still hadn’t gotten any more alluring. While doing so, I couldn’t help but notice that – even running on the Xbox (as opposed to PC – the normal hands-off eye candy demo machine of choice) – Skyrim is absolutely stunning visually. And I don’t just mean that in the “This spectral wolf mapped gigahedron has precisely 76892329 ubertextures” sense, either. The world is extremely varied, and fantastic weather effects really bring it all to life. Wind-whipping, face-pounding thunderstorms, especially, made me feel like my mighty warrior prince needed to flee inside before he came down with a case of the sniffles.

And then, the moose. He bolted the second he caught wind of my approach, but I gave chase. Eventually, I cornered him – you know, with my back to the edge of a waterfall. Damn that moose; he was a tactical genius. Or just really lucky. Regardless, he was finally fed up with my attempts to engage him in a rousing game of hide-and-go-disturb-the-wildlife. So he gave me a graceful, majestic shove, and off I went. Right over a waterfall.

Surprisingly, I survived, and the water’s current – another new feature – yanked me about like a housecat whose curiosity guided it into a washing machine. Eventually, it deposited me at the base of the mountain, where I sighted an incredibly ominous-looking cave. “Why not?” I thought to myself.

Famous last words
I strolled into the cave, both fascinated and slightly terrified by its haunting greenish hue. And that’s when cruel inevitability lunged at me from the shadows. Hundreds of hairs. Eight legs. No soul. The spider rushed me, so I (as in, me – in the real world) reflexively positioned myself as far from the screen as humanly possible and quickly flipped open the game’s slightly clunky favorites menu to equip my fire spell. And then I killed it. I killed it with fire.

Fortunately, this was not a den of scum and spider-y, as I had initially assumed. It was just, you know, worse. As I pressed on – passing structures that appeared to be tents made out of gigantic insect limbs – I made a rather negative first impression on the local goblin creatures, called Falmers. By murdering them. In my defense, they started it, so I was only too happy to end it once and for all. As I dug deeper, though, I realized that I was probably in over my head.

When driving an axe through his skull barely registered as a blip on his health meter, I decided it might be better to live and fight another day.

One Falmer? No problem. Two Falmers? Manageable, provided that I got the jump on them with my glowing purple axe and dual-wielded my healing spell (for extra health) in times of extreme danger. But then I discovered their insectoid pets – perhaps more horrifying than spiders, and definitely stronger – and that’s when the operatic singer in my head that exists for the sole purpose of comically yodeling “Mistake” started to do his thing.

I managed to run past the skittering demons, though. Right through some incredibly imposing – and I must say, somewhat out-of-place-looking – mechanical doors. I soon found out why. My first all-powerful assailant was a Falmer magician of some sort. When driving Barney the purple (though surely not imaginary) axe through his skull barely registered as a blip on his health meter, I decided it might be better to live and fight another day.

The Falmer, however, had different plans. He froze me in my tracks with an ice spell, and then something equal parts awesome and depressing happened: A giant dwarven golem mech – practically radiant in its gold plating – sent its immaculate fist right into my largely immobilized face. My frail, spider-fearing Thor, of course, didn’t stand a chance. KER-DEAD. Shortly afterward, I decided I didn’t really like that cave anymore.

Uphill battles
Leaving the cave did Thor a world of good. For one, he wasn’t being punched to death anymore, which is always a plus. Before long, I sighted a snow-capped mountain, so – given that Elder Scrolls prides itself on freedom and both Bethesda-published Fallouts had a few too many invisible walls – I decided to scale it. I was not disappointed. Not in the slightest.

Up top, I found a rune with strange writing on it, a chest, and a coffin. Being a gamer and all, I didn’t even have to think about it: I lunged at the chest like a headcrab at a delicious, delicious scientist. Apparently, that was a no-no. The coffin popped open, and out sprang a gaunt, wispy undead wizard. He immediately summoned a giant ice creature, and – after briefly marveling at how shiny he was – I decided to cut my losses before he cut me in two.

Part two.

Fortunately, fate smiled on me for a brief moment. The ice giant, you see, glitched. He got himself stuck on a rock, so I bolted for the rune. Upon examining it, the game informed me that I’d learned a new Shout – one of the special abilities Dragonborn (handily, Skyrim’s main character is the last one) can use to take the edge off battling a steel-skinned, fire-breathing embodiment of apocalyptic death. Sadly, my character wasn’t quite strong enough to activate it yet. So I left the ice giant warmly embracing his craggy new friend and sprinted far, far away. There ended Thor’s all-too-brief adventure – but I’d like to imagine he was then devoured by a giant spider. It’s how he would have wanted it.

As such, the only truly heartbreaking thing about my demo session was its relative brevity. I only played for about an hour-and-a-half, but I pretty much started feeling the game’s tractor-beam-like pull again moments after the controller was pried from my desperate grip. Sure, it’s not exactly a revolution and the combat still has far too much in common with Rock ‘Em Sock ‘Em Robots, but Skyrim’s tiny ground-level tweaks put it head-and-shoulders above Oblivion. Release day might be right around the corner, but that’s nowhere near soon enough.

