New Answers From Pete Hines Twitter

Post » Tue Sep 20, 2011 6:11 am

Though all of his answers are not new, some of this information hasn't been previously confirmed:

-You can turn off your compass, cross-hair, or health, stamina, and magicka bars by adjusting the HUD opacity settings

-After picking flowers, they are removed visually from the plant

-No more speechcraft mini-game like OB. Speechcraft will now be more like Fallout 3

-Alchemy must be done at an alchemy lab or 'station' and can no longer be done on the fly while out in the game world like in Oblivion (Much more realistic if you ask me.)

-There is a decapitation perk that is part of the one-handed perk tree

-While playing, Pete's character was given a 'Choose Your Adventure' type book BY A CHILD in the game - so in addition to regular books, there are 'interactive' books in Skyrim

-He was asked if the player actually goes out into the woods to cut down trees, which we don't. It will be a station we go to like in the demo where you see the man moving the large log onto the cutting area. It's a designated station we use to cut wood, just like the stations for alchemy and forging. His exact words: 'No, it's almost like a "station", like you have for alchemy or the forge. You go use a woodpile.'

-You can have a weapon in your left hand and nothing in your right

-Right bumper is SHOUT, left bumper is SPRINT

-(Previously confirmed) You can only view your character in the game world, not in the menu

-(Previously confirmed) The random third person finishing moves can not be turned off

-(Previously confirmed) Midnight releases are definitely happening

Pete also cleared up that CVG article that stated 'Skyrim is considerably smaller than both Cyrodiil and Morrowind' by stating 'They're mistaken. If anything, it's bigger, certainly in terms of content.'

He also explained the need for the clairvoyance spell: Stating that it is a 'quest target,' and further explained that 'in the demo, the next step in the quest was to return to the quest giver, which would lead you from the dungeon.' There’s also a proper explanation by Todd Howard explaining that 'the spell creates a path to the current objective,' and that 'the reason for this spell is that the dungeons can sometimes get confusing.'

I knew the dungeons were hand crafted by level designers, but this points to them being much more elaborate than I first imagined!

Though we knew there would be 70+ voice actors in Skyrim, I wondered if the extra voice talent would only be for main characters, but Pete confirmed that there are 'mulitple' voice actors per race.
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how solid
 
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Post » Tue Sep 20, 2011 9:11 am

Thanks but this is old news, and a few of those already have a respective thread
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Captian Caveman
 
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Post » Tue Sep 20, 2011 6:22 am

-No more speechcraft mini-game like OB. Speechcraft will now be more like Fallout 3

That's nice, though I'm interested how that's going to work. I assume the way to raise the speechcraft skill is not only by passing speech skill checks, because if those are like Fallout 3 they're really rare so you can't train your skill with them. :P

Unless you're supposed to raise that skill purely through dealing with merchants. Mercantile and speechcraft were merged right?
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Jordan Moreno
 
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Post » Tue Sep 20, 2011 3:53 pm

I love Pete Hines.
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sharon
 
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Post » Tue Sep 20, 2011 6:42 am

Sweet peaches, that's a lot of new info! :batman:
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Mackenzie
 
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Post » Tue Sep 20, 2011 9:14 am

I could have sworn that they said there was a speechcraft minigame like in Oblivion. Oh well, this is good news to me.

Although I think it would be better if you could carry a mortar and pestle to make potions in the wilderness at a significant reduction to quality.
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Monika
 
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Post » Tue Sep 20, 2011 3:07 pm

Though all of his answers are not new, some of this information hasn't been previously confirmed:

-You can turn off your compass, cross-hair, or health, stamina, and magicka bars by adjusting the HUD opacity settings

-After picking flowers, they are removed visually from the plant

-No more speechcraft mini-game like OB. Speechcraft will now be more like Fallout 3

-Alchemy must be done at an alchemy lab or 'station' and can no longer be done on the fly while out in the game world like in Oblivion (Much more realistic if you ask me.)

-There is a decapitation perk that is part of the one-handed perk tree

-While playing, Pete's character was given a 'Choose Your Adventure' type book BY A CHILD in the game - so in addition to regular books, there are 'interactive' books in Skyrim

-You can have a weapon in your left hand and nothing in your right

-Right bumper is SHOUT, left bumper is SPRINT

-(Previously confirmed) You can only view your character in the game world, not in the menu

-(Previously confirmed) The random third person finishing moves can not be turned off

-(Previously confirmed) Midnight releases are definitely happening

Pete also cleared up that CVG article that stated 'Skyrim is considerably smaller than both Cyrodiil and Morrowind' by stating 'They're mistaken. If anything, it's bigger, certainly in terms of content.'

You've got to be kidding. :confused:
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Myles
 
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Post » Tue Sep 20, 2011 3:36 am

Thanks, knew a lot of it, but not all !
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Jonathan Montero
 
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Post » Tue Sep 20, 2011 12:54 pm

You've got to be kidding. :confused:


Ya I thought that was a little disappointing but whatever, I will get used to it
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james tait
 
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Post » Tue Sep 20, 2011 5:37 am

there is nothing about that I didnt like
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des lynam
 
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Post » Tue Sep 20, 2011 7:51 am

You've got to be kidding. :confused:



He isn't! :vaultboy:
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Alexx Peace
 
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Post » Tue Sep 20, 2011 5:13 am

Can someone explain to me how fallouts speechcraft works? Is it better than OBs crappy word wheel?
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jason worrell
 
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Post » Tue Sep 20, 2011 3:37 pm

You can turn off your compass, cross-hair, or health, stamina, and magicka bars by adjusting the HUD opacity settings

Small clarification. I believe he said "AND", not "OR". This might mean that you make the entire HUD 0% opaque, not individual elements.

