New Armor Design

Post » Mon Apr 11, 2011 5:26 am

First off - :violin: = Kids these days.

Stay on topic or leave. K, thx, bye! :goodjob:

:lmao:
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Steve Fallon
 
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Post » Sun Apr 10, 2011 7:49 pm

Okay, remember in Oblivion there was no gendered armor. And there was barely any difference between the male armor mesh and female armor mesh beyond the shape to fit the body. Well look at http://voidedchaos.net/armors.jpg. There is no way that's the same armor set. How can you take those pauldrons from a man, put them on a woman, and magically get those other pauldrons? They're completely different. Helmet and other pieces too. The only way that would work is if there is gendered armor, so a female's elven armor will not fit on a male, and vice versa.

If only they would just give them single versions of armour, and spend the time they would normally spend making female/male versions making another set or two.Plus, I don't want to see some badass armour, put it on, and realise it looks lame because of my gender.
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ruCkii
 
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Post » Sun Apr 10, 2011 8:11 pm

Okay, remember in Oblivion there was no gendered armor. And there was barely any difference between the male armor mesh and female armor mesh beyond the shape to fit the body. Well look at http://voidedchaos.net/armors.jpg. There is no way that's the same armor set. How can you take those pauldrons from a man, put them on a woman, and magically get those other pauldrons? They're completely different. Helmet and other pieces too. The only way that would work is if there is gendered armor, so a female's elven armor will not fit on a male, and vice versa.


Obvious facts are obvious.

There is no legitimate argument against those armors being different. +5 deathcofffee

That's done. Let's hope someone will actually address the rest of the thread now.
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Jerry Jr. Ortiz
 
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Post » Mon Apr 11, 2011 8:07 am

Since the point of this thread was a discussion, not an argument, let me repost some good questions to get to something new.

1. Why the color variation in the Elven armor from screen to screen? Clearly it is designed to be golden, yet appears so different in the ice wraith screen. Just different lighting? Alternate armor colors? Or armor that changes color based on environment? (all "golden" Elven armor screens are indoors, but the one outside is very different)

2. Is http://www.elderscrolls.com/skyrim/media/screenshots/stealth-kill/ the new leather armor? Perhaps with an iron pauldron??

3. And does this http://www.elderscrolls.com/skyrim/media/conceptart/bear-encounter/ depict the new Fur armor? Or the new Steel helmet, Steel sword, and Steel 1h axe? Or is any of that simply clothing?

Feel free to speculate.
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Jade Payton
 
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Post » Mon Apr 11, 2011 8:10 am

Well I don't think thats glass armor, elven yes but not a glass
Green color not not mean glass material
http://images2.wikia.nocookie.net/__cb20060319045053/oblivion/images/archive/a/ac/20060426203847!Elven_Armor.jpg
http://farm6.static.flickr.com/5124/5251166042_061c41f90b.jpg
http://images.wikia.com/oblivion/images/a/ac/Elven_Armor.jpg
http://sites.google.com/site/halftwitch/TES4-Horsearmor01.jpg
http://chorrol.com/files/135/ob_concept05B.jpg

I believe Glass will be more unique now, more like in Morrowind
http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/VvardenfellGlass/MorrowindGlassArmor.jpg
http://www.youtube.com/watch?v=rgjdfAy7nm8
Oblivion glass was dull
http://www.oblivioninfo.de/images/r/r_glass.jpg
http://www.youtube.com/watch?v=MmsiHXAFPrE

I think will have something more like this
http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/mods/7740/1249857357_fullres.jpg
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ladyflames
 
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Post » Sun Apr 10, 2011 9:53 pm

I'd be happy if that was glass because that would mean they toned down the green a bit. Top level generic armors in MW/OB looked so ugly to me.
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kyle pinchen
 
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Post » Mon Apr 11, 2011 3:51 am

I'd be happy if that was glass because that would mean they toned down the green a bit. Top level generic armors in MW/OB looked so ugly to me.


:sick:

Really? Glass was always my favorite, and looked great in MW.

Daedric looked awesome in both also. I liked ebony, orcish and indoril in MW.
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James Smart
 
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Post » Mon Apr 11, 2011 10:58 am

:sick:

Really? Glass was always my favorite, and looked great in MW.

Daedric looked awesome in both also. I liked ebony, orcish and indoril in MW.
The bright green made it hard for me to take it seriously. And Deadric... part of it is I always play nice characters, the other part is I've always found "red, black and sinister" to be be anything but.