The Elder Scrolls V: Skyrim releases on PC, PlayStation 3 and Xbox 360 on November 11.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Tue Sep 27, 2011 11:22 pm

hey hayt's reading
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed Sep 28, 2011 8:42 am

Almighty Hayt is watching us...
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Tue Sep 27, 2011 9:00 pm

he ran aww but anyhow thats a great read thanks for that
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Tue Sep 27, 2011 10:21 pm

Thanks for posting. Every little detail I hear about Skyrim makes me want it even more. I'm not sure how much longer I can bare it for.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Wed Sep 28, 2011 4:18 am

BULLET POINTS ARE YOUR FRIENDS.

There is no reason at all to link to an article and then just copy and paste it. Redundancy.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Tue Sep 27, 2011 10:24 pm

BULLET POINTS ARE YOUR FRIENDS.

There is no reason at all to link to an article and then just copy and paste it. Redundancy.


I have no idea what you are talking about with Bullet Points..honestly.

I thought simply putting up the link only was lame..now everyone can just read the whole thing and see the source.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Wed Sep 28, 2011 3:24 am

One of the things that stood out of that for me was the current taking you down the river. I'd heard about it before but thought it was just a rumor and only objects or corpses would flow with them. Good to know if I'm in trouble by some rapids, I'll just jump in and ride them to escape =]
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Sep 28, 2011 6:31 am

An awesome read. Thank you
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Sep 28, 2011 3:05 am

I have no idea what you are talking about with Bullet Points..honestly.

I thought simply putting up the link only was lame..now everyone can just read the whole thing and see the source.

Bullets Points;

-Do Them Like This

-Detail Important information

-That way, the fluff is cut back on and everyone can get the good stuff without having to read some Jaggoff try to be funny.

-The link could have stay up as proof of the source and for anyone who wanted the fluff.

-No offense at all, just a suggestion.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Wed Sep 28, 2011 8:08 am

Great preview. There's a lot of conflicting opinions on the graphics, I'm opting for the positive ones.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Wed Sep 28, 2011 4:51 am

Scrubs reference?

Thanks for posting.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue Sep 27, 2011 7:06 pm

I like the part about getting knocked off a waterfall by a moose and being carried by the current down stream.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Wed Sep 28, 2011 4:18 am

Very nice preview from an obvious fan. Good reading!
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Tue Sep 27, 2011 10:02 pm

I like the part about getting knocked off a waterfall by a moose and being carried by the current down stream.



Yeha me too man, awesome. I didn't expect this...i expected them to be scared of you and only running away, this is hilarious. The moose strikes back.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Tue Sep 27, 2011 5:58 pm

Very nice and fun read while drinking my morning coffee.

Thank you.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Wed Sep 28, 2011 6:55 am

Did he just say that Falmer use SPIDER LIMBS to build tents? :ohmy:
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Tue Sep 27, 2011 5:42 pm

An interesting read, and thanks OP.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Sep 28, 2011 12:19 am

Bullets Points;

-Do Them Like This

-Detail Important information

-That way, the fluff is cut back on and everyone can get the good stuff without having to read some Jaggoff try to be funny.

-The link could have stay up as proof of the source and for anyone who wanted the fluff.

-No offense at all, just a suggestion.




Aaaaah right, like that. A good idea, but personally i feel reading the whole thing is much better, to get the full story. If this preview had been 5 pages long or so....well...if that happens, next time i'll use bulletpoints :)
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Wed Sep 28, 2011 2:13 am

- passing structures that appeared to be tents made out of gigantic insect limbs.
- But then I discovered their insectoid pets – perhaps more horrifying than spiders, and definitely stronger


These two points are awesome. I wonder what their insectoid pets are.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Tue Sep 27, 2011 6:15 pm

@ OP: Many thanks !! Great reading !
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Tue Sep 27, 2011 10:51 pm

Saw this hands-on this morning. Probably the best one i've read so far...
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Wed Sep 28, 2011 4:21 am

And then, the moose. He bolted the second he caught wind of my approach, but I gave chase. Eventually, I cornered him – you know, with my back to the edge of a waterfall. Damn that moose; he was a tactical genius. Or just really lucky. Regardless, he was finally fed up with my attempts to engage him in a rousing game of hide-and-go-disturb-the-wildlife. So he gave me a graceful, majestic shove, and off I went. Right over a waterfall.


Hilarious mental image. :biggrin:
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed Sep 28, 2011 7:52 am

Falmers live in underground caves inside tents made out of insect limbs. Cool.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Tue Sep 27, 2011 11:55 pm

Yeah that part about their tents is just [censored] awesome, but damn...these are all spoilers for me. WHY is it so hard to stay away from new previews/hands-ons? :( ...Must........resist from now on. Awesome idea from Bethesda though, and i'm pretty sure we'll see plenty of these cool things in the game. It kinda reminds me of Morrowind, even though i played that game for a brief time..correct me if i'm wrong, but didn't some towns consist of buildings looking like big insects?
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Next

Return to V - Skyrim