After picking flowers, they are removed visually from the plant

SWEET!!

No more speechcraft mini-game like OB. Speechcraft will now be more like Fallout 3

Hmmm. Guess I'll have to wait and see how this plays out.

Alchemy must be done at an alchemy lab or 'station' and can no longer be done on the fly while out in the game world like in Oblivion (Much more realistic if you ask me.)

I prefer Morrowind's set up. Different qualities of equipment with different textures. Collecting and displaying all the pieces was just as much fun as the added bonus they gave to the potions they created.
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carla
 
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Post » Tue Sep 20, 2011 4:56 am

-(Previously confirmed) The random third person finishing moves can not be turned off


Oh boy here we go...
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AnDres MeZa
 
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Post » Tue Sep 20, 2011 12:35 pm

Awesome, I was hoping someone would centralize all the new tweets. Pretty much all good news, NOV 10th 11:59pm cant come soon enough
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Vicki Blondie
 
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Post » Tue Sep 20, 2011 3:11 am

Oh boy here we go...

http://www.gamesas.com/index.php?/topic/1231643-finishing-moves-and-its-features-cant-be-turned-off/page__pid__18618055__st__80#entry18618055

70% of the poll actually favors it/doesn't care.
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Nany Smith
 
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Post » Tue Sep 20, 2011 1:13 am

Can someone explain to me how fallouts speechcraft works? Is it better than OBs crappy word wheel?


There is no game at all. You see dialogue that can only be chosen if you have enough speechcraft skill points.
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Kat Ives
 
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Post » Tue Sep 20, 2011 2:29 pm

Oh boy here we go...

Here we go what? It's pretty stupid. They didn't even put a toggle for it and there's no good reason not to. Anyone who ever thought this was a good idea (along with that third-person exclusive horse-riding) should be fired and forced to play through Arena, Daggerfall, Morrowind, and Oblivion before even being considered for rehiring, in my opinion.
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Madeleine Rose Walsh
 
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Post » Tue Sep 20, 2011 9:31 am

I really like that alchemy needs to be used at a station... but I hate what that means for us wilderness folk who go into the woods with a mortar and pestle. Now, I never brought my entire set with me in Oblivion - for it was too weighty - but I did have a mortar and pestle to make potions on the fly and it was extremely useful. I wonder if we can still use a mortar and pestle on the go?
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Schel[Anne]FTL
 
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Post » Tue Sep 20, 2011 5:21 am

There is no game at all. You see dialogue that can only be chosen if you have enough speechcraft skill points.


Wasn't there a %chance of successfully pulling off the dialog option? Or am I thinking of something else?
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Valerie Marie
 
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Post » Tue Sep 20, 2011 7:35 am

Here we go what? It's pretty stupid. They didn't even put a toggle for it and there's no good reason not to. Anyone who ever thought this was a good idea (along with that third-person exclusive horse-riding) should be fired and forced to play through Arena, Daggerfall, Morrowind, and Oblivion before even being considered for rehiring, in my opinion.


I say here we go because I can see it now, the MASSIVE amounts of complaining, I'm not for it at all, but I can already see how this thread will turn out...

inb4Xarnac
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Tracy Byworth
 
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Post » Tue Sep 20, 2011 1:34 am

Here we go what? It's pretty stupid. They didn't even put a toggle for it and there's no good reason not to. Anyone who ever thought this was a good idea (along with that third-person exclusive horse-riding) should be fired and forced to play through Arena, Daggerfall, Morrowind, and Oblivion before even being considered for rehiring, in my opinion.

http://www.gamesas.com/index.php?/topic/1231643-finishing-moves-and-its-features-cant-be-turned-off/page__pid__18618055__st__80#entry18618055

So...anything you like from that list?
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barbara belmonte
 
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Post » Tue Sep 20, 2011 5:00 am

Here we go what? It's pretty stupid. They didn't even put a toggle for it and there's no good reason not to. Anyone who ever thought this was a good idea (along with that third-person exclusive horse-riding) should be fired and forced to play through Arena, Daggerfall, Morrowind, and Oblivion before even being considered for rehiring, in my opinion.


Well friend, that's what we call negative thinking. :vaultboy:
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Damned_Queen
 
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Post » Tue Sep 20, 2011 1:40 am

You've got to be kidding. :confused:

Oh garsh... :facepalm:
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Laura Samson
 
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Post » Tue Sep 20, 2011 2:02 am

There is no game at all. You see dialogue that can only be chosen if you have enough speechcraft skill points.


FO3 had a % of success. "[42%] I am successful at convincing you."

NV required you to have a specific skill number to succeed but used different skills too. "[22/25 Explosives] I can use bombs without hurting myself!"
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Cassie Boyle
 
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