I loved Oblivion's Ebony armor. Orcish is a bit too eastern (I think it looks really awesome, but I have no interest in wearing it). Indoril armor was pretty nice.

I prefer Bonemold, particularly the style House Redoran wears. I just set its stats up in the CS so it makes decent late game armor. :cool:
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Lexy Dick
 
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Post » Sun Apr 10, 2011 7:47 pm

The bright green made it hard for me to take it seriously. And Deadric... part of it is I always play nice characters, the other part is I've always found "red, black and sinister" to be be anything but.

I loved Oblivion's Ebony armor. Orcish is a bit too eastern (I think it looks really awesome, but I have no interest in wearing it). Indoril armor was pretty nice.

I prefer Bonemold, particularly the style House Redoran wears. I just set its stats up in the CS so it makes decent late game armor. :cool:


Mmm bonemold was nice too. I liked all of the armors in MW actually. I never really thought about it but they all seemed so unique in appearance, in a good way.

I dunno I always loved glass though. Something about MW glass armor made me fall in love. It doesnt hurt that its one of the best light armors available.
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Danielle Brown
 
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Post » Mon Apr 11, 2011 9:52 am

Love the armour and the swords. Anyone else think the maces look fugly?

Maces are clubbing weapons with some slight variation and spikes especially with morning stars. The main strength in both of those maces seems to be the serrated edges.
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Ludivine Dupuy
 
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Post » Sun Apr 10, 2011 8:26 pm

Love the armour and the swords. Anyone else think the maces look fugly?

Maces are clubbing weapons with some slight variation and spikes especially with morning stars. The main strength in both of those maces seems to be the serrated edges.


They defenitely look....interesting. I thought the same thing when I saw the two different maces.....they look more like four edged knives than clubs. Im sure there will be other options though. And they dont necessarily look bad either, just different.
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Marta Wolko
 
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Post » Mon Apr 11, 2011 7:05 am

Mmm bonemold was nice too. I liked all of the armors in MW actually. I never really thought about it but they all seemed so unique in appearance, in a good way.

I dunno I always loved glass though. Something about MW glass armor made me fall in love. It doesnt hurt that its one of the best light armors available.
Morrowind had that style. <3 Morrowind

I'm bummed there weren't more medium options available, though. Adamantium was decent looking, but it was too clean. Made me feel like a robot. Tribunal royal guard is pretty good. The design is great, and the red is muted enough.
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Eileen Müller
 
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Post » Mon Apr 11, 2011 1:40 am

Love the armour and the swords. Anyone else think the maces look fugly?

Maces are clubbing weapons with some slight variation and spikes especially with morning stars. The main strength in both of those maces seems to be the serrated edges.

The elven mace looks like it's made of wood. Yuck.
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Nicole Coucopoulos
 
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Post » Sun Apr 10, 2011 10:26 pm

The elven mace looks like it's made of wood. Yuck.


I know I noticed that too.

*Snap*

Hmm. There goes my elven mace.
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Leah
 
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Post » Mon Apr 11, 2011 7:16 am

true the first one is glass and the second is elven :P

mace needs some love
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Manny(BAKE)
 
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Post » Sun Apr 10, 2011 8:25 pm

"Elven (Ayleid) Plate Mail"
- Class: Heavy Armor

"Elven (Ayleid) Glass Armor"
-Class: Light Armor

and so on for every other races (more or less,) both the playable (the big 10) and non playable ones (e.g. the Dwemer)

^ those would be my assumption. And while we're at it, I'm wishing for a counterpart in form of a "Velothi (Dunmer) Glass Armor", which is a light armor similar in style to Morrowind's Glass Armor. Much less enchantment potential and heavier than the Elven (Ayleid) one, but with a higher base armor rating and more durable. Don't really see it to be granted the devs, really– but at the very least I'm looking forward to (making) the mod for it.
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Chelsea Head
 
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Post » Mon Apr 11, 2011 9:06 am

"Elven (Ayleid) Plate Mail"
- Class: Heavy Armor

"Elven (Ayleid) Glass Armor"
-Class: Light Armor

and so on for every other races (more or less,) both the playable (the big 10) and non playable ones (e.g. the Dwemer)

^ those would be my assumption. And while we're at it, I'm wishing for a counterpart in form of a "Velothi (Dunmer) Glass Armor", which is a light armor similar in style to Morrowind's Glass Armor. Much less enchantment potential and heavier than the Elven (Ayleid) one, but with a higher base armor rating and more durable. Don't really see it to be granted the devs, really– but at the very least I'm looking forward to (making) the mod for it.

