On a similar topic, how do most of you feel about Morrowind's lack of boots for beast races? I personally would like to equip boots Oblivion style even if it does make them more human.
While not having boots was a disadvantage, it was one I could live with, especially if there was some sort of special benefit to make up for it. But there are other ways to allow them to wear boots without giving them human feet. Morrowind modders were able to do it, so I see no reason why Bethesda couldn't. Granted, this meant making special boots that left the feet exposed, but I'm sure Bethesda can do that easily enough, indeed, I'd imagine Bethesda could program boots to become a version that leaves foot exposed whenever Khajiit and Argonians wear them, or if boots magically morphing to fit their feet is too unrealistic for Bethesda (But magically changing in size to fit a character larger or smaller than the person they originally belonged to is not.) they can always let you pay smiths to modify them for you, or even make it an option for players to do themselves, if they have the needed skills, since the game will apparently have smithing.
But looking at the response on Twitter, it really doesn't say much, except that we can expect them to look different from Oblivion, since in each game so far, the designs of Khajiit and Argonians have changed a lot from the proceeding game. While the other races have had some changes too, of course, but none of them have varied as much as Khajiit and Argonians, so that's probably what they mean to say here, that they're going to look really different from Oblivion, and I really didn't need a response from Bethesda to tell me that. I guess we won't get any real information one what to expect Khajiit and Argonians to be like until Bethesda is ready to let us know, whenever that is.
Arena & Daggerfall = Looks like elves/humans with tattoos or fur. (Ohmes or Ohmes-raht)
Daggerfall's Khajiit also had tails, whereas Arena's were basically identical to Bosmer and I don't even know why they bothered to make them a distinctive race at the time.
And the Argonians in Daggerfall had lizard heads, the Argonians in Arena pretty much looked like humans except for having gray scaled skin, and they were hideous.
You guys do know that skin means texture. The colours that are painted on the model. As in skin. How the term came to existence from people re-texturing (aka re-skinning) models that already were in a game.
If you want to talk about the 3D mesh of the argonians you don't refer that as the "skin". That's model that consists of vertexes, edges and polygons - not pixels.
That's really semantics here, but even if one were to replace "skin" with "model", it still would technically not be accurate as we can probably assume every race will get new models in the game. I'm sure Bethesda isn't going to use a new engine and talk so much about how impressive the new graphics are, then reuse the same body models from Oblivion, the thing here is the design of the model. How will they be designed in Skyrim? This we don't know yet.