The mixing of armour types is an interesting idea. I don't see why it hasn't been done. For instance a steel type armour with some ebony additions. Basically ebony in the vital areas for extra protection. Could provide more protection that all steel and less protection than all ebony. A sort of inbetween for those adventurers with a budget.
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katie TWAVA
 
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Post » Sun Apr 10, 2011 8:50 pm

i want my medium armour back...
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Trey Johnson
 
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Post » Mon Apr 11, 2011 2:57 am

I think the "glass armor" concept might actually be amber, it has the same color scheme: http://uesp.net/wiki/Shivering:Amber

They said they're going to have more armor and weapon varieties so it would make sense to bring it over from shivering isles.

edit: The more I look at the concept the more I notice the leaf patterns that would go with the elven style, so it might have just been an earlier concept.
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Greg Cavaliere
 
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Post » Mon Apr 11, 2011 12:23 pm

i want my medium armour back...

Granted, but they'll be just as middling in efficiency like the ones you found in vanilla Morrowind :D

Joke aside, I don't see the point of including such armor class anymore in Skyrim... I mean, what's the very specific advantage of one (i.e. inherently unique benefits and potential perks associated with the armor) compared to the other two classes? Generally they're just these less cumbersome variant of heavy armors that is not even barely a match to a light armor in maneuverability. So, more or less they really belong to a class of "budget heavy armor with the weight values bordering on the top margin of a light armor's". Which is already nicely fitted into the "heavy armor" class, really.
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djimi
 
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Post » Mon Apr 11, 2011 1:37 am

People will hate this idea... but I think with Skyrim's perk system they should combine Heavy Armor and Light Armor into one skill, then have a separate line of perks for light and heavy, maybe medium too. That way they can keep some other skills (I really don't think they should combine sneak and security... it just doesn't make sense) and you still have to specialize with light or heavy. Also, someone who has maxed out their armor skills should have some kind of reason to go with light or heavy. I believe in Oblivion the only difference between someone with 100 Light Armor and a full set of Glass and someone with 100 Heavy Armor and a full set of Daedric was the durability of the armor, with Daedric being slightly better. But neither weighed you down and they both provided the same amount of protection. The perks for light armor and heavy armor in Skyrim should be significantly different so that there is actually a real reason to specialize even at the end of the game.
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Dalley hussain
 
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Post » Mon Apr 11, 2011 5:37 am

I really don't think they should combine sneak and security

Security is a more difficult way of opening doors then alteration and does nothing else so I don't care.
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Jessie Rae Brouillette
 
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Post » Mon Apr 11, 2011 12:52 am

Security is a more difficult way of opening doors then alteration and does nothing else so I don't care.

Yeah but sneaking around shouldn't automatically give you the ability to use a lockpick. Maybe they could let you set traps with security, so if someone is chasing you, you can trap a door between you. Plus I think they should overhaul or scrap the lockpick minigame, and lockpicking should definitely not freeze time.
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Nana Samboy
 
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Post » Mon Apr 11, 2011 5:35 am

Why dont we take the concept of there are the usual materials being used for armor and weapons e.g.

Iron
Steel
Silver
Glass
Ebony

and then these materials are combined with a style

Imperial
Nordic
Orcish
Elven
Deadric

This would explain the elven mace style with the glass shards, or the female elven style armour with the glass knees etc

This would also increase the amounts of each we would have access to as you would get 5 styles x 5 materials which would give you 25 weapons of each type.

and would be a slight progression on armour in the 200 years since Oblivion
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Jerry Cox
 
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Post » Mon Apr 11, 2011 1:01 pm

Why dont we take the concept of there are the usual materials being used for armor and weapons e.g.

Iron
Steel
Silver
Glass
Ebony

and then these materials are combined with a style

Imperial
Nordic
Orcish
Elven
Deadric

This would explain the elven mace style with the glass shards, or the female elven style armour with the glass knees etc

This would also increase the amounts of each we would have access to as you would get 5 styles x 5 materials which would give you 25 weapons of each type.

and would be a slight progression on armour in the 200 years since Oblivion

That's what I was saying, but it wouldn't work for Daedric, which has always been ebony and is crafted using some magical process that only Daedra know.
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Soku Nyorah
 
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